Nahzik, the Meek
Art credit belongs to its creator
Background Nahzik plays an anti-support role and must be alongside his partner as much as possible. Nahzik's identity is counterplay to medic-type champion while still having some gameplay against a non-medic enemy support. Nahzik's resource is his Blood Bag.
Stats HP: 520 -- 1894 Blood: 0 -- 100 Ranged: 525 AD: 66 -- 113 AS: 0.63 (+0% -- 33%) Armor: 25 -- 77 MR: 30 MS: 325
Passive, Blood Bag Select an ally, Nahzik attaches his Blood Bag with the ally. Allies attached to Nahzik have their health regen cut in half and supply Nahzik. (Health Regen strengthening effects cannot nullify this passive and will only fortify the owners Health Regen and the flow to Nahzik.)
Within Nahzik's area of influence, units who are killed may leave behind a pool of blood. By manually clicking this pool, Nahzik drinks it over 1 second or 2 seconds depending on the unit size, filling his Blood Bag. Champions guarantee a pool, minions and monsters are a 25% chance.
Passive gain: 2 Blood per 5sec + 2% of ally's Bonus HP Regen per 5sec Champion: 10 Blood Minions and Monsters: 2 Blood
Blood Spray, Q Cost: 20 Blood, Range: Kassadin E Cooldown: 9/8/7/6/5 Using his Blood Bag, Nahzik sprays in a cone dealing 40/60/80/100/120 (+0.5 AP) magic damage. Enemies that are struck while facing Nahzik are blinded for 1.1/1.2/1.3/1.4/1.5 seconds and reducing vision. If this spray hits a champion, they leave behind a blood trail for 6 seconds revealing them and their movement for the duration.
At 50 or more Blood, Blood Spray uses 40 Blood, deals 50% bonus damage, and applies a 30% slow for 2 seconds.
Infuse, W Passive: If Nahzik smells blood within his Blood Bag range, he enters a frenzy gaining 40% Movement Speed and 20/23/26/29/32% bonus Attack Speed over 4 seconds. 15 second cooldown between Frenzies.
Cooldown: 14/13/12/11/10 Cost: 50 Blood, Targeted Active: Nahzik expels his Blood Bag into his attached ally healing them for 80/95/110/125/140 (+0.3 AP) + 10% of missing health. Allies receiving Nahzik's Blood are frenzied on a lesser scale receiving half of Nahzik's passive bonuses.
Hemoshock, E Cooldown: 12/11/10/10/10 Cost: 50 Blood, Range: Personal For the next 6 seconds, Nahzik's basic attacks are infected and deal bonus 20/30/40/50/60 magic damage. If Nahzik damages enemies with Grievous Wounds he will infect their wounds causing them to bleed profusely dealing 60/75/90/105/120 (+0.4 AP) magic damage over 5 seconds.
Leech, R Cooldown: 150/135/120 Cost: 0, Range: Rengar pounce, Targeted Nahzik leaps onto an enemy champion sucking their blood to supply himself and his ally. Nahzik suppresses and leeches his target for up to 2.5 seconds. Nahzik stops their Health Regen and deals magic damage to them for 5/6/7 times their HP Regen + 50 per 300 health missing per second . Nahzik's blood bag is filled by 50/75/100 and he and his attached ally are healed for 25/30/35% of damage dealt. Enemies are inflicted with Grievous Wounds for 3 seconds after the suppression.
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would counter this guy thanks to his q