So, now that Malz is all about the voidlings, can we have an Affliction Warlock?
Innate: Cooldown reduction does not reduce your base cooldown time. Instead, being within 400 range of a unit afflicted by your spells causes your basic spell cooldowns to regenerate to 2/2.5/3*(CDR+10)% faster
Q: Deals 10/30/50/70/90 + 0.3AP magic damage over 3 seconds. Casting on the same unit refreshes the duration and applies another stack. Stacks up to 5 times. Cooldown = 9/8/7/6/5 Mana cost = 20
W: Plants a seed of darkness on the enemy. After taking 40+10*lvl damage in 3 seconds, the seed explodes, dealing 80/120/160/200/240 + 0.6AP magic damage to all enemy units within 300 range. The seed has an initial duration of 2 seconds. Being within 400 range of the target freezes the countdown timer. Cooldown = 20 Mana cost = 60/80/100/120/140
E: Place a vortex of void energy on the ground of radius 150 that lasts 5 seconds. If all allied champions including you have their attacks and spells augmented while in the region: 10+3lvl on-hit magic damage *10/15/20/25/30+0.1AP on-cast magic damage *15% slow on-cast and on-hit for 1/1.25/1.5/1.75/2.0 seconds Cooldown = 25 Manacost = 80
R: After a brief channel, lobs a dark orb that explodes at the target area, afflicting all enemy champions with a curse that deals 50/75/100 + 0.05AP over 5 seconds. If an enemy champion is killed while affected by the curse, the curse explodes, dealing 200/225/250 + 0.4AP to all enemy champions within 300 range. If an enemy champion is hit by the explosion, they are silenced for 2 second and take another 100/125/150 + 0.2AP damage. Being hit by multiple explosions deals reduced damage and does not silence more than once. Cooldown = 150 Mana cost = 150