Tryndamere rework 2.0

Reiofsunshine·7/26/2016, 2:11:19 AM·3 votes·2,962 views

I have listened to the community with my previous attempt at creating a rework and tried harder to keep in line with Tryndamere's theme. This is the link to it if you would like to read it too: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/7Ej2Re6f-tryndamere-rework?comment=00040000000000000000

I would appreciate feedback rather than a down-vote with no explanation. Here are some questions that you can ask yourself to help spark some constructive criticism:

Did this fit Tryndamere's core design? Why or why not? Which abilities and changes did you like? Which did you dislike?

Thanks to Malagath for the advise on enraged abilities. Thanks to Dream for the advise on ability chaining his ult.


Passive: Temperate Rage

Tryndamere gains 5 rage each time he hits and enemy and 10 rage each time he kills a unit. Tryndamere cannot crit.

Once Tryndamere’s rage bar reaches 100, his next auto attack triggers him to become ‘enraged’. Tryndamere’s rage depletes at an increasing rate, starting at 2 per second and increasing by 1 every 3 seconds (Max 10 per second) (20/17.5/15/12.5/10) (At levels 1/4/7/10/13) per second . Tryndamere cannot gain rage for another 30(60/50/40/30) (At levels 1/5/10/15) seconds after being enraged.

Every third auto attack on the same target deals a critical strike that does increased damage based on Tryndamere’s critical strike chance (2 +3% bonus damage for every 3 2% crit chance) and critical strike damage (Stacks additive).

Critical strikes heal Tryndamere 40/50/60/70/80/90 (At levels 1/3/6/8/11/15)(+15%AD)(+20%AP). Heal is halved on minions/monsters.

When enraged

Tryndamere gains 50 range. He consumes 5 rage on each hit, dealing a bonus 10% missing hp and critically strike every second attack. Self-healing is increased by 50%.


Q: _Rage is my weapon _ Cooldown: 22/20/18/16/14

Channel ability Tryndamere roots himself charging his blade with rage (5 rage per second) up to 5 charges. Damage received by Tryndamere is reduced by 40%. Once his blade is charged, his next attack does bonus magic damage. (45/50/55/60/65 per charge)+(50% of damage taken during the channel). [Max damage 400 -600] (40-360) – (65-585) +(50% of damage taken) [Max: 600-900 damage]

Interruptions cause the blade to explode damaging Tryndamere and surrounding enemies (200 100 + 100%AD). Damage is reduced for each enemy hit. Tryndamere takes half damage if one enemy is hit. Consumes 2 charges.

When enraged

Tryndamere roots himself swinging his blade 4 times in a cone in front of him, dealing 20/30/40/50/60 (+50%AD) (+50% AP) damage. Each consecutive hit increases the damage by 20%. [Max per hit approx. 35/50/70/85/105] (+50%AD)(+50%AP)

Cooldown: 1.5 seconds Cost: 10 rage Tryndamere dashes forward swinging his blade in front of him dealing 10/17.5/25/32.5/40 (+20%AD)(+20%AP) aoe damage.


W:_ Only the weak run_ Cooldown: 18 second

Tryndamere links himself with the target. The target is slowed by 30/35/40/45/50% if moving away from Tryndamere. That target deals 20/25/30/35/40% reduced damage to Tryndamere. All other sources deal increased damage to Tryndamere.

When enraged

~~Tryndamere shouts fearing all nearby enemies and units for 1 second. (800 range) ~~ Linked target is grounded.


E: Soaring Umbrage Cooldown: 12/11/10/9/8 Range: 750

Tryndamere jumps forward slamming his blade on the ground dealing small aoe damage (60/75/90/110/130)(+100% AD)(+100% AP).

If the blade is charged range is reduced to 600. Aoe damage radius is increased. Damage is increased by~~(100/130/150/180/210)(+110 AD)(+120%AP)~~ (20/25/30/35/40)(+20%AD)(+20AP) per charge to targets at the centre of the smash, also snaring them for .2 seconds per charge.

