Verge, The Dark Lance

Galeden·5/1/2015, 12:17:38 AM·2 votes·759 views

Verge, The Dark Lance. Roles: Tank

Health: 574.93 (+88 per level) Health regen: 8.52 (+0.53 per level) Mana: 287 (+49 per level) Mana regen: 8.425 (+0.8 per level) Attack damage: 54.553 (+3.5 per level) Armor: 28.53 (+3.15 per level) Attack speed: 0.603 (+1% per level) Magic Resist: 31.4 (+1.35 per level) Movement speed: 335

Passive: Dark returns, Each time Verge spends mana on an ability he gains a shield equal to the mana cost spent.

Q: Dark rush Mana Cost: 45/55/65/75/85 Range 1000
Verge charges forward in a line with his lance dealing physical damage and preforms a powerful thrust at the end dealing magic damage to enemies and slowing them for (5/10/15/20/25%) in a line in front of him for 3 seconds, he avoids unit collision with minions and monsters, and stops at the end of the range, or upon collision with a wall or enemy champion or when cancelled, Cannot use after Gungnir until he reclaims his lance, or when immobile.

W: Bulwark Mana Cost: 100 Verge Plants his shield into the ground in targeted direction for 5 seconds gaining (5/10/15/20/25%) Armor and Magic Resist, and intercepts projectiles, Moving cancels the ability.

E: Dark Word Mana cost: 40/55/70/85/100 Range: 350 Verge utters words of vile intent,or empowerment, If an enemy is targeted they will be taunted for (0.5/0.75/1.0/1.25/1.5) seconds, If an ally is targeted they gain a bonus (2/4/6/8/10)% Ad/Ap bonus for 5 seconds if they remain within the cast range, If used on an ally during bulwark all allies in range are affected at 50%(1/2/3/4/5%) effectiveness.

R: Gungnir Mana cost: 100/130/160 Cast Range: 1000. AoE Range: Inner 200, Outer 500. Verge takes aim for 1 second and tosses his lance into the air causing a Dark lance to fall upon a target area after another 1 second delay, Dealing AoE damage and snaring all targets in the direct landing zone for (1/2/3) seconds and knocking up others at the outer edge for (0.5/1/1.5) seconds, the lance remains in place, Verge cannot use Dark charge and deals 50% less auto attack damage until he collects it.

This is my first Champ concept I'm not very good at the whole Lore /story telling bit, So if anyone wants to help with it, that would be wonderful! Please tell me your thoughts below!

(Multiple edits so far, this concept is still a W.i.P. but thanks to the input some decent changes were made, more edits will be made Ie: spell Costs, base stat values + gains, etc... )

5 Comments

masterdragon4815/1/2015, 12:56:32 AM1 votes

Firstly, I assume he uses mana (you failed to state a resource). You also didn't say what abilities would scale off of or how much damage they would do, so i can't envision how builds would look on him.

Overall, your snare durations are WAYYYYYYY too long. There isn't a single CC in the game that lasts for 5 seconds, and if there were, it wouldn't be one that prevented movement of any kind. Ill put that comment (regarding your E, R) here, but this is a HUGE issue.

The passive is incredibly overpowered.

Q sounds okay.

W I assume you mean projectiles, but that makes it a windwall pretty much; its not unique or anything. I will give you that making him immobile for the ability is a cool idea, but he can't have extra armor and mres, he is already negating abilities.

His E is a giant mesh of Naut Q, thresh Q, Blitz Q, and a super blitz pull. WAY OP. I will admit that it functioning differently depending on W is a good idea, there is room from flexibility there. But you can't give the guy

The ultimate actually sounds okay, depending on how long the delay is. It is a lot of CC, but it does also come with a penalty; It is an interesting concept. I also assume that if he dies he gets his spear back.

Overall I think this is an interesting idea, but his E is beyond broken. W would just need tweaks. And his passive is also insanely overpowered.

RabidDog5/1/2015, 1:43:24 AM1 votes

What if the tip of his lance shot out for his E, cause I don't see how he can hold a shield a lance and pull a hook out of his ... As dragon said the abilities CC are long. Cool concept though, Feel like he'd be a great initiator and more of a Tank

LMK what you think of my concept :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/riE5sAu9-kane-the-king-of-blades