Champion concept: Layahxy, The Mutant Chimera

Apakakuta·11/27/2014, 6:41:33 PM·2 votes·1,415 views

**Before I begin with my idea I'll let you know this is a long one. If you have any constructive criticism please share. If you could help rename abilities to something better let me know, Or if you have a better name for the character herself.Perhaps you have ideas to improve the lore? Please leave your opinions below. This was a few hours of work, and I'd like some replies to see what others think. **

Lore: A team Zuan scientists got together in a collaboration, bringing with them DNA specimens from the most unique and fiercest creatures from all of Runeterra. Gathered in a lab deep underground these scientists met. Slowly creating beast, after beast only to fail. Some did not survive long others simply trails towards their ultimate goal. After mixing and splicing DNA from multiple chimera's they finally believed to have created the ultimate being. However it lacked one vital thing. the intelligence to know what it could do. It knew only to eat and live but not to use all of its abilities inherited from all of its predecessors. They had a solution but it required a rather impracticable method. It was to use one of them and one final combining to create a being they wanted. One scientist found a young intern to agreed, she had lost her family to illness and had nothing else to lose. After merging the two into one it was not known if it had worked or not as the body of this mutant creature did not move. Until one brave scientist went up to check on the creature she lashed at him frightened. injuring him severely. It would seem the girl was no more her will overpowered. The creature then gruffed out what seemed like a sorry with some growls and grumbles. proving that she had intelligence. When a scientist asked what it knew she replied confused repeating what he had said in a way that showed she was learning. After several weeks of the scientists teaching her they soon named her Layahxy. As a sort of memorial and to the young woman Layta that donated herself to the experiment and ahxy for one of the first things it said in reply to their speech to her. When one of the machines for data overloaded and exploded killing the scientists Layahxy fled the lab . Now roaming Runeterra trying to learn and find a belonging this new bio-engineered being only wants to live and make friends. It was Unclear what the scientists truly had in mind for her but she was made with one purpose in mind to create the ultimate beast.

**Appearance: ** Think of A lion or wolf-like head with large eyes and mane ( like a woman's hair). Two hind legs strong and supportive of the body with the ablity to leap or run quickly. Strong arms and hands with thumbs and claws. Tough skin with armor like qualities and a serpent like tail with wings like that of a bird only furred instead of feathered . Undecided on colors or patterns could make for cool skins. Also model changes with abilities. Able to be bipedal or quadrupedal ( walk on 2 or 4 legs)

Role: Melee Fighter Disruption 2nd Assassin top maybe jungle ??

Abilities : ( No numbers intentional so that its not OP or UP just a concept anyways)

Passive: Tough Hide- Enemies dealt damage by Layahxy deal less damage to her

Q: Chimera's Attack- she attacks with her claws striking an in front of her dealing physical damage short cooldown (3-5 sec?) **fuse -possibilities : ** Stinger :(Tail and Claw) enemies in front twice Quill's :( Prickling Slashes)) spins in a flurry hitting enemies with her claws and spines knocking enemies back and dealing damage in an aoe Flame Breath(Flame claws): empowers her claws and tail with flame doing increased damage and splash to nearby enemies *Stinger+Quill's ( Spines) *:spins and knocks enemies back and does damage in an big aoe Stinger+breath(Stinging Flame): splashes to nearby enemies and does damage in a cone in front twice Quill's+breath:(Flame Quills) shoots flaming quills pulses in an aoe attack for a few seconds

W: Defense Mechanism- Layahxy emits a venomous secretion expels it onto enemies in a line enemies struck take magic damage over a few seconds medium cooldown( 6 sec?)** fuse possibilities: ** Stinger:(paralyzing sting) she shoots a skills shot of poison at target location enemies hit by the blast are poisoned taking damage over time and are rooted *Quill's:(Spines) *she shoots poison quills in two lines in front of her dealing initial and damage over time Flame Breath :(Poison breath) breaths a poisonous gas dealing damage to enemies over time and silencing them. Stinger+Quill's( Poison Spines): shoots spines in two lines that explode dealing initial damage and damage over time dealing damage to nearby enemies hit by explosion all enemies effected are rooted stinger+ breath:(Paralyzing breath) shoots a skill shot that explodes dealing damage over time silencing enemies and briefly roots them. quills+breath:(Poison Flame Quills) shoots quills and fire in a long cone dealing initial damage briefly silencing enemies