When enraged

Tryndamere’s blade shakes the earth as he lands, snaring enemies for 1 second that are in the centre and pulling enemies on the outside towards the centre.

If the blade is charged the snare duration is increased by .25 seconds per charge in the centre and enemies on the outside are snared for .2 seconds per charge.

Using soaring umbrage consumes the charge.


R: Battlefield Cooldown: 120/100/80 Range: 600

Tryndamere corrupts the land under him for 5 seconds. All champions have 40% reduced resistances on the corrupted land. Tryndamere gains 20 move speed, ignores unit collision and disregards 20/30/40% of enemy champions resistance if they are on the corrupted land. Enemy champion on corrupted land are grounded. Whilst on the land, Tryndamere’s health cannot be brought below 5% max HP.

I have been requested by quite a few people to maintain my previous change to tryns ult so I am going to add it as an alternative

Tryndamere becomes unable to die for 2 seconds. Each auto attack on an enemy champion increases the duration of the ult by 1 second (up to 6 times)

20 Comments

Makharya7/26/2016, 8:04:32 AM2 votes

For me (and for riot): trynd is for splitpushing and 1V1.

I don't want crit out of tryndamere and that's what your suggesting. Approximately 1% crit chance is +1% dps with AA (+1.5% with IE and if you have crit damage it's a bit more). With your suggestion 1% crit chance become +0.66% damage every three AA ie +0.22% DPS. And i prefer random crit to every three AA: much more easy to use for short trades. So crit is useless (there is the heal but except if the healing is insane lifesteal will be better). But why not: no more crit on tryndamere (but in this case you could just don't put the passive part about crit).

For the enraged part: i understand that windows of power a good idea. It create more interesting interaction with a champ. But tryndamere is a splitpusher, a god of 1v1 so i'm not sure that giving him such window of power will go well with that. Except for this doubt this seems interesting.

Tryndamere have easy mechanics, and like garen i don't think it's a good thing to give him two version of each abilities. First easy champ are needed for the game (and here you increase more the skill floor than the skill cap), moreover splitpushing is already something hard (yes it's more of map awareness and decision making but it's still a difficulty). He is not like a fiora, he is just a berserk who goes all in. No subtility. So i'm not fond of the two version for each abilities but why not.

Does abilities and enraged version share the same CD?

Q: in a 1v1 the damage reduction is only usefull to reduce an ability. It's just look like a parry/untargetable abilities but less good (stop moving to get an empowered AA is not interesting but it can still be use with E to initiate a fight).

Q enraged: this abilities is good but nos as enraged. It gives waweclear, but in a 1v1 (and when you're enraged you want to fight ennemy champ) it needs a root to be use (as trynd more as AA based but why not even if i don't see any interest°.

Suggestion: switch enraged and unenraged abilities. You give trynd more waweclear and can make the Q more interesting as you can give more power to it. Suggestion: make both abilities more similar. Enraged version could be just an empower version. With my precedent suggestion you could give damage reduction during channel and/or the AA empower after the channel. Just to me more easy.

W: way more easy and powerfull than current W (no damage reduction which is really strong).
I don't see any interest in the changement but why not.

W enraged: we pass from an abilities to prevent any to flees to an abilities that make them flee? A taunt will be more coherent.

E: nothing to say

R: I want this current ultimate to stay. Trynd is his ultimate. (Some tweak maybe but the same idea) Even if his current ultimate is a little bit frustrastring it is and interesting thing. It's the part of his kit which allow him to destroy every squishy in 1v1 (and sometimes even with other people around). Without it i fear that either he won't be good against assasin, adc, burstmage or either he will be play more tanky (why????).

Yes in your suggestion he keep his immortality but this is so more limited (bump out -> die) (and look too much like kindred) as you can't follow ennemy (and kite is trynd ennemy even with your suggestion).

