Typhidna, The Hydra Matriarch
This is the updated version of my last hydra champion concept. After discussing it with my friend RavageSpy, we realized that my last idea was too godlike and unbalanced. We made huge changes to make it much more balanced. We made this champion to be an AD melee top laner bruiser and a possible jungler.
**Passive- Wrath of The Hydra: **Typhidna starts with three heads. Typhidna percentage of health loss is converted to attack speed and temporarily grows smaller heads.
Q (active)-Lernaean Strike: Typhidna strikes with all her heads in a skillshot and stun a single target. The duration of the stun depends on how many heads Typhidna has at that moment. Capping at two seconds. COOLDOWN: 8 seconds.
W (passive)-Harden Scales: Typhidna gains 1 stack for each auto attack, each stack is then converted to armor which depletes after a few seconds. {1, 2, 3, 4, 5} At max level, Typhidna can gain up to 50 armor at full stacks W (active)-Ravenous Beast: Typhidna no longer gains armor stacks but gains {7, 8, 9, 10, 11%} life steal for six seconds. COOLDOWN: 12 seconds.
E (active)-Sinister Ambush: Typhidna roots in place and burrows her heads underground to a target location. Enemy champions caught in area will be pulled underground and pop up next to Typhidna. Number of champions pulled underground depends on how many permanent number of heads Typhidna has. 3 heads=3 champions, 4 heads = 4 champions. COOLDOWN: 15 seconds.
**R (passive)-Genesis Growth: **Each point into ultimate, Typhidna permanently gains one head. ** R (active)-Call of The Matriarch: **Typhidna spawns Hydralings that focuses enemy champions. Number of Hydralings depends on how many heads Typhidna has. Each hydras head spawns 2 hydralings. Each hydraling that is killed heals Typhidna for flat amount. hydralings health deteriorates after 6 seconds. hydralings ad based on percentage on Typhidna's ad and slows enemy champions. COOLDOWN: 3 minutes.
Core Items:

Build Example:
