Nunu Rework

Leonidas Freedom·11/4/2015, 8:02:49 PM·6 votes·4,304 views
https://i.imgur.com/EbE6ofx.jpg

This rework was designed in order to fix some issues.

  • Passive - Nunu's current passive is not even close to necessary at lower levels and might as well not even be there at higher levels.
  • Q - new maps and new camps, no new psuedo-smite. Also, he only has two damage sources on non-junglers - his ult and E
  • W - Blood Boil was handy if you were playing Nunu as a support, which nearly no one does anymore. Also, he could attack faster but wasn't doing jack on said basic attacks. It was really just a handy way to stack up your passive, which as we've covered wasn't a very good one.
  • E - Ice blast's point and click wasn't terribly horrible, but as a skillshot it takes a bit more in the way of, you know, skill. it also synergizes well with his new passive.
  • R - His ult now actually requires skill, instead of being a nuclear "fuck you"

##Passive - Snowbank Basic attacks on enemies grant them a stack of Snow Bank, up to a maximum of five. Each stack of Snow Bank steals 5% movement speed from the enemy.

Killing an enemy with five stacks of Snow Bank on them refunds the mana cost of the ability.

##Q - Consume

Active: Nunu commands his yeti - Willump - to take a bite out of the target enemy and grant himself a bonus depending on the type of enemy he's damaged. These bonuses stack with each other.

Neutral Monsters and Minions: Nunu deals 400/550/700/850/1000 true damage and heals himself for 70/115/160/205/250+60% AP. Killing Epic Neutral Monsters automatically reset all of Nunu's cooldowns with the exception of absolute zero. Killing Large neutral monsters grant Nunu 100 bonus health (stacking infinitely) and a 10% increase in size for 3 seconds. Nunu loses all stacks of this bonus whenever he dies, and each additional stack loses 10 health to the bonus, down to a minimum of 20) Killing Small neutral monsters or minions grant Nunu 15% bonus movement speed for 3 seconds upon killing an enemy. Killing Rift Scuttler doubles the speed stolen on each stack of Snow Bank for the next five basic attacks.

Champions: Consume can be cast on enemy champions that have five stacks of Snow Bank, dealing 10/20/30/40/50+40% AP magic damage and healing Nunu for 50% of the damage done after calculating resistances. Doing so will grant 15% magic and physical damage resistance for 1.5 seconds.

##W - Blood boil Passive - Nunu gains 25/30/35/40/45% attack speed and 5/5/10/10/15% Tenacity

Active - for the next 4 seconds, Nunu's attack speed bonus from the passive part of this ability is doubled and he deals an additional 10/20/30/40/50% AP as magic damage on hit.

##E - Ice Blast Nunu fires a snowball skillshot to deal 20/40/60/80/100+100% magic damage and apply a stack of Snow Bank. If an enemy already has 5 stacks of Snow Bank, they are instead stunned for 1.25 seconds.

##R - Absolute Zero This ult has to be aimed like a skillshot, and has a conical range of 325 units across at its apex and 650 units long. Enemies within the cone are slowed by 25%, and after a 3 second channel, they take 625/875/1125+250% AP magic damage (with a minimum of 78/109/140 + 31.25% AP damage).

16 Comments

Kaeblen11/4/2015, 10:37:39 PM4 votes

I like Consume, Snowbank, and Ice blast but changing Absolute Zero just seems bad to me. It's an iconic ability. It's powerful, and can be played around by everyone. Can you explain why you wanted to change it to the proposed form?

gr8artist11/5/2015, 5:57:43 PM2 votes

I like it, but I would like to voice some concerns or perhaps make some suggestions.

R - Absolute Zero The main thing I'd like to suggest for this is lowering the slow a bit (15%), but allowing it to apply Snowbank stacks every half-second or so. If it were me, I would have the area increase as it was charged, though whether this is a distance change or a cone width change, I'm not sure.
I'd also consider having upgrades to his ult increase the maximum number of Snowbank stacks applicable to the enemy (though he still only needs five for the refund effect).

