Is the game getting harder every season?

reforming 69·1/23/2017, 1:46:51 AM·1 votes·1,421 views

Alright, so I'm probably wrong. But it feels as though the changes being made to the game recently have made it almost impossible to solo carry a game. Now I have some experience. I hit plat2 last season ( I know it's not that good but it's ok ) and I created a new acc this season ( the one I'm posting on now ) as an adc player I knew it would be hard given that every player under gold just bum rushes bot lane because that's what they see the pros do. Monkey see monkey do right kappa.

Anyway, I'm stuck G3 and I'm seriously struggling to win these games. I really just thought that I belonged in gold and didn't do much about it until I had a close look at the games I lost and compared them to recorded games of me winning in season 4. Specifically at the players that didn't do well.

I first noticed how they changed shut down gold. Now everyone gets a pice of the pie when there's a fed Wukong in the jungle. Even the 0-7 yasuo who now has enough gold from global ( first tower shut downs ) to afford his core items. I'm doing ok I've got 2 kills 10 cs per min and I'm dumpstering this Yassuo. 30 mins come and the games just dragging on. I thought it was because I didn't kill enough players or farm well enough to earn enough gold to close the game out but no that wasn't the case. It's the fact that the feeders on the enemy team are earning more gold by doing nothing make the games drag on and giving come back chances to players that honestly didn't do well at all.

If you go 0-7 in lane why should you get a chance at winning more so than the person who beat you in lane. It's unfair. Now I understand people will say oh but then the player just loses from a few mistakes. Well ofc. It's a competitive game. Be damned if I wanna win after capatilizing on my opponents mistakes. It will teach that player to not make mistakes in the first place over all making said feeder a better player in the long run. Making the games quicker ( if someone's tilted they can go next game faster instead of waiting 60 mins ) ( meaning they won't be as toxic ) ( meaning less banned players ). Alright so let's talk about these changes and pro play. Everyone's aware of how all pro games go right.. couple of kills probably like 15 all up. Farming for 50 mins and one team fight that decides the game. Boring.

These changes would make kills more valuable. Make the games more fast paced. More exciting to watch ( meaning more viewers ) and insanely shorter in length ( no more 80 min games ). It would bring the ability for someone to solo carry back. Remember when faker would 1v5 in pro games because he was so much better than his enemies. That doesn't happen much anymore because his enemy always goes even due to global gold even if he zones said enemy in the landing phase or even gets a solo kill on them, now what else would this do. Players that are capable of solo carrying would generate a bigger fan base for themselves. More people wanna see the players that can get Pentas and carry games. Meaning more viewers for the games that are played by said pro player. This would also make other players thrive to do the same thing. Increasing match quality and over all increasing the amount of money earned by the increase in viewers on all of these events. Now don't get me wrong this game is by now means dying. I'm not suggesting this as an immediate or near future type of update. I'm talkin maybe a massive season 10 overhaul to commemorate 10 seasons of the game.

I have thought about this for months and if you have issues with my following ideas I won't hesitate to respond with a fix to said issue! I also understand riot want the game to be team orientated and that can still happen. The feeding players or ones not doing so well can work together to create peel for the person doing the best in order to win the game. And I mean above all of that we are playing solo q. Solo carrying should be an option shouldn't it? How am I meant to work as a team with complete strangers that might either be in a bad mood or just god awful at the game. I don't wanna communicate with them because I know I'll get in trouble for doing so. ( I have my chat off the screen cause I can get a bit toxic in some games that I lose because the enemy team comes back off of global gold ). Pro play would be more fun. Quicker more exciting games. Explosive fights. There would be a reason to kill enemies. More so than farming til 6 items. Making it a lot more fun to play and watch.

Anyway Here's my idea : Remove global shut down gold. Now this might be the most argued point of my changes. I do indeed have answers to all questions asked about it though don't worry. ( this will make solo killing your opponent that's on a spree worth it. And it won't reward the afk farming Yasuo jungle that is 0-0-0 at 30 minutes with 500 cs ) it will give the person who got the kill ( and assist/s ) a bigger reward for working together ( if they did ) or if someone solo killed someone on a spree. It seems more logical over all in my eyes. I never get rewarded for nothing why should mr Yasuo jungle aye? Xd. That person who gets the kill can earn more gold and be rewarded if they outplayed someone who was fed. People might argue that you would be punishing someone for doing well even more if you give 500 gold to someone. Well not really. If they player is truly good he will come back make an outplay and earn the gold back. This is where bad players will drop and good ones will climb. There are so many players higher than they belong due to this global shut down gold and it isn't fair to the players that are good.

Remove global tower gold. Pretty much the same as the first point. Give gold to the people getting a kill or assist on the tower. Not the afk farming yasuo jungle. It's more of a reward to the person winning lane and taking first tower and less of a reward to the feeding bot lane who got outplayed ( why should they get gold after they lost lane. Seems unfair to the players that rightfully beat them to earn their gold )

Increase the amount of gold earned on everything. I'm not talking about massive changes. But I do think this is a good idea. It would make items available earlier making the games go quicker. More damage for the people who did well ( in pro play that means more pentakills for Uzi when he dominates lane :) ) This makes games end faster. Yes it might be annoying for some people to lose lane after they went 0-0 in lane didn't feed but enemy wukong got a few kills and snowballed out of control. Might be unfair but it encourages that lane that went 0-0 to get kills and earn gold to do what the WuKong did. That's fun. Not afk farming. It rewards mechanical outplays. Not someone who doesn't leave the jungle for 40 minutes. Increase kill gold from 300 - 350 Increase general gold earnt by 1 per second Shut down gold can stay the same ( make it a certain bonus on top of the kill though and change it a little. So make it 350 gold for a kill on someone with no deaths and another 500 if they are on the highest spree, lower gold respectively for the lower sprees. ( this can be adjusted I didn't think about the exact gold earned by shutdowns as I didn't have time too. It wouldn't be hard though. )

