Yri Lan, the Transcendant Advisor
The game of League of Legends we all know and love to hate has many kinds of champions. Juggernauts marching down the opposition, marksmen and mages behind them tearing apart anything not foolish enough to run. Let's focus on mages for a bit in particular. I can't help but notice an overwhelming lack of Damage over Time abilities in the roster. To remedy that, I humbly present to y'all...
Yri Lan, The Transcendant Advisor
Quick, thrifty, and insidious, Yri Lan seeks to deplete her enemies’ health bars slowly over time while stalling for time with the rest of her kit. A battle mage best suited to either of the solo lanes, Hadar brings a lot of sustained damage, while being somewhat able to help her team engage or disengage as she sees fit.
Pros & Cons
Pros
- Amazing scaling
- Good damage even if somewhat behind
- Build flexibility
- Can hold her own in a side lane if need be
Cons
- Worthless in any sort of gank or roam
- Bad damage profile; almost entirely sustained
- Needs a lot of farm
- Mana issues early game
- Lackluster waveclear
CHAMPION STATS
Health: 550 – 1935 (+80) Health Regen: 8 – 14 hp/5 Mana: 450 – 1130 (+40) Mana Regen: 9 – 20.9 mp/5 (+0.7) Attack: Ranged, 475 AD: 53 - 98 (+2.5/Lvl) AS: 0.651 + [0 – 42.5%] (+2.5%) Armor: 25 – 93 (+4) Magic Resist: 30 – 38.5 (+0.5) Movement Speed: 330
Power Scale:
Style: ♐ ░░░░░░░░█░ ⚶
Damage Composition: ♐ ░░░░░░░░░█ ⚶
Damage: ████████░░ (8/10) Toughness: ████░░░░░░ (4/10) Control: ████░░░░░░ (4/10) Mobility: ██████░░░░ (6/10) Utility: ████░░░░░░ (4/10)
Difficulty: ████████░░ (8/10)
BASIC ATTACK PROPERTIES
Uses a throwing knife. Good animation with sluggish projectile.
GOOGLE-DOCS LINK
In case you're feeling a little nauseous already with my unapologetically dreadful sort of formatting: here's your prescription glasses
ABILITIES
Passive – Propagation
Every few seconds, Yri Lan’s next basic attack or Flare cast that connects on champions will strke in a moderately large area around its primary target, applying its effects in their entirety to all enemies not already directly hit.
Basic attacks that trigger this ability deal an additional 10/20/30/40/50 (+25% AP) magic damage on hit (which gets immediately propagated). Hitting champions with basic attacks and spells will reduce this ability’s cooldown by 1 second (applies to itself).
COOLDOWN: 20/18/16/14/12 (at levels 1/5/9/13/17) PROPAGATION RADIUS: 325
Q – Flare
After a 0.5 second delay, Yri Lan blasts all enemies in a small area of her choice with a burst of energy, dealing 10/20/30/40/50 (+20% AP) magic damage to all enemies hit, and applying a stack of Radiance to them. This ability doesn’t make Yri Lan forget any previously input movement commands, although it will arrest her movement for a bit.
Radiance: Upon reaching 4 stacks, afflicted enemies will start taking 20-100(based on level) (+40% AP) magic damage per second, for 4 seconds. Flare will then refresh the timer on this effect if it connects once more. All stacks of Radiance fall off after 4 seconds of not receiving any. >Propagation applies both the initial damage and a stack of Radiance to all enemies it hits. Will not trigger Radiance’s damage effect unless said enemy already had 3 stacks, regardless of how many the primary target(s) had.
MANA COST: 40 COOLDOWN: 3 RANGE: 700 RADIUS: 90 CAST TIME: 0.15 seconds PROJECTILE SPEED: 200, 300(emp) IMPACT RADIUS: 200, 300(emp)
W – Shrouded Charge
Yri Lan quickly dashes up to 500 units towards a spot of her choice, dealing 70/110/150/190/230 (+45% AP) magic damage to any enemies she runs through as well as shoving them out of the way. Every enemy champion hit by this move will refund 12% of its remaining cooldown.
MANA COST: 75 COOLDOWN: 22/21/20/19/18 DASH SPEED: 3000 KNOCKASIDE DURATION: 0.2 seconds TOUCH RADIUS: 100 CAST TIME: 0.25 seconds END LAG: 0.35 seconds
E – Illusory Veil
Yri Lan creates a 600 unit wide, non-solid wall in a direction of her choice (vector cast) for 4 seconds, placing enemies to either side of it on cast. Upon crossing it for the first time, enemy champions take a 50% Movespeed slow decaying over 2 seconds, have any stacks of Radiance refreshed on them, and will cause the wall to be solid to them while it lasts. Illusory Barrier only reduces Propagation’s cooldown for enemies crossing the wall for the first time.
MANA COST: 50 COOLDOWN: 18/17/16/15/14 seconds CAST RANGE: 650 CAST TIME: Instant WALL THICKNESS: 100 KNOCKBACK RADIUS: 150
R – Plasma Coil
Active: Yri Lan summons a cloud of chaotic energy down a direction of her choice. Enemies within the cloud will be dealt 30/50/70 (+20% AP) magic damage and applied one stack of Radiance every 0.8 seconds. She enjoys 50/75/100% increased movement speed and is ghosted while within the cloud (lingering for 1.5 seconds after exiting it). Initial hits will activate Propagation around itself, fully applying the damage for enemies crossing the wall and applying the Radiance stacks, and reducing the cooldown. Further ticks will not activate Propagation in any capacity, as they are DoT damage.
*MANA COST: 100 *CLOUD SPEED: 800 *CLOUD RADIUS: 625
ABILITIES -- EXTRA
This is just where any clarifications I might need to make off comments and such will get placed.
Radiance DoT effect applies damage in intervals of 0.25 seconds, starting immediately from being applied. Thus, the tick at 4 seconds itself deals no damage.
-ITEM INTERACTIONS WITH PROPAGATION-
alright, this is a complicated one. The possibility of an AD off-build a la Gangplank is intended*
- Duskblade, Hextech Revolver, Rapid Firecannon, On-hit Items sans BOTRK: The full damage of the passive is applied to units the basic attack propagates to.
- Sheen, Trinity Force, Lich Bane: Applies the full damage to all other units.
- Iceborn Gauntlet: Applies the damage to all units not already hit by the main effect, but doesn’t slow or create a slow zone around them.
- Statikk Shiv, Luden’s Echo, Runic Echoes: Applies the proc damage on units not to be damaged by the echo normally.
- Frozen Mallet, Rylai’s Crystal Scepter: Slows everything it hits.
- Guinsoo’s Rageblade: Will not proc the phantom hit on units other than its primary target. It will, however, give multiple Rage stacks*
- Blade of the Ruined King: Applies the onhit damage, but procedurally calculates it for every target. Hitting a tank will not lead to ridiculously high damage to everyone else.
- Liandry’s Torment: applies its effect to all enemies if they took magic damage
- Black Cleaver: 1 stack is applied to everyone in radius.
- Wit's End: 1 stack is applied to everyone in radius. Yri Lan gains the full amount of stacks.
- Phantom Dancer, Runaan’s Hurricane: Does nothing.
- Item actives: Does nothing.
- Critical strike: Only the AD part critically strikes. IE converts to true damage.
LORE, ART, AND SUCH
It's in the works! I do have some concepts nailed down, but with real life being a thing those might take a while. Hope to have them within a reasonable timeframe :3