Champion concept: the animal tamer
This champion was kind of inspired by
and
. Her main role is obviously jungling(specifically counter jungling), but can also be played as an adc.
Passive: vulnerability pets and mounts take 50% extra damage from allies and 50% less from enemies.
Q: animal taming Tame a neutral monster to fight for you
Control where the tamed camp goes and fights(click one monster to tame its entire camp). Only one camp can be tamed at a time and anything they kill you get the experience and gold, but you still have to kill your pets to get their gold amount. Only lesser monsters and all minions except super minions(activating on one minions only tames that wave, doesn't include next wave). Activating on ally or enemy minions just changes who pulls aggro(which can still be changed).
W: controlled aggression Pets get increased movement speed and damage based on AD.
E: blood sacrifice Kill a pet and give its stats to another(has to be a certain amount of health to sacrifice, and only sacrifices one pet). The unit(pet, minion, ally champion, or mount) That the sacrifice is given to gets a blood shield(reddish gray on health bar). This shield is the first to take damage and as long as it is there, the unit gets the stats of the sacrificed(pet bonus is added but decreased to 10% on champions, it's a unique passive, so doesn't apply to mounts a second time).
R: mounts Tame and ride a dragon, rift herald, baron, or red or blue buff. During this time you can control where the go by the normal walking button(reactivating R Toggles whether you are mounted or not and you control your mount with the pet movement control, which will also move pets). Just know that you need to kill your mount to get its buff.