Evolution Rune ( mastery tree concept )
Unlike normal runes , this rune is unique and is only meant to be used as secondary runes in the mastery tree , with only 2 effects , lets dive into it
Coursing genes : completely overrides and heightens the offense , flex , and defense runes giving you 50% more the normal stats they usually give
Primordial Evo : upon reaching lvl 6 , mutates the primary keystone of choice from your current primary runes , the effects are as follows
Resolve Tree " Grasp of the undying " + " Primordial Evo " = Grasp of Tartarus : deals 25 % more magic damage , heals you , and get 25% more permanent health than normal and bleeds them half of the magic damage dealt from this rune over 3.5 secs
" After shock " + " Primordial Evo " = Cataclysmic Shock : After immobilizing an enemy champion gain defences and later deal a burst of magic damage around you that slows enemies and gives you a 25% decaying damage reduction
" Guardian " + " Primordial Evo " = God Guardian : Guard allies you cast spells on and those that are very nearby . if you or a guarded ally would take damage . you're both hasted but your ally wont receive a shield instead , any damage done to your ally will be redirected to you for 2.5 seconds
Precision Tree
" Press the attack " + Primordial Evo = Evolving attacks : Hitting an enemy champion 3 times makes them vulnerable , dealing bonus damage and causing them to take more damage from all sources for 6 secs , and in the last remaining 3 seconds all damage you do will be mutated to type of damage the opponent has least resistance from , example : enemy builds Magic res all your magic damage would be considered physical during this time
" Lethal tempo " + " Primordial Evo " = Lethal Cadence : upon successfully activating lethal cadence you gain 2 after image auras of yourself that mimics your basic attacks , each aura apparition of yourself deals 40% of your damage and can apply on hit effects that will also deal 40% of its potency
" Fleet of footwork " + " Primordial Evo " = Mercury footwork : your stacks generate slightly faster , and after 2 procs of Mercury footwork the third proc will guarantee a short dash in the direction your champ is walking
" Conqueror " + " Primordial Evo " = Reign : After 4 seconds in combat , your first attack against an enemy champion grants you AD and converts some of your damage to true damage , and Will critically strike
Sorcery Tree
" Summon Aery " + " Primordial Evo " = Summon Violent Aery : your attacks and abilities sends a Golden aery to a target , slamming itself twice on the same target and will come back to you faster if the target is stunned rooted silenced polymorphed supressed and knocked up , also when shielding an ally it will also shield the closest nearby champion except you .
" Arcane comet " + " Primordial Evo " = Grand sage comet : the initial comet deals 50% more damage if it hits units it will bounce in the same location it landed dealing the same damage and will bounce 1 more time if the first bounce hits units .
" Phase Rush " + Primordial Evo " = The Nameless Phantom's Rush : hitting a champion with 3 seperate attacks of abilities grants a burst of MS , you can move through units and upon contact with a champion they will be slightly slowed and will refresh your rush duration but not the ability itself ( cannot proc on the same champion twice )
Inspiration Tree
" Glacial Augment " + " Primordial Evo " = Pristine Glacier's Augment : your first attack on an enemy champion slows their movement and attack speed and will cleave to nearby units ( but wont damage them ) and will suffer the same debuff , slowing champion with active items shoots a Grand freeze Ray at them , creating a bigger slow zone that will break before it ends and will " .75 " stun enemies affected
" Kleptomancy " + " Primordial Evo " = Kleptomania : after using an ability , 3 of your next attacks can grant 7 gold... or something nicer and now eveeen nicer made possible by the mutation , gold bags are now more likely to land in your inventory .
" Unsealed Spell book " + " Primordial Evo " = Unsealed Arcane Duke's book : your first swap becomes available at 4 mins , you can retain the spell you've chosen and use it as much as you like ( but with cooldown of course ) also you can switch spells even while in combat .
Domination Tree
" Hail of blades " + " Primordial Evo " = Vortex of Blades : gain a large amount of attack speed and Attack damage for the first 3 attacks made on enemy champions
" Dark harvest " + " Primordial Evo " = Eldritch Harvest : damaging a low health champion inflicts adaptive damage and harvests a potent times 2 the amount of soul normally extracted from a champion and heals you for 5% of your missing health
" Electrocute " + " Primordial Evo " = ThunderLord's Bolt : electrocute proc deals 100 % more damage and will Hit nearby enemy units ( including other champs and minions ) the ground breaks from the sheer impact of the Bolt and will slow enemy champion's movement speed by 25% for 1.25 sec .
Sorry for the Long post xD for the ones that take time to read through it all , tell me what you think and pretty much comment what you want to say etc . thanks and i hope you will like this concept :D [sg-ezreal]