[Champion Concept] Rylor, Souls of the Void
Concept art: http://sf.co.ua/16/04/wallpaper-19c94.jpg Art was found through google and is only a representation of what I see the champion as. All rights reserved to the original artist and publisher of the art.
Lore: Many have been lost to the Void. Not everyone have been as lucky as Kassadin and Malzahar. Many who have gone to the Void might have avoided the smaller voidlings, but found themselves encountering more vicious Void Terrors. One of these was, or rather, were Rylor, a Voidborn creature that resembles its previous self very little. Where as most Voidborn feed on the flesh of their victims, Rylor found delight in feasting on the lifeforce on its victims instead and with it, their souls. With so many souls running through Rylor, not having a true escape, Rylor's own being was fed up with these souls and changed, making it more humanoid, but making it's previous feeding desire into an unquenchable hunger for more lifeforce, willing to destroy it's own being if it means it gets just a small taste of more lifeforce.
Abilities:
Passive: Essence Personified Lifeforce: Whenever Rylor takes damage, he builds up lifeforce on a 1 to 1 basis, persisting through death. His maximum Lifeforce is 200-1000 (scaling with level). Each point of lifeforce reduces damage dealt to Rylor by 0.02%. If Rylor has not gained any Lifeforce in 5 seconds, it falls off at 5% per second. Past lives stolen: When Rylor dies, their ruined spirit lives on. For the remainder of their deathtimer, they are capable of moving around like normal and cast spells. Their spells deal no damage and they are incapable of using items and summoner spells. Their vision range is reduced to only that of allied units and they are unable to be targeted, however their Lifeforce can still build up.
Q: Reap Cost: None Area: 350 units Cooldown: 12 seconds Rylor lashes out, hitting all enemies around him, dealing 100/180/260/340/420 (+80% AP) massive damage, reduced by 50% to minions and monsters. 300 units behind all champions hit, a chunk of essence will drop for 5 seconds, healing the first champion that walks over it by 25/45/65/85/105 (+20% AP).
W: Fatal Attraction Cost: None Cast Area: 600 units Max Area: 800 units Cooldown: 12/11/10/9/8 seconds from cast Rylor grasps out, trying to pull all enemies to his location. All enemies are pulled towards Rylor at a speed of 80/120/160/200/240 units per second and take 15/30/45/60/75 (+20% AP) damage every second for 4 seconds. The duration of this spell is increased by 1 second for each 300 health Rylor loses. Enemies affected by this are capable of acting otherwise normal. Enemies moving out of range of this spell while under its effect become unaffected by this spell. Multiple uses of this spell can be in effect at a time.
E: Burst of Essence Cost: All Lifeforce Area: 800 units Cooldown: 2 seconds Passive: 5/10/15/20/25% of the damage that allied champions would take from enemy champions is dealt to you instead (cannot reduce you below 5% health). This is reduced to 2/4/6/8/10% while Rylor is dead. Active: When cast, Rylor uses all his accumulated lifeforce, splitting it equally between allies and enemies, healing all nearby allied champions and dealing damage to all nearby enemies. No target can take up more than 25% of the lifeforce used. Rylor can't target enemies with this ability while dead.
R Torrent of Life Cost: 10% max hp per second Area: 800 units Cooldown: 90/80/70 seconds from completion Rylor immobilizes themselves, drawing life from all nearby enemies equal to 3/6/9% (+1% per 150 AP) of their current health, healing Rylor for the same amount. Enemies affected by this ability are also slowed by a percent equal to their percent missing health. While in this state, Rylor can still cast all his other abilities. Rylor can at any time reactivate this ability to stop it it and any hard CC cancels this state.
What did I try with this champion? I realise that void champions are way too overdone, but the idea of the W was what initially was the idea of the champion. Sort of a tentacles pulling people towards the champion kind of thing. From there, I came up with the theme of thirsting for lifeforce and I could not find another way of doing that than have a Voidborn champion. I also wanted a champion to be able to move around while dead for a long time and I sort of thought it might work well for the champion and as so, I tried. Now, the W seemed like it would do wonders in a teamfight, so I wanted to have a very teamfight dependant champion, meaning having a very big ultimate. The E placed him firmly as a tank and the Q was made to give him a very strong burst, making sure you wouldn't want to come close to him when his W is up and would also give him some mean sustain in lane if used correctly.