Ao Shin Kit Pitch
So I was one of those people who was excited as hell when Ao Shin was teased, as I am a huge fan of the concept or idea. While the reasons given for the delays made me respect the decision, I'm still figuratively counting the days until I get to play the champion. Having been reminded of the champion recently, I started doing a slight amount of research about the whole thing. The latest mention I found was a response to a Reddit post stating that they had not even decided on a kit yet. It was followed up by a number of fan suggested kits. After developing my own idea, I decided it would be better to leave it here rather than a 2 month old Reddit.
This kit is based on the storm bringing thematic as well as the original lore(?) that came with the tease, you know the text that reads something about how he appears when his allies are in need and can bring blessings to them, or ruin to their enemies. With this in mind I went for a kit that had him choose each game whether to play as a high damage offensive mage who will destroy the opposition or a support that assists others greatly.
Passive: When nearby allies take damage, Ao Shin gains Magic Penetration, getting more from lower health allies being hit.
Q: Lightning Breath Move! This ability is casted in a cone of similar size to that of Riven's Wind Slash.(I'm not sure how to talk about cone sizes in terms of units) Ao Shin fires a strand of lightning from his mouth at each enemy within the selected area, dealing magic damage that scales decently with AP.(So like Morde's move where enemies in the cone are hit by maces) The damage is split between targets, so hitting one guy makes for a huge hit with a lot of AP but hitting a cluster of targets tickles them. If minions(and/or small monsters) and a champion(and/or big monsters) are hit, the champions(or big monster) will take the most damage while the little guys take a smaller percentage, otherwise, the damage splits evenly. The ability can be charged to decrease the width of the cone and decrease the damage fall off per target hit(AKA increase the damage multiple targets would take).
W: Ride the Breeze/Wield the Elements This works like Aatrox's W in that it has two modes you can toggle between and one mode is always active once the ability has been learned. The two forms cannot be toggled between during combat.
Ride the Breeze: Ao Shin's Armour and Magic resist are decreased, but he gains a stacking movement speed buff that gradually increases the longer Ao Shin remains in motion.(there would be a cap) When Ao Shin stands still, the bonus decreases over time.(So compare this to Jinx's minigun attack speed) If Ao Shin enters combat(or begins to charge his Q) [with max stacks] half of them are converted into an AP bonus and the remaining half do not fall off. These 2 bonuses expire if Ao Shin leaves combat. If Ao Shin never enters combat and instead cancels or misses his Q, the AP bonus is lost and the stacks can decay again.
Wield the Elements: Ao Shin's Ability Power is reduced but he provides movement speed to himself and nearby allies. While Ao Shin is in combat the movement speed aura is disabled and he instead maintains a field of static electricity around himself with a radius of around 400-500 units(not sure what exact Size would be best). Allied champions within the field gain a percentage Armor, Magic Resist and Ability Power buff that scales with Ao Shin's Magic Penetration. They are also granted bonus on hit magic damage on their basic attacks. Enemies within the field that are hit by Ao Shin's Q are slowed. The Q's Cooldown is reduced and part of the mana cost is refunded for each champion hit who was in the field.(even with 5 champs, some mana will still have been lost and a second or two will be left on the cooldown)
E: After a brief wind up, Ao Shin flies up into the air(not too high, still visible on screen). He can then move normally as he slowly descends. During this time the effects from either of his W's modes will still apply but his Q cannot be used. He is untargetable during the upward leap, but is a normal unit at all other times including the brief wind up and while flying. This ability can be recasted at any time except during untargetable ascent to fly to a target location on the ground. The max range of the dash depends on Ao Shin's distance from the ground, so using it right after flying upwards will let you soar for an alright distance, while using it right before landing or before beginning the invulnerability will make for a small dash. For the brief time during which Ao Shin is at his peak height he gains vision of nearby Fog of War but not brush(so you basically just get to see over walls). Ranking up this ability increases how long you stay this high as well as the range of the vision and dash.
R: Storm Move... Yeah!
Passive: W can be toggled ONCE each time Ao Shin is in combat.
Active: Ao Shin channels for a few seconds before summoning heavy rain. While the storm lasts, the "In-Combat exclusive" bonuses of his W are improved in the following ways: The bonus AP from Ride the Breeze is increased. The radius of the Wield the Elements static field is increased to match the length of the Q's cone. Targets of his Q are instead struck with lightning from the sky, dealing bonus AoE damage around them. Each target is immune to damage from its own AoE unless it was the only one struck.
I've avoided going into specific numbers(beyond ranges) because the concept of each ability is what I consider the important part of this post(also, I haven't thought very much about values, and ratios).
Hopefully this will create a bit of inspiration, if not for Ao Shin, maybe for other future releases. Though quite frankly, I'm mainly anxious to see how the champion turns out in general. The weather control and the Eastern dragon creature are a combination I love the sound of!
What do you guys think of this? How long do you think Ao Shin will take to come out in general?