E: Mutant Agility: she uses her wings to dash a small distance then gaining a short movement and attack speed boost meduim cooldown ( 7-10sec?)) fuse possibilities : *stinger:(Flying sting) *first enemy struck takes damage and loses movement *quill's :(Quill armor) *as she moves with this ability active deals damage to enemy units in a small aoe around her no unit collision Breath attack:(Flame agility) goes farther and deals aoe damage upon destination stinger+quill's: ( stinging hairs) those along her path of the dash takes damage and loses movement no unit collision stinger+breath:(Flaming Sting) upon destination does aoe damage and slows enemies quill's+breath:(shedding fire) leaves a trail that deals damage to enemies for a short time and upon landing in an aoe extended range no unit collision

R : Chimera's Rage Passive :Hybrid Genetics at Levels 1, 6 ,11, 16 gains a new ability and the old ability will be "fused" onto the basic abilities for additional effects. Only two fuses can be on any one ability. Each fuse ability can be on only one basic ability. Active: lvl 1 Stinger: She whips her tail in target direction hitting enemies struck with her stinger dealing damage lvl 6 Quills : her quills are used as a defense harming those that hit her during the skill and in a small aoe lvl 11 Flame Breath : fires flame in a thin but long cone lvls 1-11 ults are basic abilities meduim cooldowns ( around 8-10sec) 16 Ult: Chimera's rage: Layahxy Roars quickly as a warning then resetting basic ability cooldowns fly's in a line enemies hit are dealt damage and marked with a scent. Abilities or attacks to those targets gain lifesteal and spellvamp. marked enemies are visible to Layahxy Kills or assists on the targets reduces this ability's cooldown. ( all affects of this ability are for Layahxy only) moderate cooldown (45 sec? 15 sec reduction per kill assist per marked target?)

Ability Explanation Layahxy's abilities start out pretty weak but grow stronger as she gain's levels and access to her fusion mechanic. she has access to Stinger at lvl 1 for mediocre nuke. Upon reaching lvl 6 she fuses Stinger into one of her basic abilities granting it bonus affects. Then she gains access to quill's in it's place giving her a easy way to proc her passive and deal damage back sort of like rammus. Hitting level 11 she can fuse Quill's on a basic ability and gets flame breath in it's place. Lvl 16 her potential is reached you fuse Flame Breath and gain access to Chimera's Rage's final ability. Each basic ability is for primary things: Q =damage soft maybe some knockback. W= utility silence slows roots or a mix. E= your mobility aside from the ult no unit collision more dash range or a gap close/slow. Ult is what brings it all full circle no matter what you fused you get a buff to help you sustain teamfights with your aoe as well as the ability to chase fleeing targets. If you mark enough targets and your team fallows your initiation you are guaranteed a reset to go about it again.

Layahxy is a mobile disruptive fighter that learns how to fight her opponents more effectively. There are a variety of options for your abilities to change to what you need them to be with her "fuse" mechanic. Need more disruption? Then possibly upgrade Defense Mechanism so it gets more aoe an silence or slow. Need more mobility? Try fusing into mutant agility. Need to hit harder? Then fuse into chimera's attack. Remember each fusion changes properties of the abilities.

In lane ( Top )In lane make sure you are last hitting. Save your abilities to harass your lane opponent and win trades using your passive. If you see them coming in hit them with Defense mechanism and then some auto attacks also a Chimera's attack before Stinging and backing off. Use defense mechanism as a range harass early. If you are in need of an escape use Mutant's agility if you need to fallow up for a kill close the gap with mutant agility. Once you hit lvl 6 think carefully what ability to fuse sting into. Most times you'd want to put sting into either Mutant agility or Defense mechanism for the slow or root But you can also get the double damage on Chimera's Attack. Lvl 6 you can trade a lot more effectively and land more attacks if you obtained a slow or root but don't be afraid to fight.

Jungle In the jungle prioritize abilities to disrupt enemies during ganks make sure to have slows or roots to disrupt enemy movement so that you and your ally can kill them. Tanking fuse into your defense mechanism or Mutant Agility can help you stay on targets long enough to make a difference .Lvl 6 put quill's on either agility for the mobility or on defense mechanism for the slow if you need more cc put it onto chimera's attack. At level 11 it is the perfect decision damage utility or mobility get what you need.

Mid game Lvl11 you can gain access to flame Breath and fuse quill's into an ability fusing it into any of your moves provides aoe and dot like properties because porcupines hurt like a splinter. You can make your dash An aoe slow if you put stinger into it or as a damaging dash if not. make your Chimera's attack do full aoe gaining a knockback ( recommended) or give your defense mechanism more damage more aoe and more things to hit and more slow ( not bad) if you put sting into it or just a more annoying aoe dot.

