Genevere- The Shining Knight

Reksee·3/3/2019, 5:33:18 PM·1 votes·1,235 views

Genevere is a fighter support who uses aggressive tactics and abilities to support his team.

I picture Genevere as a knight in silver armor with a massive shield. However he has no helmet and his hair is reddish (he's a redhead). He carries a shortsword that is slightly shorter than his arm.

Attack type: Melee

Attack range: 125

Passive: Unflinching When Genevere is below 50% health he becomes immune to slows and silences. Upon reaching level 11 he also becomes immune to roots when he is below 50% health.

Q: Precise Lunge Genevere dashes a very short distance and thrusts his shortsword in front of him dealing 40/60/80/100/120+(100% total attack damage) damage. If he hits at least 2 enemy champions Genevere and all allies within 600 units gain 50% movement speed that decays over the next 3 seconds. dash distance: 150 thrust range: 350 cooldown: 15/14/13/12/11

W: Deflection Genevere raises his shield defensively in front of him for 1.5 seconds. During this time all projectiles that hit Genevere from the angle he casts this ability are stopped. Enemies that attack or damage Genevere take 50% of damage Genevere would have taken as magic damage. Genevere is also immune to damage during this time however he is immobilized. A projectile cast from behind Genevere will not be stopped by this ability but Genevere will deflect the damage.(for example if an enemy Ezreal casts ult from behind Genevere when he uses this Genever will not take damage but the ult will not be stopped.) cooldown: 25/23/21/19/17

E: Shield Charge Genevere charges forward with his shield, knocking all minions and large monsters aside. During the charge Genevere is immune to physical damage and he is unstoppable. Upon coming in contact with an enemy champion Genevere deals 100/130/160/190/220+(55% bonus attack damage) damage to that champion. He will also stun the champion hit for 0.5 seconds. Deflection can be cast during the charge, if **Deflection **is cast during the charge then Genevere will knock up all enemies in his path for 1 second as well as dealing an additional (35% total attack damage) damage to them(he will knock up all champions in his path). dash distance: 550 cooldown: 20/18/16/14/12

R: Defensive Fortress Genevere creates a square of defensive walls for 3/4/5 seconds. Allies can enter and exit between these walls. Enemies can exit but cannot enter these walls. Enemies that attempt to dash through the walls (entering them with a dash) will take 100/200/300+(50% bonus attack damage) damage. While inside the walls allies will heal for 50/100/150+(50% total attack damage) health every second. Wall lengths: 400/550/700 cooldown: 200/170/140

Pros Tanky Decent late game damage Decent mobility

Cons Low early game utility Long early game cooldowns Low crowd control

Please leave comments, suggestions, critique, and questions. Thank you!

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