[Champion Concept] Tunk, Wanderer of the Forestlands

Jellycake Demon·2/1/2017, 8:22:55 AM·2 votes·563 views

Place of Origins: Vandle City/Unknown. Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Upon Selection: . Arriving on the Rift: .

Statistics: Attack Power: 4. Defense Power: 7. Ability Power: 2. Difficulty: 6.

Health: 477(+31) Health Regen.: 2.1(+0.38) Manna: 385(+30) Mana Regen.: 2.0(+0.37) Attack Range: 125(Melee) Attack Damage: 42(+3.1) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

Appearance: (Bodily design) . Tunk is a 3’4ft tall Yordal with a fairly shaggy brown fur coat with long dreadlock with minimal golden streaks, his arms are a bit longer than most Yordals & he has a bit of a pot belly. (Clothing & Special features) . Tunk wears a black cloak that primarily covers his shoulders, a rugged rag around his waist with a sash tied to it that has a small wooden totem. Tunk also carries around a satchel that has several eagle feathers strapped to the hatch. (Equipment) . Tunk carries a large wooden staff that has several patches of moss & ivy wrapped around it, on its head is a what appears to be a crown made of rocks.

Summoner Spells: summoner 3 & summoner 4.

Item Builds: Starting Items: item 2031/item 3302/item 3340. Essential Items: item 3009/item 3027/item 3401 or item 2303. Offensive Items: item 3022/item 3165/item 3285/item 3030. Defensive Items: item 3109/item 3050/item 3083/item 3222.

Innate Passive: One With the World. Tunk is strongly connected to the Map so much he is able to gain assistance from the Map, enemies that are within 210-radius of him will have their Movement Speed by Slowed by 15% if they are within 165-radius the Slow is increased to 30%. While Tunk has been in a Bush for 3 seconds without being Seen by an enemy Champion & without being damage he will start to Restore 2% of his missing HP every 0.75 seconds.

Q-Ability: Low Blow. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 70/80/90/100/110. Physical Damage: 35/55/75/95/115(+40% bonus AD). **Passive: ** Every 5 seconds Tunk’s next Basic Attack will strike at a targets leg dealing 1.5% of the targets Max HP as bonus True Damage & reduce the targets Armor by 10% for 1.25 seconds. Activation: After Tunk has activated this Ability he will immediately strike at the closest enemy Champion within his Attack Range with his staff, the enemy that is targeted by this Ability will be dealt Physical Damage & will Stunned for 1.25 seconds. This Ability will Re-Set Tunk’s Auto-Attack timer.

W-Ability: Root Wrangler. Range: 450. Cool Down: 18/16/14/12/10. Cost: 60/70/80/90/100. Magic Damage: 25/55/85/115/145(+40% bonus AP). **Activation: ** After Tunk has chosen a single point within this Abilities Casting Range then upon its activation Tunk will use his connection to the world to grow a large root, after a 0.25 second delay after the initial activation the Root will remain on the Mao for 6 seconds. When an enemy Champion comes within 175-radius of the Root it will launch at the Champion dealing Magic Damage on contact & will Tether the target to itself for 1.5 seconds.

E-Ability: Vermin Grass. Range: 450. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Magic Damage: 10/20/30/40/50(+40% bonus AP). Activation: ** After Tunk has chosen a 185-raius location within this Abilities Casting Range then upon its activation Tunk will have the Map grow a large patch of grass filled with very aggressive critters, this Bush will remain on the Map for 5 seconds. This Bush does not obscure Vision, any enemies that come inside the Bush will be eaten alive by the critters being dealt Magic Damage every 0.5 seconds while also having their Attack & Movement Speed be Reduced by 20%. If Tunk’s _One With the World**_ is active while he is inside this Bush he will also gain 10% Damage Reduction.

R-Ability: Nurturing Grove. Range: Self-Cast. Cool Down: 200/185/165. Cost: 185. Heal: 80/110/140(+40% bonus AP). Activation: After Tunk has activated this Ability he will use his staff to Channel the worlds own energy through himself to cover a 200-radius around him, for the next 5 seconds Tunk is able to freely move around but he is only capable of using his W & E Ability. While this Ability is active Tunk will Heal not only himself but any allies inside the radius every second while also gain 50 bonus Armor & Magic Resist while inside the radius.

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