Helena, the Piltovian Physician

Z1ppster·2/13/2018, 4:11:28 PM·3 votes·338 views

• The city of Piltover has produced a great many of scientists and Helena is one of them. Her passion for helping injured people is burning since her mother had a skin illness which kept her in constant pain. The prodigious Helena then started in Piltover's best medical school in hope to cure her mothers illness, and then many others. When science didn't help, Helena turned to Hextech and found a solution in the healing magic she saw in one of her many ventures across Valoran. As Helena couldn't wield magic, she devised a machine that applies magic, healing magic especially. However Helena herself couldn't make the machine, so she saw for help from her childhood friend, Jayce. They succeeded, and even used Hextech to shrink the machine into a size of a grain of sand and dubbed it "the Hextech Nanobot". Helena immediately went to use the tiny robots on her mother. Helena and her mother were astonished when the nanobots started to heal the skin and relieve her mother from pain. Helena saw this as the future and started an extensive research for improvement of the Hextech Nanobots. Again with Jayce's help, the Nanotech HexRifle was developed, the rifle Helena now wields for the help that many people need.

• Helena's Abilities Passive - Nanotech HexRifle: Helena can basic attack her allies, which uses 10-44 Mana to restore 10-180 (+10%AP)(scales per level) health. (Runaan's Hurricane secondary bolts don't apply this passive)

Q - Find Weakness - 50/60/70/80/90 Mana, 10 second CD: Helena fires a skillshot that damages the first enemy hit dealing 30/60/90/120/150 (+40%AP) magic damage and applying the Dissolve mark for 3 seconds. When an allied champion basic attacks a marked enemy, the mark detonates, dealing 6/7/8/9/10% maximum health as magic damage over 3 seconds in 0.5s periods.

W - EMP Field - 100 Mana, 20/18/16/14/12 second CD: Helena fires a batch of nanobots in an area which slows for 40% on impact. After a 1.5s delay, the batch detonates dealing 50/75/100/125/150 (+50%AP) magic damage and stuns all enemies caught for 1.1/1.2/1.3/1.4/1.5 seconds

E - Nanotech Barrier - 45/55/65/75/85 Mana, 10 second CD: Helena sends out nanobots to shield target ally for 60/100/140/180/220(+55%AP) health and apply the Repairment buff for 5 seconds. After a 0.75s delay any allied champion in 250 range of the target are granted a shield for 50% of the value and the Repairment buff Repairment: target has 15/20/25/30/35% increased healing from all sources

Ultimate - HexStorm - 100/150/200 Mana, 120 second CD: After a 0.75s delay Helena summons a storm of nanobots at target location Improving allies and Disrupting enemies for 7 seconds. Kills and assists in the zone extend the duration for 2 seconds. Disrupt: All enemies in the storm are slowed by 20% for 1 second Enemies with Dissolve debuff are stunned for 1 second and the damage is dealt instantly in the storm EMP Field's damage and stun duration are increased by 50% in the storm

Improve: Allies basic attacks to enemies in the storm deal bonus magic damage equal to 5/6/7% of their current health

Nanotech Barrier shield strength and delay radius are doubled in the storm

2 Comments

You Disgust Me2/13/2018, 7:13:49 PM3 votes

Hello Z1ppster. I had an idea similar to this as well. The main problem I had was pretty much the same issue your design currently has as well; that problem being the ability to directly heal allies via basic attacks is an EXTREMELY powerful passive. Since this is not gated by cooldowns, with enough mana, mana regen. and attack speed, this can be devastating and pretty toxic.

So here are some countermeasures to avoid this issue:

  1. Put an internal cooldown so that the heal effect cannot occur on the same target more than once every few seconds.
  2. Make the Mana cost significantly less/more expensive. [Balance this with heal values more]
  3. Make the Attack Delay on this champion horrendous to prevent abuse with attack speed, unless you want it to synergize with it. [The Thresh Treatment]
  4. Put an ammo charge system that holds a reserve of Nanobot bullets similar to Graves/Jhin auto attacks.
  5. Make the heal into a shield instead.

The reasons for these restrictions is to enable the opponent to have fair counterplay against this kind of quasi-infinite sustain lane while also increasing the risk for the player to utilize the passive.

Also, I recommend you increase the E's cooldown a tad bit more, since it's a pretty strong shield and has relatively strong utility.

Additionally, you may want to tone down how much utility is in your champion's kit. I'll list them out for you.

  • Passive: She can heal allies on basic attack
  • Q: Damaging Skill, Grant allies bonus percent health damage on target
  • W: Damaging Skill, Slow and Stun on Enemies
  • E: Grants a shield to an ally, which grants more shields to nearby allies and grants them bonus healing
  • R: Amplifies the above 3 abilities and grants allies bonus percent health damage

Right now, your Innate Passive's strength is too strong to warrant all the extra utility. I recommend that you re-assess its net worth and work around it from there.

Anyways, good luck out there, Summoner!