Champion Concept: Ezekiel, Embodiment of Justice

Hashtag Thresh·5/10/2016, 7:48:12 PM·2 votes·252 views

I've had the idea of making a high skill cap champion for league for about 6 weeks now. And i've finally thought it all through. This character forces you to concentrate on controlling to people at once which can be very difficult. Name: Ezekiel Title: Embodiment of Justice Appearance: Ezekiel is a very short human male. He is noticeably very skinny. Weighing about 115 Lbs and is 4'8" tall. He has very light purple hair and grey eyes. Primary: Fighter. Secondary: Assassin. Passive: While Ezekiel's duplicate is out. He deals half damage from his original body. But deals normal damage if his duplicate hits. At the same time, his skills transform accordingly to his Augmentation. Q: Embodiment of the Guardian: Ezekiel creates a duplicate of himself, creating another person entirely that has its own stats, and can be commanded at the same time that you are attacking, i.e. if you are Auto-Attacking Minions. You can make him switch to Defense Stance and protect yourself at the same time. This ability remains the same throughout his kit. W: Embodiment Augmentation: Defense. Ezekiel's embodiment of the guardian manifests a shield and then wields it into his right hand, dropping all offenses on his Embodiment of the Guardian and exchanging them for pure defense. Once he activates this, he gains 20/25/30/35 Magic Resist and Armor, aswell as his E turns into Embodiment Empowerment: Shield a self shield. Granting Ezekiel a shield that absorbs 100/150/200/250 Damage. And his R turns into a slam on the ground that embraces his allies by giving them a 100/150/250 HP Heal and granting them a movement speed boost. Once he uses his R. His embodiment of the guardian returns to ezekiel's body and all his abilities are on a 2.5 second cooldown, leaving him vulnerable for 2.5 seconds. E: Embodiment Augmentation: Support. Ezekiel's embodiment of the guardian's third eye awakens. He gains the ability to heal his allies and shield them, while also providing a slow. Once he uses this ability, his W turns into Embodiment Empowerment: Mystical Heal. Ezekiel heals one ally for 150/200/250/300 health points. His R turns into Embodiment Empowerment: Unrelenting Caretaker. This ability leaves Ezekiel stationary, but heals his allies for 200 Health points a second and lasts 5 seconds, this can be interrupted by stuns and knockbacks aswell as knockups, once he uses his ultimate ability his embodiment of the guardian will return to his normal body and his abilities all go on a 2.5 second cooldown. R: Embodiment Synchronization: Speed. Ezekiel and his embodiment of the guardian both get their Armor and Magic Resist reduced by 40/35/25/20, their attack speed get's boosted by 20/40/60/80% and move speed get's accelerated by a whopping 100/150/200/250, HP Regeneration gets boosted by 3/6/9. Once he uses this ability his W turns into Embodiment Empowerment: God Speed. This dash temporarily gives him and his embodiment 50 move speed and 0.25 attack speed. His E turns into Embodiment Empowerment: Chained Friendship. His Embodiment and Ezekiel both dash in the same direction, any enemys that they come into contact to they will both auto attack once mid-dash. Once he uses this his embodiment will revert to his original body and all his abilities will be on a 2.5 second cooldown leaving him vulnerable.

Note: Whenever he enters an augmentation, he can press the same button to revert his embodiment of the guardian to the normal Augmentation which is none, just the duplicate.

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