***Team-fighting/ late game *** Lvl 16 you come to full power being fully optimized putting flame into one of your 3 abilities In the q you get damage /splash damage the w you get silence and damage in the dash you get extra range and aoe damage on landing. After making your choice for more damage utility or mobility You think about fighting In fights your focuse is to do as much aoe damage as possible and cause disruption. you get your ultimate that makes you mark enemies to be able to track them down and kill them so ult into a group to mark multiple enemies to gain your buff and take them down with your poisons and gaps closers before you maul them down. . Your ult is your tool late game to jump into a bunch of enemies and cause chaos if they run chase them down or use your poisons to stop them depending on how you fused .Make sure to hit multiple targes with Chimera's Rage

Tips as Layahxy -Chimera's Attack Is your bread and butter damage either with cones in front or behind or in an aoe or aoe knock back it is your primary source of damage. -Defense Mechanism is like it says your defense in an offensive form bringing poisons in different forms to either slow or silence or both. -Mutant's Agility can either be an initiation or escape and depending on how you fused it either slow or hurt them along your way in. -Remember she does not get a real ult until level 16 but her abilities can grow strong for certain trade offs

  • Hit multiple targets with chimera's rage to get the most out of it

**Playing against **

  • pay attention to how she fuses so you will know what to expect and how to punish her
  • she is weaker early but grows stronger at each major level 6 11 16
  • try and dodge her ult late game as you will likely die to her giving her possible resets and more sustain in fight
  • poke is effective against her don't let her hit you and you can harass her down

Pro's: -versatile to game -lots of aoe

  • good mobility -great team fights

con's -lacks hard cc aside from silence

  • no early game sustain
  • poor early game
  • can be beat by most duelists -susceptible to hard cc and burst

Possible item Builds Early Game item 1055 item 3340 item 2003 item 1054item 3340 item 2003 item 1001 item 3340 item 2003 X 3 item 1029 item 3340 item 2003 X 5 Build towards what is needed for the match up defense build armor or health If offense is needed work towards Ravenous hydra or Black cleaver MId game offense options item 3134 item 1053 item 3077 item 3155 defense optionsitem 1011 item 1028 item 3082 item 1031 item 3211 Late game offenseitem 3074 item 3071 item 3156 item 3072 item 3142 item 3035 item 3022 defenseitem 3026 item 3083 item 3068 item 3065 item 3102 item 3143 item 3075 Boots item 3117 to roam item 3009 to be fast duh item 3158 more abilities cool item 3111 for that pesky cc item 3047 if those ad buggers are annoying Full build example item 3074 item 3071 item 3072 item 3047 item 3065 item 3026 She is an ability focused character looking to kill priority targets. These items give you the ability to shred people you are on in aoe with still being durable enough to fight .

- let me know if lore or abilities can be improved and give me your opinions :) thanks for reading.

5 Comments

Falsatious12/12/2014, 6:50:25 AM2 votes

I honestly think this is a pretty good concept!

Apakakuta11/27/2014, 7:18:54 PM1 votes

Don't be shy folks let me know your opinions of my idea.

COWMANOFCOWS12/12/2014, 1:28:21 AM1 votes

Heres what ithink. fusing diferent skillz will make her power spike at different times, which is good. I personally think I would fuse stinger and quills to w with flame breath on E. Stinger gives her cc once fused except with Q. Quills always grants aoe, and breath is diferent for each skill(Q-dmg, W-DOT, E-range on hermobility. I play support so I value utility more than most and would definitly fuse stinger with w or e, probly w if im laning, e would be viable for the jungle though. And flame breath would becompletely situational.

the power break point should be considered though. Fusing anything with q will make her play more like an assasin which characteristically spike in power mid game so I think flame breath fusion should add a lot ofaoe and little damage. This would make fusing breath with e more viable for an assasin and still keep the power spiks during themid game. She will already yave late game power just from getting resets especially with that cool lvl 16 ultimate. Maybe make the flames q fusion only add magic dmage have ad be The assasin build.

having max cc would mean fusing stinger to w, quills to q and flames to e. This is al we o probly the best path in general. It would be perfect for the tqnkier build. Being the tank means she needs goodd late gave engage and cc which is exactly what this gives her. The sacrefice is That she doesnt get the bonuses of a twice fused skill. An8ther drawback is that quills is great to have twice fused with her W when yourteamfighting but you get one less cc move. If you include the reset on your ult, its pretty much 2 less cc moves you loose not even consideringits lower cd. This, as well as the believe that an assasin would put stinger and quill on q, leads me to believe that q doesnt need to make q a knockback and that aoe and damage would do the trick just fine.

well im just rambling off the time and need to go so ill think more about it and come back later.

Apakakuta1/28/2019, 8:31:20 PM1 votes

Not too bad an idea maybe one day I'll sit down and give this an update.