Loida, the Artillery Commander
Loida and Tristana are the same age which met each other and had play dates with each other when they were wee little baby yordles. These two really did not hit it off until they grew up and were in yordle military school together which they both ended up graduating at the top of their class and are leading roles for their divisions; Tristana ended up being a destructive and fearsome commando (Tristana likes seeing things go boom) while Loida ended up in more of a controlling role as an Artillery Commander.
Loida is a snow white and smokey grey female yordle, long hair and her ears go more towards the back of her head rather than up or out the sides.
Loida is an artillery support with a marksman-like play style. She is all about buffing up her team and enabling them to do things they normally cannot do.
Basic Attack Range: 606 - 725 units [based on champion level (599 +7 units per level)] Movement: 335 units per second Base Attack Damage: Extremely low Base Attack Speed: 0.515 +4% per level
Hexplosive Launcher (Passive): Explosion Radius: 300 units
Loida gains a large amount of range for her basic attacks.
Additionally, Loida deals 20 - 60 (+25%AP) bonus magic damage to and around her target for her basic attacks, but the area damage can damage Loida.
_Artillery Cannon (Q): _ Cooldown: 20 seconds; Cost: 20/25/30/35/40 mana; Range: 1200 units
Passive: Loida's basic attacks lower the cooldown of Artillery Cannon by 1/2/3/4/5 seconds on-hit.
Active: Loida tosses an artillery cannon over to an ally champion and grants herself 100/140/180/220/260% bonus attack speed for 2 seconds.
An artillery cannon has one shot in it. dealing 80/85/90/95/100% of the target's attack damage plus 40/50/60/70/80(+75%AP) as magic damage while setting the target's basic attack range to 750/800/850/900/950 units. This attack deals 50% increased damage against structures.
Ready... Aim... Fire!!! (W): Cooldown: 14/12/10/8/6 seconds; Cost: 25 mana; Range: 1200 units
Passive: Loida's basic attacks mark her targets for up to 1.5 seconds.
When a marked enemy is damaged by an allied champion then they are dealt 4/5/6/7/8%(+1% per 100AP) of their maximum health as bonus magic damage, consuming the mark. If a marked enemy was damaged by Artillery Cannon then they are dealt 6/7.5/9/10.5/12%(+1.5% per 100AP) of the target's maximum health as bonus true damage instead, consuming the mark.
Active: Loida marks and applies True Sight to all nearby enemies for 3 seconds. When marking enemies this way allows Loida to detonate the mark.
Cannon Blast (E): Cooldown: 12/11/10/9/8 seconds; Cost: 80/90/100/110/120 mana; Range: 1200 units / 20 degrees
Loida blast massive flames from her cannon in the target direction, dealing 100/150/200/250/300(+100%AP) magic damage to struck enemies, 70% damage to minions and cannot execute targets, igniting struck enemies for 4 seconds causing champion damage against them to deal 15/20/25/30/35(+30%AP) bonus magic damage on hit.
Artillery (R): Cooldown: 4/3/2 seconds; Cost: 60/75/90 mana; Range: 3000/3750/4500 units
Passive: Allied champion damage marks enemies for 4 seconds. Artillery shots against marked enemies knock them up for 0.25/0.5/0.75 second.
Passive: When Loida stands still for 1.5 seconds, she will construct and enter inside her Artillery indefinitely until she moves, deconstructing the Artillery.
1st Cast: While Loida is inside her Artillery, she charges up a shot which increases how much power to fire it with, increasing the distance that it flies through the air for.
2nd Cast: Loida releases her shot in the target direction, where it lands deals 80/120/160(+50%AP) magic damage to struck enemies and slowing down by 40/50/60% for 2 seconds.
(Artillery shots fly max distance when charged for 3 seconds.) (Quick Cast: Hold down the skill key and upon key release fires the shot in the target direction.)