Paris, Destructor of Audio
: : : L O R E : : : Paris a Musician from Piltover, He rose to valient fame in the region, His primary tool is his "Electric guitar", which really isn't a guitar but more of a futuristic Piltover device that is used to produce music similar to a guitar. His renowned fame had brought him much fortune and success but also a great jealousy brewed amongst a distant rival who was faded by Paris's success.
This rival was Sero, being longtime childhood friends he had played in small clubs around piltover with paris in a small energetic indie band, getting whatever gigs they could. As they grew in the communities throughout Piltover they finally had opportunities open to live the life they only dreamed of. This is when fate took a turn for the worst, as their friendship and music they had created was torn when only Paris was signed for his vocal and instrumentation skills. He was the face all along, Paris tried to reconcile but being outcast of the band he had built up, Sero wanted nothing to do as he felt Paris chose the spotlight over their upbringing.
As time elapsed and fame, fortune, and lavished lifestyle of Paris found it's every way into Sero's life, as he only lived a less than modest lifestyle landing hardly any work as a musician. At his breaking point he finally snapped and became insane by the haunting of being a shadow, vowing to take back what he had helped build. He attempted to get his old friend under the pretext of reuniting for old times sake to meet him. It worked, he met Paris at his house, as Paris entered the atmosphere changed. This he could sense, but would Sero his childhood friend dare betray him?
Something Sero did not know was that as Paris rose to fame he received an instrument of the highest techology from Piltovers top engineers. Because of his status and impact to spread his sound, this instrument was something that was completely in it's own tier and had incredible potential. Besides producing a unique futuristic one of a kind sound, it also allowed for a different dimension of sound manipulation. After Paris had entered Sero took his chance, out of pure insanity, vengeance and jealousy, he drew his revolver and aimed it directly at the target. "This isn't what you want to do Sero, we can work things out. I never wanted this to happen to you but you didn't want anything I could give you." The words meant nothing to Sero, as if he were in a trance, deafened by jealousy. As he pulled the trigger something happened to Paris. . .
Knowing he would perish with no action all he could think to do was to draw his instrument, the instrument was infused with a combination of sorcery and technology. Scientists had speculated it had powers beyond music, this theory had suggested it's capabilites of manipulating audio would grant it the ability to weaponize in an unique fashion. They had named it Angel's Death, as it was able to produce a angelic sound, whilst also being capable of manipulating audio in powerful unknown ways. Paris knew of this and for the first time had attempted into this unknown power. As he drew his instrument he set his mind free and focused only on his connection to what Angel's death was producing. Sero was in awe, there his round was, suspended in mid air. The experience Sero was going through was almost none of sound, but something entirely different. He felt strange, as the aura of his surroundings changed.
"PARIS" as a champion design : Paris is intended as a midlaner or off-AD marksman who scales primarily off AP for added burst but requires a hybrid build that rewards players for synergizing his auto attacks with his abilities. Utilizing his Unique instrument it provides weaponized audio that changes based on the form of his instrument.
Passive: Fame's Touch ...................................... Paris's basic attacks apply stacks of Fame's Touch, at 3 stacks his next auto attack or spell will Charm the enemy for 1-2.2s (scaling with level) and deal extra damage (15-120 based off level)(+.4AP)(+.25AD). Fame's Touch has a 14-6s CD (Not affected by CDR)
Q: Angel's Touch(9s/8s/7s/6s/5s) Cost (50/55/65/75/90) ............................................................................................... Paris aims Angel's Death in a target direction, after a 1s delay it will let off an audio distortion shockwave, all enemies caught in the cone are slowed by 70% decaying over 1s deals 80/110/140/180/240 (+.8 AD )(+.8AP)
Death's Touch: Paris deafens enemies in addition to slowing them. While being deafened enemies become confused and are in an altered state. While an enemy is deafened their damage is reduced by (15/16/17/18/20%)(Scales off Death's touch level) and CC is 40% less effective. Lasts 3s
W: Death's Touch CD(20s/18s/16s/) Cost(75 Mana) ................................................................................... Paris alters Angel's Death into it's Death form. Death form only operates for 8 basic attacks(times out after 12s) and changes the nature of Paris's other abilities as well as providing additional auto attack effects.
- Paris's auto attacks apply two stacks of "Fame's touch"
- While Angel's death is in death form, when "Fame's touch" is triggered, it will also deal 8-20% of the targets max health (based on missing health)
- Paris can ONLY cast 2 abilities max during death's touch (an ability used during deaths touch costs only 50% of the mana cost and can only be used one time. ex. You cannot use your two abilities by using your Q twice, if you use your Q you must use your other charge on your E or R.)
E:Stage Dive CD(22s/20/18s/16s/14s) COST(85 Mana all ranks) ........................................................................................................ Paris taps into his stage presence, performing a dash. This dash has 2 charges, the second dash must be used within 4 seconds of using the first. The first dash moves Paris forward 225 units, the second also moves Paris 225 units but deals damage and immediately procs Fame's Touch. The damage from the second charge deals (55/70/95/120/150)(+.6AP)(+.3AD) Magic damage.
Death's Touch: Whilst in death form, Angel's death creates an audio blast that propels Paris further, increasing the distance moved to 275 units and 325 units for the second dash. in addition to this, the target will also be deafened if caught in the second blast for 2s and have their Magic resistance lowered by 20%.
R:Ring of Destruction (140s/120s/100s) ................................................................. Paris synergizes with Angel's death, pushing it to it's limits. Angel's death warps audio in a destructive pattern that creates an 800 range ring of destruction. All enemies in the ring are marked. If an enemy chooses to stay and fight they are deafened whilst in the ring(15% reduced damage and 40% less effective cc.) If they choose to leave the ring the mark is consumed, dealing (200/300/400)(+.7AP)(+.4AD) Magic damage and being slowed by 50% decaying over 2s NOTE:
- all enemies and allies in the ring have no vision outside the ring, in addition to this once a player leaves the ring they cannot rejoin -If Paris leaves the ring he is not slowed but Ring of Destruction will end and enemies who have not left will not be damaged or slowed.
- Ring of Destruction lasts 4/4.5/5s
Death's Touch: The first enemy that Paris attacks will have their mark triggered immediately and must remain in the ring until it fades.
CONCEPT ART COMING SOON.
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