Malady, the Allure of the Forest
You cannot be a "siren" without being super attractive and gorgeous, need to lure in your prey. Malady is a flower-fox, though considered a plant, is in the form and size of a fox with a large flower at the top of her head and deep green fur that is like a leaf in feel.
Malady can cause her to take the form of a beautiful, young human woman with a majestic howl, sounding like a beautiful song to men before she slays them. Malady is a guardian of the forest and will kill all that do not belong, doing whatever necessary to do so, she is not a plant to be messed around with and not one to listen to reason.
Attack Range: 550 units Movement: 340 units per second
Rejuvenating Forest (Passive):
While in brush, Malady heals for 10 - 25 (+20%AP) health over 1 second, this refreshes while in brush.
While dug into the ground, Malady heals for 20 - 50 (+40%AP) health over 1 second, this refreshes while burrowed.
Petal Slash (Q):
Cooldown: 1 second; Cost: 30 mana; Range: 925 units
Malady slashes a petal to the target location in a semi-circle, alternating between her right side and her left side with each cast, dealing 40/65/90/115/140(+50%AP) magic damage to enemies it passes through and marking them for 1.5 seconds. Restores 25% of the damage dealt as mana when damaging monsters.
Petal Slash deals 50% increased damage against marked enemies, consuming the mark afterwards.
Alluring Howl (W):
Cooldown: 18/17/16/15/14 seconds; Cost: 75/80/85/90/95 mana; Range: 550 units
Malady howls around her, letting down the guard of struck enemies, destroying shields and then charming for 1.5/1.75/2/2.25/2.5 seconds.
Overgrowth (E):
Cooldown: 18/15/12/9/6 seconds; Cost: 70 / 140 mana; Range: 1000 / 750 units
Malady surrounds the entire area around her current location with large trees that all units cannot go past by any means for the next 1.5 seconds. Malady and all allies within the circle of trees gain 140/150/160/170/180(+100%AP) shield for 2 seconds, Malady also takes half damage from basic attacks.
Malady can cause the ring of trees to grow 250 range closer instead, but costs twice as much mana.
Consuming Flower (R):
Cooldown: 8 seconds; Cost: 100 mana; Range: 350 units
1st Cast: Malady digs into the ground with nothing but her flower sticking out indefinitely, she gains crowd control immunity and cannot move while burrowed in the ground.
2nd Cast: Malady jumps up and chomps down on all struck enemies above her, dealing 140/200/260(+165%AP) magic damage and gaining 40/70/100%(+10% per 100AP) bonus movement speed for 2.5 seconds.
If this executes a champion or struck champions die within 1.5 seconds, then the cooldown and half the cost is refunded.
UPDATE NOTES:
Rejuvenating Forest: Healing changed. Brush healing reduced to 10 - 25 +20%AP from 10 - 35 +25%AP over 1 second Burrowed healing increased to 20 - 50 +40%AP from 10 - 35 +25%AP over 1 second Clarified that the healing refreshes while remaining inside of brush or burrowed (burrowed inside of brush only applies the burrow's healing)
(This is to add a little bit of gameplay towards the passive.)
Petal Slash: Now marks struck enemies for 1.5 seconds. Petal Slash deals 50% increased damage against marked enemies, consuming it afterwards. Monster damage mana restoration reduced to 25% from 35%.
Alluring Howl: No longer stuns females. Now charms everyone. Now destroys shields and then charms struck enemies, so black shield does not prevent this charm.
Overgrowth: (This is actually a nerf to compensate for everyone getting charmed from Alluring Howl and its shield break being added. A buff for support Malady to make the trap less troll for allies by offering them a shield.)
Malady is no longer untargetable for 1.5 seconds For 2 seconds, Malady and allies trapped within the trees gain 140/150/160/170/180 +100%AP shield, while Malady additionally gains half damage from basic attacks since she has the most risk for her gameplay to get off her charm and ultimate.
(No more untargetability will make Malady more fair to play against anyways.) (She can move inside of her trees, the point to the ability is help land her charm without giving her mobility to do it.)
Consuming Flower: Stated that burrowed in the ground grants crowd control immunity, no actual change. Only change is passive healing is doubled while burrowed rather than inside brush and everyone is now charmed by Alluring Howl to set up this damage easier.