Tini, the Iron Ambassador
Tini [tee - nee] despite his name, he is an iron giant and a marksman-class of champion for Demacia. He moves slow, but he packs a punch and cannot be forcefully moved by the enemy, in other words he basically is immune to "Yasuo compositions", so you may want to have some fears, charms, stuns, slows, etc and not stack knock-ups and knock-backs against him.
NOTE: Displacement immunity includes friendly effects like ally Thresh lantern, ally Tahm Kench eating, Flash, etc.
Basic Attack Range: 575 units [he has a very long chained mace for his weapon, this makes him immune to projectile blocking effects like Windwall for his basic attacks] Movement: 325 units per second
Heavy Footing (Passive): Tini is immune to all displacement effects.
Additionally, if the summoner spell Flash is equipped it transforms into Heavy Iron instead causing him to gain 80% damage reduction for 2.5 seconds when activated on a 240 seconds cooldown.
Death Ball (Q): Cooldown: 20/18.5/17/15.5/14 seconds; Cost: 65 Mana; Range: 1400 units Tini tosses a giant spiked iron ball to the target location to deal 20/25/30/35/40(+100/110/120/130/140%AD) physical damage to struck enemies. If the metal ball damages an enemy it then bounces back to Tini's current location, if he catches it then Death Ball's cooldown is refreshed.
Death Ball can critically strike.
Magnetize (W): Cooldown: 24/22/20/18/16 seconds; Cost: 70 Mana; Range: 850 units Tini pulls in enemies around him for 300/325/350/375/400 units, enemies within 250 units of Tini are pushed away for the same distance instead.
Lock-On (E): Cooldown: 10 seconds; Cost: 50 Mana; Range: 600/700/800/900/1000 units Passive: Tini gains 15/20/25/30/35% bonus attack speed.
Active: Tini locks on to the target enemy target for 3 seconds apply vision around it and increasing his basic attack range by 20/40/60/80/100% against the locked-on target.
Death Ball can be used as a targeted ability against the locked-on target.
Iron Fist (R): Cooldown: 70/45/20 seconds; Cost: 100 Mana; Range: 950 units Tini chucks a large iron fist in the target direction.
If it collides with an enemy champion it deals 20/60/100(+200%AD) physical damage in an area which can critically strike. If it collides with terrain it destroys the entire piece of terrain for 8 seconds allowing all units to pass through that piece of terrain.