A more thematic Kindred E

Zeanix··1 votes·528 views

I loved Kindred's design and aesthetic when they were released, it was just spot on. However, it's been a year since they were released, and everyone is saying how wolf is being left out. The wolf is suppose to chase those who runs away from death, or "Lambs's arrows". But looking at the abilities, it doesn't really show that representation of Wolf. The only close thing that shows that is their E but it's still a long shot. So I thought of a more of a change on E instead that represents this but is still also the same ability as before

E - Mounting Dread Lamb cripples the target and slows them for 1 second. Wolf then strikes the target and on the 3rd attack, or if the target leaves beyond the range of Lamb's attack range or Wolf's Frenzy zone, he will deal bonus physical damage based on how many attacks he did on the target.

Notes: The ratios and cooldowns will still be the same as before to that extra damage, except maybe the % maximum health increases depending on the attacks. For e.g 1 Strike = 2% Max health 2 Strikes = 3.5% Max Health 3 Strikes = 5% Max Health (which is the original percentage)

It also may sound overpowered because there isn't any counter play to it, unlike morgana's ult or Illaoi's e so it needs a bit of tuning. If you do think of counter play with this or if you like the idea or not, comment what you think about it. <3

Kindred "Never one, without the other"

4 Comments

FloRaider421 votes

Actually Morgana R and Illaoi E have more counterplay: Morgana R needs max Q to be a sure hit. Without it you can just stay out of range. Considering she has to stay close you can also easily damage or CC her. Illaois E duration reduces whenever she takes damage by you and the damaging effects immidiately ends when you leave the range.

Your proposal has neither of those counterplays as the effect will trigger regardless if you choose flight or fight. Considering you want to empathize the "wolf is suppose to chase those who runs away from death" you might want to trigger the effect only by fleeing.

Zeanix1 votes

oh lol i meant no counter play to the new kindred e not illaois and morgs ult, i might have to reword that. And yeah that is a good idea, having to either face death or run from it. I like it

FloRaider421 votes

Problem is the rest of the kit is really all about territorial advantage Q+W and R all give you an area in which you can better operate, so forcing the enemy to stay and fight would need some changes there aswell.

Zeanix1 votes

Yeah thats a good point. I was looking how the abilities could interact with each other with the w and e as well as the attack speed with wolf, or maybe change stacks from 3 to 5, and having the threshold to pounce is around 3-4 instead of the start. Could be risky, since it is kinda a nerf but maybe allowing to have a higher percentage (6% maybe?) could pay off.

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