Herald of Madness (champion concept)

mythsealaes·7/13/2018, 1:55:46 PM·1 votes·1,241 views

i took some inspiration in World of Warcraft for this champion. i meant this champion as AP mage/support jungler with focus on single target dot spells. concept tries to give counterplay options to all spells while leaving options for mastering. champion should be placed as follower ofMalzahar. champion survibility is gained through dealing dmg meaning champion have low hp but gets high amount of heals and shield

Passive: Spreading madness All non minion dmg and healing you deal heals you for %. shielding ally provides % of that shield to you aswell. this shield decays 2 times faster.

second passive: Madening visage when out of combat you gain visage of enemy champion (you dont get information about enemy lvl and %hp) this breaks when you deal dmg other than from E instantly or 1,5 after recieving dmg or casting E

Q: Void ray (old swain q/fiddle w) Open a rift to void that channels energy to chosen target.

Allies: increasing movement speed and applying decaying shield. If channeled for full duration target is healed and takes reduced dmg.

Enemies: deals dmg and slows. these effects increase over time. IF channeled for full duration target takes additional dmg and is feared. deals bonus dmg to monsters.

W: Touch of Shadows

Enemies: dot gradually reducing vision range. heal or shield from ally stops further vision reduction. if not removed the target is silenced.

Allies: heal over time + bonus to tenacity. enemy spells and attacks removes this effect. full duration empowers next spell or attack of the target to deal addtional magic dmg

E: Void blast/Void Gate (anivia q/Kassadin r Void blast: Fires a projectile in a chosen direction, demaging enemies, shield allies.

Void Gate: Warps to a projectile location, deals dmg to nearby enemies and fears targets in the center

R: Void star Active: after 1 sec create zone around you. all enemies take 15% current hp as magic dmg. all allies are shielded for 10% max Hp decaying. gain Cooldown reduction on basic ability cooldowns. this is capped at 100% cdr. duration is increased with AP. The created zone stays in place for rest of the game.

Passive: when you are in the zone you spells cost 0 mana and are empowered. Q : targets nearby units chosen by primary target for same effect. W: over the duration tries to spread to nearby units (varus r) E: Void blast: Increased range E : void gate: increased size of area and fear aplies to all enemies in area. R: initial dmg and shield connects to previous zones.

1 Comments

mythsealaes7/13/2018, 1:59:46 PM1 votes

I hope soon i publish my new project for new botlane champion based of deadpool and 007