An interesting small rework to vladimir

Uguette·12/1/2015, 6:30:15 AM·1 votes·499 views

Vladimir may seem as balanced but that balance is only very delicate and he still remains not only annoying in lane to deal with but also kinda boring to play as whenever his troll pool is on cooldown.

Here I came up with very cool fixes to his q and e:

Q - Mass Impalement: Vladimir throws a blob of blood to target direction like a grenade and when it falls on the ground it "splashes" in the form of outward spikes that shortly root the enemy for the duration of the animation. the spikes of blood drain the enemy of life force and concentrate it into a floating glowing blob of blood similar to the ones you see in Diablo 3 which vladimir can pick up by standing close to it (no need to touch it, just be close enough and it'll move towards him, the radius in which this happens should be left for the balance team to decide) but enemies can destroy that blob by hitting it like a ward, this gives the enemy the choice of directing their attacks to the blob to prevent him from healing which vladimir can harass them during this time or try to harass vlad away from the blob instead (the blob has a duration which after its over the blob disappears). Now there is alot of interaction with his new q and retains the theme perfectly.

E - Tides of blood: like old q he still hits everyone in range, this is not a skillshot, but unlike before now the skill doesn't stack on itself, it instead stacks on the enemy, marking them, if the stack reaches its limit (i was thinking about 3, but balance team should decide) then the victims recieve bonus damage and vlad is healed a certain amount.

I also had another version of his E

E - bloodlines: thin spears of blood burst outward of vladimir's body towards enemies in his radius (very short radius), if there are other enemies close to the initial victims, the spears spread to them as well from the victim's body, shortly rooting all in place (this version would remove the q root) for the duration of the animation, then the spears contract back to vladimir healing him depending on the amount of enemies hit.

I'm still working on a new passive, so far i've thought of the following

Crimson well: a portion of the health he recovers gets stored here, giving him offensive bonuses as it scales or when it fills to the limit.

i also think his w should deal damage only at the end of the duration instead of DoT so the damage becomes more clear. can also be made into a very cool animation of blood slicing through his enemies as it turns back into himself.

I also had an idea where the second version of his E would be his new ultimate (it would apply the % damage recieved increase instead of healing vlad if so) as it would look really cool so i'd like some feedback on this.

1 Comments

MilfHuntUnitXJ912/4/2015, 11:24:51 AM1 votes

If you made this post then you aren't playing vladimir correctly.