The Spellthief

Dracor0·11/18/2015, 6:04:48 PM·1 votes·612 views

The Spellthief is a mage-like support who becomes more powerful as the game progresses, while making the enemy team weaker.

______________ - The Spellthief (Undecided on name)

Support/Mage Health: 470.04 (+77) Health Regen.: 4.875 (+0.8) Mana: 350.8 (+60) Mana Regen.: 9 (+0.4) Ranged: 550 Attack Damage: 54.07 (+3) Attack Speed: .625 (+1.86%) Armor: 23.384 (+3.2) Magic Res.: 30.0 (+0) Mov. Speed: 330

Passive - Siphon Essence: When the Spellthief deals damage to a champion they steal 1 max health and 1 max mana from them, up to once per 8 seconds. If the Spellthief gets a kill or an assist they steal 3 health and 3 mana from the target. If the target does not have mana the Spellthief will instead steal 2 health on hit, and 6 on kill or assist. This stolen health and mana empowers the Spellthief's abilities, but is not consumed in the process.

Q- Flux Dagger: Passively grants the Spelltheif AP equal to 10% of the mana and health they have stolen. Active: Hurls a dagger of chaotic energy, dealing 15/25/35/45/55 + .2 AP to minions it passes through. If the dagger hits a champion it will explode, dealing 50/70/90/110/130 + .5 AP damage in a 400 area. Range: 800. Cooldown: 12/11/10/9/8 seconds. Cost: 65/70/75/80/85 mana.

W - Wardcloak: Every 40/35/30/25/20 seconds the Spellthief gains a spellshield that blocks the next incoming attack. In addition, if the spellshield blocks a non-ultimate attack the Spellthief can unleash the same attack back at the caster, dealing 50/60/70/80/90% of the attacks origional damage.

E - Invigorate: Passively grants the Spellthief 5/10/15/20/25% Spellvamp, but prevents the use of other spellvamp and lifesteal. Active: Invigorates all nearby allies, healing them for 100% of stolen health and mana, increasing their movement speed by 3% per 50 stolen health for 2 seconds, and increasing the damage of their next attack within 5 seconds by 3% of stolen mana. Range: 500. Cost: 150% of stolen health in health. Cooldown: 15/14/13/12/11 seconds, -1 second per 100 stolen mana.

R - Mana Chains Attaches chains of energy to all nearby champions for 3 seconds, draining (10 + 10% of stolen mana + .1 AP) mana per second from enemies and restoring the same amount of mana to allies. The chains can be broken by moving far enough away from the Spellthief, stunning enemies for 1 second and increasing allies' damage by 10/15/20% for 2 seconds. The Spellthief is unable to act for the duration, but takes (15% of stolen mana + 15% of stolen health) less damage from all attacks. Range: 750, 1000 break range. Cost: 150/200/250 mana. Cooldown: 120/100/80 seconds.

3 Comments

Tysmin11/18/2015, 7:11:05 PM1 votes

rather than having a passive that would decimate entire teams and make building tank a waste of gold it should go more along the lines of trundle's ult where you steal the opponent's stats for a short time but it is returned shortly after. this would prevent mages from wanting to have prolonged engages with you and would allow you to weaken burst mages in teamfights to give your team the advantage.

Dracor011/19/2015, 12:45:59 AM1 votes

Do you mean the W passive or the passive passive? Because the passive passive only steals, if you hit every time the cooldown comes up, 150 health and mana per 20 minutes, which can be countered fairly easily (about 800g worth of Health and mana). If you mean the W passive, note that it can only effect 1 attack per, at max rank, 20 seconds, and doesn't effect ultimate spells. Or do you mean the ultimate? Because I've been thinking about reworking that by replacing the stun with a slow or some damage.