Kassadin Rewok Concept

Rouwhorst·5/25/2016, 10:06:11 PM·2 votes·515 views

I have read that Riot wanted to rework Kassadin again, and started wondering how they would do it. Now I have come up with my own idea for a rework. Maybe they can even take inspiration of this.

This concept of mine is aimed at making Kasssdin more unique, and to do more justice to his title, namely: ''The Void Walker''


Passive: Kassadin uses void energy instead of mana. Void energy is gained trough his Q and upon killing units. Excess amounts of void energy are transformed into health. Some spells add a debuff called Void Matter, which lasts for roughly 4 seconds and is used to increase the effect of certain spells and attacks. This debuff lasts longer on hostile void units.

Q: Gathers void energy Active: Kassadin slowly siphons the void energy of a targeted enemy towards his hand, dealing minor damage over time. After a short moment a big chunk breaks loose, dealing major damage and silencing the target. If the target is affected by Void Matter, it is consumed to deal increased damage and to increase the amount of void energy gained. This void energy is stored in front of his hand to slowly get channelled to his internal buffer. As long as there is void energy in the buffer, Kassadin is able to reactivate this ability to pulse the void energy out in a cone, dealing damage based on the amount of void energy used, slowing and applying a stack of Void Matter to all enemies hit. Moving away from will interrupt the siphon.

W: Costs void energy Active: Kassadin creates a barrier of void energy around him, shielding him against magic damage. As long as the shield lasts, Kassadin is able to reactivate this ability to channel for a short amount of time, causing the barrier of void energy to swirl around him tighter and tighter and gradually transforming into a shield that absorbs void damage. At the end of the channel, Kassadin shifts to the realm of the Void. In the void Kassadin continuously uses void energy to sustain his barrier to absorb all the Void damage. If however, Kassadin runs out of void energy, he will take damage just as everyone else. The channel can be interrupted by crowdcontrol, damage or issuing movement commands Reactivating this ability again causes Kassadin to shift back into the world in an eruption of void energy, dealing damage and applying Void Matter in a small radius. The shift however, is only possible if there is no obstruction on the corresponding place in the world.

The Void: All units inside the void take damage over time, except the creatures that belong there. Every time a unit takes void damage, Void Matter is added. Terrain is no obstruction in the void. The void matches the world on a 1 to 1 scale. All units in the void are completely separate from the world, so there is no interaction possible. Vision in The Void is slightly reduced and the screen turns purple. From The Void you can still see the world. Allies can see your vision in the void. Units in the void are purple transparent, from a world's perspective.

E: Costs void energy Passive: Basic attacks deal more damage, but consume some void energy. Damage against enemies affected with Void Matter is increased. Active: Kassadin dashes forward, if he encounters an enemy, he slashes several times in a small cone towards the enemy. With every slash the target is knocked back a small distance and Kassadin dashes after them. Enemies hit by a slash are taken along the rest of the way too. Each consecutive attack is preformed quicker and applies on hit effects. Can be interrupted by crowdcontrol.

R: Gathers and costs void energy Active: Kassadin extracts all of the void out of an enemy unit, creating a zone around them into which he can blink every few seconds. Every blink applies Void Matter to his target. If the target is affected by Void Matter, the debuff is consumed by the extraction and deals damage. Blinking costs void energy and compensates the extraction, reducing the size of the zone with every blink.

Activating this ability in the void creates, after a short channel, a zone in the world which disappears after a short moment again All creatures on top are abducted to the void and will shift back to the world after a short while, as soon as there is no obstruction in the world.


Epilogue: First I had this idea of this ghost champion with similar spells and appearance, but I since it looked almost the same as Kassadin and Kassadin would get revisited, I applied it to Kassadin and adjusted some of the spells and eventually I came up with this concept that I think is really fitting.

The reason for why some of the descriptions are so long is because I wanted to describe the animations too, which can be left out when the champion is designed. His kit seems overloaded and I agree, the Q is his current Q reverted and his E combined. His W is a small part of his Q with a new mechanic, however this mechanic can not be used easily in combat. His E is the his current W and a new mechanic And the ult has two parts to it which might be too strong, however, I wanted both of these parts in his kit.

Although: I do not think he would be overpowered by this because he has to choose between what effect he wants on his Q and R. His W gives no super strong combat stats and the reactivation has clear drawbacks. His W and E can be interrupted.


Please let me know your opinion and feedback. If you have any questions, feel free to ask them.

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