[Rune Concept : Inspiration] Here some ideas

Boxxy MorningWd·9/1/2017, 11:50:41 AM·1 votes·221 views

I did hear that Riot got some shortage of ideas to fill this rune path. So here is a list of runes of what could be inspiring to my mind, values are here for indicative purpose.

item 3680 Law Harbinger Shield and heal (even on self) will grant the target a 8% movement bonus and 25% tenacity/slow resist for 2 seconds (10 seconds cooldown per target).

item 3681 Chaos Harbinger (Keystonne) Receiving a Stun/Root effect or Dealing more than 5% max HP on target will grant you Rage (Phage effect) on hit, 40% tenacity/slow resist and +5% damage received for 8 seconds (20 seconds cooldown) Toggle on boots

item 3645 Hextech seer Increase your vision and every vision ability by 6% range (ex : Rek'Sai passive / Ashe E / Farsight trinket, doesn't apply to wards) . Can be put into the keystonne slot, if doing so, will open a new none-keystonne slot on your secondary path.

item 3633 Collector Joy (Keystonne) Each time you complete a final item after the first you can select a new effect from 3 random in this list : 1- Grant you 10% movement speed when you apply a crowd control effect to an enemy champion for 3 seconds (15 seconds cooldown) 2- Grant you 25% tenacity when you apply a crowd control effect to an enemy champion for 3 seconds (15 seconds cooldown) 3- Heal you for 8% of your max HP over 3 seconds when you apply a crowd control to an enemy champion effect (15 seconds cooldown) 4- Grant you 8% movement speed when killing an enemy unit (minion or champion) for 3 seconds (no cooldown - not cumulative) 5- Grant you 30% attack speed when killing an enemy unit (minion or champion) for 3 seconds (no cooldown - not cumulative) 6- Grant you -1sec cooldown for spells (except ultimate) when killing an enemy unit (minion or champion) (1 second cooldown) 7- (can appear at fourth item and after) Your critical strike deals 25% more damage. 8- (can appear at fourth item and after) Your spells deals 8% more damage. 9- (can appear at fourth item and after) Prevent next root/stun except for damage (60 sec cooldown). 10- Executing a minion grants 6% missing health and mana (min 20HP/Mana). 11- (can appear at fourth item and after) Nearby ally minions will be left at 1 HP if they shall be killed by a spell (except if they are at 1HP). 12- Summoner spell and items gain -10% cooldown.

Hope it will give you some fresh ideas. What do you think?

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