Passive Idea: Leaching to Allies
Here's an idea I had for a champion that could buff allies by giving them their stats. Enjoy!
>P1: You can leach onto an ally by right clicking them. (Range: 200) When leached, you give all of your attack damage, ability power, health, armor, and magic resist, and passive item effects (at 50% effectiveness.) (Ex: BORK does 3% current HP damage.) to the ally. While leached, you can move 400 units around them. Moving any farther away for 3-2 seconds will break the bond, taking all of your stats back, and hasting you. If your ally teleports more than 2000 units away from you, the bond is broken, but you are not hasted. You match your ally's movement speed. Casting abilities casts from the ally, and not yourself. Your are invisible while leached, and can never be targeted. If the ally reaches 20% HP, you get hasted, and leaving you at 10% HP. (The ally is left with whatever 20% HP was when you and them were linked.)
This passive is the bread and butter of this champion. This opens up plenty of options. Build AP or AD, and make your carries the craziest glass cannon shown to the face of the earth. Build tank, and create monsters that cannot be killed. The possibilities are endless! I know that this needs some balance, but the idea is there.
>P2: Haste: 20/30/40/50% movement speed, decaying quickly over two seconds. During this duration, your are immune to damage, but not crowd control. 100/90/80/70 second cooldown. If the passive is on cooldown, you do not gain the movement speed, and are only immune to damage for one second instead of two. Scalings scale with ult rank.
This passive is how you get out of a sticky spot if your carry almost dies. The reason you are immune to damage during the duration is because you are at 10% HP when you disconnect. The only other way to leave the bond is by breaking it, and that is not a good idea to burn a 100 second passive.
>P3: You cannot use spells if not connected. You cannot auto attack. Ever.
This insures that once you are alone, you are an easy target. That way, if your carry dies in any situation, it doesn't feel unfair that you get to run away.
That's all for this concept! It's a little rough around the edges, but the idea is still there. Tell me what you thing in the comments! I love to see them!