Rondou, The Dark Gunslinger
Lore: When Zed heard of Kayn's success in retriving the Darkin weapon, Zed became curious of its powers and abillities, and the actual effects of those kind of weapons and progress of the entire world. He realized that his order can win in the shadows easly, but what happens when they cannot bring the darkness to the fight? So, he came up with a new idea: a special unit, trained in both shadows and the other martial arts of the world, so that when a new enemy brings new rules and new battlegrounds, Zed's order of shadows will always win, even outside the shadows. And Zed knew exactly with whom he wishes to start this idea: a son of a formar member of his order, who bacame a blade for hire. Although he always had trouble with the art of the shadows, Rondou was a prodigy in hand to hand combat and a master of many weapons. When Zed came with the offer, Rondou saw this as a chance to both prove himself as a true member of the shadow order, and honor the memory of his father. Within few months and proper training and sponsership, Rondou was a new man, now a master of the bullets and shadows, using his own combat style that he made, serving the order as its specialist for the times when the silent blade will not cut down foes.
Passive- Casted Shadows- After using an abillty, gain bonus AS on next 3 AA's and MS.
Q- Ricoshade- Rondou fires two shots, one hitting the other for a ricochet shot in an angle. If the first shots hits an enemy, it deals reduced dmg.
W- Taking Arms- Rondou leaps on an enemy champion from a close radius, hitting and disarming them for half a second. This abilty can be extanded by using it on a wall, leap off the wall and on an enemy champion.
E- Offence as Defence- Rondou enters a protactive stance, slowing him but allowing him to shoot at incoming skillshots and AA's, blocking and making skillshots miss and making him take less dmg from AA's. lasts for 2 seconds.
R- Blink and you're dead- Rondou gets a massive shot, dealing armor pen and a shadow blink. Rondou can blink to another position, but he can use the empowered shot after channeling for 1 second. He can fire the shot before using the dash. Maxing the ability gives him another dash per maxing point, but doesn't give him more shots.