Idea for a new RGM

Kairoptra·3/24/2017, 4:38:43 PM·1 votes·223 views

So I've been trying to think up an idea for an RGM just for the heck of it, so... here goes! I don't really have a name for it, so if anyone could provide suggestions, that would be great! Basically, it's a 5v5 that takes place on the Crystal Scar. Each of the five circles that used to contain the Dominion towers is now an epic monster pit. Each one contains either an elemental drake or the Rift Herald. Each pit contains a different drake, and two of the same drake can't be alive at the same time. The same thing applies to the Rift Herald. By killing a monster, you set a timer for when it respawns and it will do so in a randomly chosen empty pit. XP gain is the same for all champions and recalls are not enabled. At the start, you will have to teleport from base to one of the three locations where you can find Relics of Shurima in Ascencion. The left one is exclusive to blue team, the right to red, and the middle is neutral. Before the game, one player on each team is chosen at random and must take smite, but it can be traded. Every player spawns at level six (implying that XP gain will be slower than other uniform-XP modes like Ascencion) with 3000 gold or so, with their ult already leveled and five available points. The one with smite must buy buy one of the twelve complete jungle items as their first buy. By killing a dragon, your team gets their respective buff for a short duration. By killing the Rift Herald, only the person who picks up the buff gets it for a short duration. By "a short duration," I mean a bit longer than blue or red buff. After a certain amount of time, all monsters leave their pits, and are replaced with Elder Drakes. The buff you get from Elder Drake is still temporary and is unique (won't stack, no matter how many you kill). In the center of the map, Baron Nashor will spawn simultaneously. This version of Baron is able to send out multiple goo attacks (those with indicators, I mean) at once. At he spawns, so do several turrets around him (much like those you can buy in Nexus Siege) that will constantly attack Baron, and only Baron. The number and variety is dependent upon the number and kind of Drakes you killed before Baron spawned. All are destructible, but cannot be targeted by Baron. For Infernal Drakes, you get the regular kind you see in Nexus Siege, but it deals more damage than the others. For Cloud Drakes, you get ones with shorter charge times on their shots, but have smaller maximum health. For Ocean Drakes, you get ones that regenerate their health, but only after a solid half minute of not taking damage. For Mountain Drakes, you get ones with greater maximum health, but have longer charge times. For Rift Heralds, you get the number of buffs equal to the number you killed back in your base; where you teleport back to after Baron spawns. Whoever kills Baron wins the match. However, Baron's killer is not decided by who gets the last hit. In order to kill Baron, a team must deal deal a certain of damage. Attacking him will rack up a counter equal to the damage you deal. Once the counter is full, you need to smite Baron to get the kill. Finally, your counter passively goes down as if Baron is regening health. So what do you think? Please leave your suggestions, thoughts, and criticism in the comments bellow. Though if you do, please do so in a calm, polite manner. I think we all know that this community needs a bit of that ;)

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