Lance, the Guiding Light
CONCEPT Lance is a durable melee fighter who excels at initiating fights with twin maces, while inspiring his allies to rally behind him.
LORE I see it. The light. After so long in darkness, how long has it been since I've seen it? I trudge toward the light, my strength slowly returning. I hear noise behind me, prepared to fight it, but only find a small creature. It offers me its boomerang, wanting... friendship?
"Gnar!" It squeal's playfully. I take the boomerang and it giggles. I guess it wants to be friends. I keep walking and it follows from a distance. Not too comfortable, it seems. The cave seems to be ending. I step out into the light, into this land that my people call Demacia.
This is it. Where I will start anew. After the horrors that my people suffered at the hands of the Noxian dogs, it is here that I will begin to make them pay. I walk through the gates, the small creature bounding after me.
KIT PASSIVE: IONIA SHALL NOT FALL Lance's armor is battle hardened, giving him .25 armor and magic resist for every point of attack damage he has, and .25 attack damage for each point of armor and for each point of magic resist he has. This effect cannot stack with itself.
Q: WARRIOR'S SWING Lance swings his mace, stunning the first enemy hit, and doing 25% to each consecutive enemy struck. Consecutive enemies are not stunned but instead are dazed, causing them to be slowed and having 25% reduced attack speed.
This ability works in a cone, with Lance swinging his mace from one end of it to the other
W: LEAD THE FIGHT Lance grants his nearby allies Attack Damage and Ability Power based on his max health. This effect lasts 6 seconds.
E: MACE CHARGE Lance throws one of his maces to a target location, dealing physical damage and slowing all enemies hit. For 4 seconds, Lance can reactivate this ability to dash to the mace, briefly rooting all enemies in his path
R: HEROIC SACRIFICE Lance uses all of his strength to suppress target enemy for 2 seconds. During this time, any damage done to Lancelot and his target is applied to both of them (they're kind of wrestling, so the logic is that it would be difficult to only hit one) and his passive bonuses are doubled for 6 seconds afterwards.
What do you guys think? Numbers are open to change, and I'm guessing that you guys are going to want to change his ultimate. Feedback is welcome!