Increase gold earned by towers and make them solo gold/assist only. Nothing dramatic. And only make the changes to the first tower. Rewarding someone winning lane and taking tower and not the ark splitting tryndamere ( that would be busted ) makes a reward for whoever takes the first tower down in lane. Objectives are important after all. Makes warding more important and deaths more crucial as the gold earned by the enemy for taking your tower after a misplay or bad recall would be massive. Making players who know how to save towers and play around them better and climb quicker. Increase gold earned by the outer towers by 100 gold ( keep first tower bonus gold )

Now this one might be because I main adc or because it's a serious issue Bring back flat armour pen. Yes I know. Adc 2k17 lul. Nah for real though it would makes players rich enough to afford these early armour pen items stronger. Rewarding them for outplays and punishing the opponents for not doing anything about it. Would make games quicker. More fun. And more exciting to watch in pro play. Bring back old last whisper and rework all lethality / percentage armour pen items/runes

Now, all of these changes are great. But runes are gonna be lacking after all the gold has been earnt right. All these fast paced games, the runes won't keep up.

Buff runes and make them easier to obtain. Runes are vital. Every good player runs then and needs them in order to stand a chance in lane vs someone who has them as well. Make them stronger. And easier to access for everyone. Makes laning phase mOre explosive. Rewards aggressive play and encourages solo killing your lane opponent.more exciting moments in pro play, more views. And less 80 minute soloq games. I can see how it could be a problem. One death could ruin someone's game because the enemy could snowball so much. Trust me these changes aren't that insane. But even if they were. Why shouldn't that guy lose after eating outplayed by his enemy. The better player should win. Not the better champion/farmer. It would be better. Everyone would adapt and the game would become just that. A game. That's fun.

These are all the changes I could think of for now. I will definitely bring out some more in the long run if riot actually consider these changes and contact me in regards to this post ( I will gladly help )

Please consider, don't just immediately think of faults guys. Think of how good it could make the game. There should be rewards for good players and punishments for bad ones.

Thanks,

Reforming 69

5 Comments

SrbLud1/23/2017, 2:06:33 AM1 votes

You might wanna reformat this... It's hard on the eyes.

GenghisEmo1/23/2017, 2:28:36 AM1 votes

Really hard on the eyes, i saw a Wall of text which makes it harder to read through. Use Space more wisely.

But I think the game is getting dumber. Yes, it was harder to solo carry to an extent before, especially after shutdown gold or if the stupid RNG makes it so you have nothing bu clouds and the one drake the enemy gets is a fire or earth (either cheesed out of it, outsmarted, or lost after someone who was on a spree gets shutdown).

And it is even harder still when in an unfamiliar role. Now it is not as easy. Especially if auto-filled. Before, it seemed that even non-top players who got forced top played better than mains. Now it's harder to see that.

Additionally, even if you are a great supp, non-traditional supps are actually better supps or better to snowball victory. Rengar Supp is such a strong pick Gold or Less as it starts a snowball effect, and once you shutdown the enemy ADC, you have extended the game 10-15 more minutes even if the enemy has basically won the game, but because of the current minion waves the early lead makes it harder to comeback, even if there is an ally who has been winning their lane.

It seems to cater a lot less on strategy and more on luck, mechanics (though not completely as people might think, unless Challenger level), scalings, and especially champ select. No one in Solo Queue wants to go with something they are truly comfortable with and/or something beneficial to team.

I can main several supps, but someone wants to go Vayne, which they obviously cannot carry with. Or they feed on Draven. Rarely do you find players that know how to play them.

It use to be easier to solo carry to an extent manipulating waves, or side pushing. Now it is more about either you group with players that are more concerned with "winning" and winning being the only reason for "fun" and completely lost sight of the point of the game's strategic levels and no longer have fun at all unless they win by stomping. So as a result, seems Riot caters to much to these players by buffing dmg so much and making it less about strategy. We still have long games even if the game is designed to "win itself" if ahead. Mostly because the game has changed from 1 and 4 comps to only run it down mid even if the inhib is down and top inhib is free.

When i win games now, it feels so unrewarding. I don't get how anyone thinks that is fun. I don't play as much, i mostly just watch e-sports since it reminds me of what got me into the game, learning and strategy elements of the game. Which is why if i have to be forced into something less about strategy, and mostly about grouping up down mid, i'd rather play Overwatch. There, i still can solo carry.

Oh, side note too. Riot nerfs towers, makes them too weak, no point in dragons ADCs are too strong. What happens? Towers buffed, and to avoid tanks just tanking away while ADCs help snowball towers the towers gain armor if there is no minion under the tower. Which stalls games more. But if you are behind, this can't help you get back in.

Which makes me think S4 and S5 way of having towers were possibly best. Yes the meta still sucked a bit, quite a lot in S5, but at least wave manipulation was so freaking rewarding, now it is not so much. Now manipulating waves is punishing when behind as once the snowball starts on enemy side hard for waves to push.

And if ahead, why bother with em just run it down mid like everyone else on the team.

reforming 691/23/2017, 2:54:12 AM1 votes

yeah alrighty, ill make it easier on the eyes.