[Champion Concept] Redflow, the Crimson Fire
Faction: Independent Roles: Assassin
Abilities:
Passive [Burning Remorse]: After death, Redflow marks a target that has killed him and deals 10% of their max health as magic damage over 3 seconds (+2 magic damage per 5 ability power) (min 100 damage) . Cooldown: none
Q [Flame Burst]: Redflow spins around himself dealing 90/100/110/120/130 physical damage (+45% ability power) and reducing their armor by 25%/27%/29%/31%/33% for the next 3 seconds. Cooldown: 14/13/12/11/10 seconds Cost: 50/55/60/65/70 mana Radius: 350
W [Fire Blades]: Redflow turns his blades into fire blades for 8 seconds. He gains total of 20% attack speed over 2 seconds and deals 35/40/45/50/55 additional physical damage (+25% ability power) for the next 3 attacks. Cooldown: 20/19/18/17/16 seconds Cost: 70/75/80/85/90 mana
E [Extinguisher]: Redflow turns into Fire , passing through units and walls and gaining 25% movement speed. His next basic attack will deal 80/90/100/110/120 magic damage (+55% ability power) and also deal 35% of the damage to nearby enemies, this will end Extinguisher. Cooldown: 45/43/41/38/35 seconds Cost: 20/25/30/35/40 mana per second
R [Lethal Flames]: Shoots a fireball in a direction dealing 100/135/170 magic damage (+40% ability power) in the radius. If it hits a champion, Redflow can fire another 2 fireballs, the first one dealing 120/150/180 magic damage (+35% ability power) and slowing enemies hit by 30%, the second one dealing 250/300/350 true damage (+100% ability power). If Redflow fails to hit a target, he will get 10% reduced armor and magic resist for 6 seconds and 15% reduced movement speed for 3 seconds. Cooldown: 100/85/70 seconds Cost: 30/35/40 x 3 mana Radius: 245 Range: 1000
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