Shky: the totem master.

DeRealKing·4/13/2017, 7:06:49 PM·1 votes·577 views

This is an idea for a support AP ranged champion that uses totems to zone control the enemy or to help out team mated. please no flame it is just an idea. I didn't give the numbers just the ideas for the skills.

Character concept: Medium health and damage to make up for the kit and the zone capacity. He is able to support an ADC or go mid lane as a AP zone control champion. The totems will have a health span of 3 attacks for ranged and 2 attacks for melee. The will have a 1 second charge before you can reactivate them and when one is killed the killer gets 5 gold. (much like illoi's tentacles) Each totem gives a combat advantage is not reactivated but has to be reactivated before they can be re cast. Totems last 1 min and when Shky gets out of range they will disappear. (range of 800 to 1200, (xerath ult rank 2)) Totems are destroyed after the second activation and puts skill on CD

Q: Totem: earth. Shoots a skill shot forward, the skilshot ends when it collides with an enemy or with a wall. or if it meats the end of the shot. After that it places a earth totem on the ground. Passively giving a shield to allies in the totems range. If you activate the skill again you charge to the totem knocking up the first champion you contact.

W: Totem: Fire Shoots a ball of fire at an area dealing magic damage. Plants a fire totem that gives attack damage bonuses to allied champions in its range. When reactivated it deals the same damage as the initial cost in a bigger area.

E: Totem: Air Plant a totem where you are Giving a speed boost automatically to allies around you. When inside the area of influence of the totem you gain passive attack speed and health regain. Activating the skill again heals those around the totem

R: Totem: Life Turn Shky into the totem of life giving his character a 25% body increase. Create an aura around you that passively heals allies around you. Your health increases wile in this form and all totems get a boost in their area of influence size.

This character is meant to be a Zone control tanky support. Hence the CC and the heals. But can also be a solo laner hence the damage and the attack speed and attack damage boosts from the totems. I made totems last so long because they can be destroyed by attacks. Also they will be prioritized by turrets that only need to use one shot to kill a totem( of course not the Totem of life as it would be Shky.) Add anything you think would make the kit better. I was trying for a Zone control AP mage that is a support but can also lane alone. Please give me feedback and hopefully I can see these abilities in another champ one day. I made this champ with the help of my friends and they thought that choosing to deal damage or keep an aura like sona would be a really good way to play and could show some diversity in some games.

7 Comments

Warlord Scrap4/13/2017, 9:38:49 PM1 votes

I like it but what if his totems affected minions instead of champs that concept hasnt been played with yet. Yorick and heim dont count because they spawn there own minions not buff the minions that spawn normally.

DeRealKing4/14/2017, 6:50:39 PM1 votes

That would be interesting Fallenreaper but they usually don't like buffs to the minions because in an early game you can have complete lane dominance if you have that character just buff the minions instead of the champions. I don't mean to be rude calling you out or anything I am just saying that they have almost no items that effect the minions because they are the neutral in the equation. Its like what if you could put a baron buff on permanently. There is just too much play potential and not enough out play potential. Although it would be great if a certain totem could do something like change a minion to a different one like they did in Black Market Brawlers. Thank you for the comment and for not flaming and yelling at me like most people do.