Moreover i don't find that trynd have hard time against tank (except rammus but absolute counter).

Generally: you make trynd harder to play but also harder to kite. I think that trynd vulnerability to kite is essential as i want him able to win almost every 1v1.

Reiofsunshine7/26/2016, 11:15:27 AM1 votes

Thank you for replying to my message with such a constructive piece. I would like to address some of your concerns:

I feel that is a fair analysis of his passive, I do stress though that I feel RNG is a negative part of the game and to accommodate, riot is already trying to push crit out of the game. Thinking about it though I agree that you are not getting enough of a reward for completing that third hit. I will be experimenting with ideas for that one tonight.

For the enraged part: i understand that windows of power a good idea. It create more interesting interaction with a champ. But tryndamere is a splitpusher, a god of 1v1 so i'm not sure that giving him such window of power will go well with that. Except for this doubt this seems interesting.

I whole heartily disagree with that and believe windows of power are how riot should be looking at implementing split pushing as it gives the enemy team opportunity to capitalise during the downtime. On top that, champions that split push need to be able to team fight to be effective gold+. Tryndamere and Shaco are both great at split pushing but easily countered by some champs. If they can’t split push, they are sub-par compared to most tops in team fights. Instead look at Jax and Gnar, both have decent split push and then can easily make a significant contribution to team fights if they need to be there.

On live Tryndamere, he has no real ability to join fights effectively, I am trying to change that.

Tryndamere have easy mechanics, and like garen i don't think it's a good thing to give him two version of each abilities.

I agree with this, looking over I have over complicated his q and w by making the enrage significantly different. I have just fixed that.

Does abilities and enraged version share the same CD?

I am going to share the same CD for w and e but I am currently planning out Q.

R: I want this current ultimate to stay. Trynd is his ultimate. (Some tweak maybe but the same idea) Even if his current ultimate is a little bit frustrastring it is and interesting thing. It's the part of his kit which allow him to destroy every squishy in 1v1 (and sometimes even with other people around). Without it i fear that either he won't be good against assasin, adc, burstmage or either he will be play more tanky (why????).

Keeping his ultimate is not viable as it lacks counter play and this is the reason Tryndamere is stuck in an awkward place of always being either OP or UP.

akosiMina7/26/2016, 4:14:43 AM1 votes

I feel like his passive needs a little tweaking on the duration of him being enraged. 10seconds is a long time to be buffed.

TequilaZombie7/26/2016, 1:18:59 PM1 votes

I don't think this feels like Tryndamere anymore. Cool concept for the next Darkin, though.

Trynd is not about carefully using your abilities (which is what you have to do when half of them give you debuffs like rooting yourself and taking extra damage) to make fancy combos, he's about going in and hitting hard hoping to survive long enough to bring enough damage to the table.

What is so satisfying on Tryndamere is how raw and crude he feels. There is nothing fancy about him, and there shouldn't be.

Overall it's not a bad kit for a new champion, but it is a bad kit for Trynd.

Buttsubushi7/27/2016, 7:45:51 AM1 votes

I'm thinking of builds that this tryndamere would end up mostly going: Rageblade - > Spirit Visage - > the rest tank (maybe see a BC or Triforce) Simply put because of:

Tryndamere cannot crit.

,

Every third auto attack on the same target deals a critical strike

and:

When Enraged Self-healing is increased by 50%.

Not too bad tho keeping his theme; changing numbers around might keep him away from bruiser tank builds.

VivaLaKitten8/8/2016, 7:56:41 AM1 votes

he doesn't need one though might as well try making you're own champion concept if youre gonna put this much effort into it

TheOvermind7/26/2016, 11:54:21 AM1 votes

You cAn make this into a new champion if you like, but I'm sorry you are just not addressing tryndamere in this rework. Tryndamere is not " rage", he is safe farming and sustain laning into splitpushing and dueling with crit power.