[Champion Concept] Dendra; Right hand of Hell (Part 1/2)
Dandre; Left hand of Hell (Part 2/2)
Fighter
Health: 500 - 2030 (+90 P/L Mana: 600 - 2300 (+100 P/L Attack Damage: 60 - 128 (+4 P/L Attack Speed: 0.561 - 0.656 (+1% P/L Movement Speed: 335 UpS Armor: 30 - 81 (+3 P/L Magic Resist: 30 - 38.5 (+0.5 P/L Health Regen: 8 - 13.1 (+0.3 P/L Mana Regen: 10 - 47.4 (+2.2 P/L
**Attack Type:** Melee
**Attack Range:**125 Units
**Passive - Red Ice:**
Each attack against an enemy applies a stacking slow, lasting for 3 seconds before falling off one at a time over the next 4 seconds
Using an ability against an enemy with 5 stacks stuns them for 1.5 seconds
Targets can be stunned once every 10 seconds
**Slow Power:** 2.5% (+1.5% At levels 4 / 7 / 10 / 13 / 16
**Maximum Stacks:** 10
**Q - Frozen Flesh:**
Dendra Encases herself in ice for up to 10 second, granting herself a shield while also reducing damage taken
While her shield is up, she remains in place, unable to move or be moved
When Frozen Flesh wears off she becomes immune to all Crowd Control effects for the next 0.5 seconds
Frozen Flesh can be canceled early by pressing Q
**Cast Time:** 1.75 second
**Damage reduction:** 20%
**Duration:** 10 Seconds
**Cost:** 70 Mana
**Cool Down:** 15 Seconds
**Shield Health:** 75 (+75 P/L
**Shield Health increase:** 5% Max Health (+2.5% P/L
**W - Blizzard Dance:**
*Tap:*
Dendra thrusts her sword forward, slowing a target by 50% for 0.75 seconds
*Hold*
Dendra slows herself by 15%,
After 1.25 seconds she dashes forward. stopping at the first enemy champion hit, dealing physical damage that ignores a percent of their armor
if Blizzard Dance kills the enemy before reaching the end of it's range, Dendra will continue traveling until she reaches the end of it's range or until she collides with another enemy
**Cast Time:** 0.5 seconds
**Dash Speed:** 800 UpS
**Dash Range:** 500 / 125 Units
**Cost:** 70 Mana
**Cool Down:** 16 Seconds (-1.75 P/L
**Physical Damage:** 90 (+90 P/L
**Damage Increase:**70% Bonus AD
**Armor Pen:** 10% (+5% P/L
**E - Hooked Snare:**
*Passive:*
Dendra gains 20% - 60% bonus attack speed
This bonus is doubled if she killed Dandre with Hooked Snare
*Active:*
Dendra reaches her sword forward then yanks it back
if an enemy is in range the are caught on the hook of her blade and dragged back to her, taking 50 - 250 Physical damage while also becoming slowed by 20% for the next 1.25 seconds
**Cast Duration:** 1 Second
**Range:** 300 / 150 Units
**Cost:**60 Mana
**Cool Down:** 20 Seconds (-1.5 P/L
**Physical Damage:** 50 (+50 P/L
**Damage Increase:** 60% Bonus AD
**R - Frozen Soul:**
*Passive:*
Each time Dendra executes Dandre with one of her abilities, she upgrades it by stealing a part of Dandre
*Q:* Dendra steals Dandres burning heart
While Frozen Flesh is active, Dendra releases intense heat, dealing 3% of her max health as magic damage each second to enemies within 300 units of her
*W:* Dendra steals Dandre's wing, increasing Blizzard Dance's Range to 700/200 Units and it's speed to 1000 UpS
*E:* Dendra steals Dandre's weapon, melting it down into a second sword
This nullifies the passive effect of his E while amplifying her own
*R:* Dendra steals Dandre's horn, increasing the power of Frozen Soul
This increases the dash range by 300 / 50 Units and the speed by 300 UpS
Taking his horn will also take away the Threshold penalty when passing through other enemy champions
Once a piece of the other is stolen, they will no longer be able to steal that piece from the other
*Active:*
Dendra dashes forward, passing through any enemy in her path, dealing minor magic damage and slowing them by 30% for 3 seconds
If she dashes into a target with only 15% - 7% of their Max Health remaining, she hids within them for a second, causing them both to become un-targetable, before exploding from and executing them
if she executes an enemy she creates a burst of cold, dealing magic damage equal to the remaining health of the victim at the time of entry
The execution threshold is reduced by 2% for each enemy champion she passes through
**Cast Time:** 1 second
**Dash Speed:** 1000 UpS
**Dash Range:** 800 /150 Units
**Cost:** 100 Mana
**Cool Down:** 130 Seconds (-20 P/L
**Magic Damage:**250 (+125 P/L
**Magic Damage increase:** 100% AD