The Spellthief
The Spellthief is a mage-like support who becomes more powerful as the game progresses, while making the enemy team weaker.
______________ - The Spellthief (Undecided on name)
Support/Mage Health: 470.04 (+77) Health Regen.: 4.875 (+0.8) Mana: 350.8 (+60) Mana Regen.: 9 (+0.4) Ranged: 550 Attack Damage: 54.07 (+3) Attack Speed: .625 (+1.86%) Armor: 23.384 (+3.2) Magic Res.: 30.0 (+0) Mov. Speed: 330
Passive - Siphon Essence: When the Spellthief deals damage to a champion they steal 1 max health and 1 max mana from them, up to once per 8 seconds. If the Spellthief gets a kill or an assist they steal 3 health and 3 mana from the target. If the target does not have mana the Spellthief will instead steal 2 health on hit, and 6 on kill or assist. This stolen health and mana empowers the Spellthief's abilities, but is not consumed in the process.
Q- Flux Dagger: Passively grants the Spelltheif AP equal to 10% of the mana and health they have stolen. Active: Hurls a dagger of chaotic energy, dealing 15/25/35/45/55 + .2 AP to minions it passes through. If the dagger hits a champion it will explode, dealing 50/70/90/110/130 + .5 AP damage in a 400 area. Range: 800. Cooldown: 12/11/10/9/8 seconds. Cost: 65/70/75/80/85 mana.
W - Wardcloak: Every 40/35/30/25/20 seconds the Spellthief gains a spellshield that blocks the next incoming attack. In addition, if the spellshield blocks a non-ultimate attack the Spellthief can unleash the same attack back at the caster, dealing 50/60/70/80/90% of the attacks origional damage.
E - Invigorate: Passively grants the Spellthief 5/10/15/20/25% Spellvamp, but prevents the use of other spellvamp and lifesteal. Active: Invigorates all nearby allies, healing them for 100% of stolen health and mana, increasing their movement speed by 3% per 50 stolen health for 2 seconds, and increasing the damage of their next attack within 5 seconds by 3% of stolen mana. Range: 500. Cost: 150% of stolen health in health. Cooldown: 15/14/13/12/11 seconds, -1 second per 100 stolen mana.
R - Mana Chains Attaches chains of energy to all nearby champions for 3 seconds, draining (10 + 10% of stolen mana + .1 AP) mana per second from enemies and restoring the same amount of mana to allies. The chains can be broken by moving far enough away from the Spellthief, stunning enemies for 1 second and increasing allies' damage by 10/15/20% for 2 seconds. The Spellthief is unable to act for the duration, but takes (15% of stolen mana + 15% of stolen health) less damage from all attacks. Range: 750, 1000 break range. Cost: 150/200/250 mana. Cooldown: 120/100/80 seconds.