Karma Rework For Old and Current Players (WIP)
- KARMA
PASSIVE - SHE PROTEC, SHE ATTAC
- Karma will constantly be switching between two passives: Ebb and Flow.
- Ebb: Karma's next heal or shield is stronger. Karma's passive becomes Flow once she uses the bonus heal/shield buff.
- Flow: Karma's next damaging ability deals extra damage. Karma's passive becomes Ebb once she uses the bonus damage buff.
- Her passive will go on cool down for a few seconds (cannot be procced) after switching from Ebb to Flow (or vice-versa). This is for both balance and clarity for enemies and Karma players alike.
Q - INNER FLAME
- Same as live.
Q + R - SOUL FLARE
- Karma's empowered Q shoots a linear projectile that explodes damaging enemies in a small radius. It then creates an area of "sacred ground" that slows enemies and detonates 1.5 seconds later. Soul flare gains additional affects based off Karma's passive state (when she cast the spell).
- Ebb: The detonation of "sacred ground" heals allies in the area.
- Flow: The detonation of "sacred ground" damages enemies in the area.
- Karma can also choose the length of the ability rather than having it always exploding on enemy impact or once it reaches the end of the cast length. The cast indicator will look similar to Anvia's Q. http://2.bp.blogspot.com/-Ct6O6QUYbIU/VCrG-AfK2tI/AAAAAAAAaEk/2CHprxh0W8o/s1600/2222.jpg
W - FOCUSED RESOLVE
- ?
W + R - RENEWAL
- ?
E - INSPIRE
- Same as live.
E + R - DEFIANCE
- Target ally gains a shield and a movement speed buff. Defiance gains additional affects based off Karma's passive state (when she cast the spell).
- Ebb: Allies in the radius of the target gain a shield and movement speed.
- Flow: Enemies in the radius of the target take damage and are knocked back from target origin.
R - MANTRA
- Same as live.
- NEW Passive: Mantra's cool down is lowered every time Karma damages an enemy.
- Ultimate will eliminate passive cd.
VISUALS http://static.playinter.com/data/attachment/image/2013/04/02/1364894972.jpg
- Karma's twin dragons that are located behind her will have two different colors in this rework.
- While Ebb is active the Jade (green) dragon will glow. All of Karma's abilities will be primarily green with a purple accent. While Mantra is active, Karma will also glow green. http://www.team-dignitas.net/uploads/tinymce/images/mantra.jpg
- While Flow is active the Orchid (purple) dragon will glow. All of Karma's abilities will be primarily purple with a green accent. While Mantra is active, Karma will also glow purple (No Image Available)
So tell me what you guys think, would love some feed back on this and maybe some suggestions for Karma's W. I have other reworks I've been working on if you're interested.
Possibly yin/yang variation.
