Champion Ideas! Please take some time to read some :)

sstonne·10/8/2015, 4:08:16 AM·1 votes·318 views

I know league of Legends already has tons of champions and im grateful of that, but there's always room for more :)! so i have a couple of champion ideas that i doubt will make it to the game or anyone will see but i find it fun to make champs. If you see a ( ) it means i don't know how much damage it should do or how strong the slow should be, etc ,etc. I don't know how to balance champs and ill leave that up to you guys :) feel free to give tips, your thoughts on these ideas, or your own ideas for champions! i know i dont include cooldowns but thats because im going to just make is like a 1 seconds cooldown that wins the game... Basically i just dont wanna be that guy that makes everyone champ i make OP :D!

Stone, Guardian of Earth Roles: Primary: Tank Secondary: Support

Passive: Killing a minion permanently grants you +5 health, if you kill a enemy champion, grant Stone +15 health permanently

First Ability (Q): Grants Stone a shield based on 5% of his current health. If the shield survives, grant Stone ( ) movement speed for 2 seconds

Second Ability (W): Stone's next 4 auto attacks deal ( ) extra physical damage and slow the target for 1 second

Third Ability (E): Stone rips a boulder out of the ground and throws it at the targeted enemy, dealing ( ) physical damage and stunning them for ( ) seconds. If Stone kills a minion with this Ability, heal Stone for ( ) health and lower the cooldown by ( )

Ultimate Ability (R): Stone creates a huge wall around him using the earths crust, locking in enemy's as well as allies. Allies within the wall gain ( ) amount of magic and physical damage as well as healing them for ( ).

Concept: This hero has been one i wanted to make for a long time, a tank that can stay in a fight and leave without a scratch. The name Stone comes from my middle name :) I actually put thought into this champ and feel free to put your own numbers into the ( )!!


Saivauna, The Master Leader "Stand your ground!" Roles: Primary: Support Secondary: Fighter

Passive: Killing minions grants Saivauna a stack of Order, when Saivauna reaches 5 stacks, heal you and nearby allies for ( ) and granting them ( ) movement for 2 seconds. Every time Saivauna uses a summoner ability it gains a second charge (this can only occur every 500 seconds

First Ability (Q): Grants Saivauna ( ) armor and magic resist for ( ) seconds while granting nearby allies half of that. Saivaunas next 3 auto attacks decrease the Magic resist and Armor of the target by ( ) for ( ) seconds

Second Ability (W): Saivauna targets a enemy, taunting them and increasing there movement speed by 15%, both for 3 seconds and increasing the damage they take by ( )%

Third Ability (E): Saivauna fires a sharp knife dealing ( ) magic damage to a enemy. If the knife hits a ally, heal them for ( )

Ultimate Ability (R): Saivauna summons a gigantic dragon, dealing ( ) magic damage to nearby enemies while granting nearby allies ( ) armor, magic resist and granting them ( ) magic and physical damage while also increasing their movement speed by ( ) for ( ) seconds.

Concept: I wanted to make a champion that can just be a amazing support character that can offer so many buffs to allies that can be really fun to play. i really like this one and think its very unique!


Oozer, The Failed Experiment Roles: Primary: Assassin Secondary: Fighter

Passive: When a enemy minion or champion deals damage to you, poison them, dealing ( ) magic damage and granting you vision of them for ( ) seconds

First Ability (Q): Oozer splits, creating a seconds version of himself, charging at the targeted enemy dealing ( ) physical damage and knocking them up

Second Ability (W): Oozer shoots goo at the enemy dealing ( ) physical damage, also granting you vision of that target for ( ) seconds. When the vision expires, deal ( ) magic damage to that target over 5 seconds

Third Ability (E): Oozer sends a pile of goo to the targeted area on the map granting you and allies vision of that area for ( ) seconds. Enemy's caught within this vision take ( ) physical damage and there healing effects are reduced by 20% for ( ) seconds

Ultimate Ability (R): Oozer creates multiple versions of himself, each teleporting to enemy champions across the map that grant vision of that champion for ( ) seconds. These oozes deal ( ) magic damage to that hero and slow them by ( ) for ( ) seconds. These oozes last ( ) seconds and when they expire they deal ( ) magic damage to all nearby enemies

Concept: This champion, in my opinion, would be so fun to play, hes so unique and can just take down enemies so easily! The theme i went for was vision map wide and knowing where everyone is on the map!


Wrap up: So that's all the ideas i had. I really hope you guys/girls enjoyed these ideas and really liked them as i did put a lot of time into making and developing these champs. Thank you for taking the time to read them and once again, feel free to leave some suggestions, tips ,etc!

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