E - Ice Blast I'm ok with your suggested changes, but I feel like it should have a base slow in addition to the snowbank stack (which would only be 5%). Alternatively, have it apply 2 stacks.

W - Blood Boil Your AP ratio scales way too damn high, especially considering that all his other AP ratios are high-end as well. +250 damage on hit for 4 seconds with a 90% attack speed bonus? Hahaha no. I'd have it increase his passive Tenacity, instead of the attack speed, or perhaps both (to a lower degree).

Q - Consume Very wordy and complicated. As a basic ability, I feel it's a little too convoluted. Not that it's difficult to use or get used to, but that it's a big turnoff for new and casual players, right off the bat. Find some way to streamline that... but I like that you added champ damage. Remove the Rift Scuttler clause entirely, as well as the "upon killing an enemy" line from the minion/small monster effect. The epic effect seems pretty lackluster considering how rare that will probably be. How about this: Nunu gains a benefit depending on the target's type, as follows: If it was a minion or small neutral monster, he gains a mild bonus to movement speed. If it was a large minion or large neutral monster, he gains 60 bonus health and a 10% increase in size, stacking up to 10 times. He loses all stacks upon death. If it was an epic neutral monster, he gains a percent bonus to maximum health and a 25% increase in size. If it was a champion, his magic resist and armor are increased by 20% for 2 seconds. Remove the "5 stacks of snowbank" requirement, but perhaps have the damage scale with snowbank stacks. Also, I've always thought the heal should be based off the damage done, not a separate factor completely unrelated to doing damage. Have him heal for a percentage of the damage inflicted when chomping minions, not just champs. Lastly, bonus points if you make it true damage to champs as well (tone the damage down to accommodate)

Passive - Snowbank By "steal" you mean that Nunu gets faster as they get slower, yeah? I'm not against this, but I think it'd make more sense if instead Snowbank lowered their move AND attack speed. What would be really neat, though, is if Snowbank stacks increased the cooldown of enemy abilities. Eh? Eh? Just a general systems shutdown concept... everything would be slower.

Obviously implementing all of those changes would be a little over the top, but I think there's a few interesting bits to consider scattered thoughout, yeah? Overall, I like what you did here. Blood Boil needs a nerf, and Ice Blast needs a buff to the slow effect if nothing else.

AirsickLowlander4/20/2016, 7:18:36 AM2 votes

I came here to bring this thread back to life. I will say one thing before I continue; I am an awful Nunu player. I guess there is just a missing piece that doesn't click for me whenever I try. Sure I can win games but rarely do I contribute. And despite the fact that I can never manage to make an impact playing this Yeti I am continually drawn back to try again. The grace period might be a week or it might be a couple months. The point is there is something about Nunu that makes me desperately wish he would rise up and fill the jungle or top lane ap bruiser role that I yearn to fill with him. Your ideas here are amazing. I could post on the forum all day begging for a rework but that has been done by others for other champions to no avail so I guess it isn't worth a try. But I just wanted you to know from one player to another that I would LOVE to play the Nunu that you have outlined here and maybe one day if we are lucky Riot will notice our cries and notice this thread and make our dreams come true.

Meep Man4/22/2016, 4:57:17 PM2 votes

Past numbers, which don't matter, I would play this Nunu! I must say, this is much better overall than the current kit. While I would myself like to see Nunu have some AoE damage outside of his ultimate, this is great too!

CordedMoss6411/4/2015, 8:41:02 PM1 votes

the main issue is that it sort of is remaking nunu too much. reworks that rito releases have the goal of making the champion feel the same. this suggests more reliance on an on hit build. also, it is less of a support jungle and more of a carry one.

Shroom Junkie11/4/2015, 10:05:47 PM1 votes

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