[Champion Concept] Barduuk - The Elemental Shaman (control support)

regonas·4/20/2016, 7:42:49 AM·9 votes·557 views
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A hero emerges to defend Valoran from the grim future of the E.N.D. A hero Valoran needs, a hero it deserves.

Table of content:

  1. Stats
  2. Kit
  3. Gameplay
  4. Lore



#1. STATS

HEALTH: 475 – 2135 HEALTH REGEN: 6.3 – 17.4 ATTACK DAMAGE: 50 – 108 ATTACK SPEED: 0.622 (+0% – 65.4%) ATTACK RANGE: 145 MANA: 457 – 1108 MANA REGEN: 6.9 – 17.9 ARMOR: 30.2 – 63.5 MAGIC RESIST: 35.5 – 68.8 MOVEMENT SPEED: 325




#2. KIT

......................................... ........................................................................................................................ Passive Totem Craftsman Totems, placed by your other abilities, ward the area they are placed in and heals nearby friendly targets for 2/3/4/5/6/7 (+3% of AP) health every sec. Healing does not stack when in range to multiple totems. While in melee range, you can click on your totem, picking it up. This will destroy the totem, but the cooldown of that totem placing ability's will be reduced to 0.

Vision range: 300 Healing radius: 300 Health of each totem: 5 hits to destroy it ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Lavasurge Totem Totem: place a fire totem in the targeted area.

Range: 400 Cooldown: 30 sec (is not shared with spell cooldown; starts when totem is destroyed) Mana cost: 60/70/80/90/100

Spell: after placing your totem, this ability becomes a spell, triggered out of your totem. Target a direction out of your totem and launch a stream of flames out of your totem, dealing 80/110/140/170/200 (+50% of AP) magic damage to all enemies in line. This surge of flames also destroy enemy projectiles. You have to be within 700 unit range from your totem to use this ability.

Range: 600 Cooldown: 8 sec (is not shared with totem cooldown) Mana cost: 25/27/29/31/33 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Thunderroar Totem Totem: place a lightning totem in the targeted area.

Range: 400 Cooldown: 30 sec (is not shared with spell cooldown; starts when totem is destroyed) Mana cost: 60/70/80/90/100

Spell: after placing your totem, this ability becomes a spell, triggered out of your totem. Release burst out electricity out of your totem, dealing 40/60/80/100/120 (+30% of AP) magic damage to nearby enemies and stun them for 1 sec. You have to be within 700 unit range from your totem to use this ability.

Radius: 300 Cooldown: 10 sec (is not shared with totem cooldown) Mana cost: 30/33/36/39/42 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Mocking Totem Totem: place a wooden totem in the targeted area.

Range: 400 Cooldown: 30 sec (is not shared with spell cooldown; starts when totem is destroyed) Mana cost: 60/70/80/90/100

Spell: after placing your totem, this ability becomes a spell, triggered out of your totem. Target enemy within range of the totem. Targeted enemy will be taunted to attack the totem for 1.5 (+0.1 sec for every 50 AP; up to additional 1 sec) sec. This totem spawns with a shield, which absorbs all attacks for 6 sec. You have to be within 700 unit range from your totem to use this ability.

Radius: 400 Cooldown: 18/17/16/15/14 sec (is not shared with totem cooldown) Mana cost: 40/42/44/46/48 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Evil Spirits Banishing Totem Passive: your every 3rd basic attack will be a double attack, with each hit dealing 60/65/70% of normal basic attack damage plus 10/20/30 (+15% of AP) bonus magic damage

Totem: place a rune totem in the targeted area.

Range: 400 Cooldown: 60 sec (is not shared with spell cooldown; starts when totem is destroyed) Mana cost: 100/120/140

Spell: after placing your totem, this ability becomes a spell, triggered out of your totem. An magical right of energy expands out of your totem, knocking all enemies out of this area and preventing them from entering into area withing the magical ring (including blinks and teleports). Area last for 2 sec (after it expanded to it's full radius). Allies in this area are healed for 30/40/50 (+20% of AP) health every 0.5 sec. You have to be within 700 unit range from your totem to use this ability.

Duration of expansion: 0.5 sec Radius: 300 Cooldown: 40 sec Mana cost: 60/65/70 ........................................................................................................................ .........................................




#3. GAMEPLAY

Being control support, your job is guide enemies into favorable direction, manipulate battle field, scatter away of cluster together enemies. For one, important role plays your totems, just scaring enemies away from going certain way or just providing vision where you need it. Each totem plays more than one role in your kit:

  1. Fire totem - not only it can deal damage, but also destroy enemy projectiles. This could be used as an offensive and defensive ability, when fighting ranged enemy;
  2. Lightning totem - you can throw it on top of enemy and instantly stun him/her/them or you can place it behind you, so that when you retreat, you will have free path;
  3. Wooden totem - not only it is CC, it forces enemy to run to your totem, causing him/her to move in the location you need him/her to move;
  4. Rune totem - obviously, you can control when enemies can and can't go, you heal allies and protect them from melee enemies;
  5. All totems - provide small AOE healing every sec

This champion should be very good pick against all melee champions (especially if enemy team have melee support, melee jungle, melee tank/bruiser in top).




#4. LORE

http://i68.tinypic.com/eafwj4.jpg With chaos spreading over Runeterra, stronger and stronger individuals appearing, war breaking out in varios places and ancient magic being released, even other realms are being affected. With many unusual phenomena occurring, rifts into foreign worlds appearing out of nowhere, wild magic rampaging through the world, something had to happen.

Five stages of the E.N.D. started occurring though out the world, warning people of eventual chaos of third rune war.

  1. Reality distortion and gateway to the world of the nightmares. When creatures from the dream realm started appearing in Valoran, it was only the matter of time when will permanent rift to the dream realm appears. Now, one appeared near ancient ruins of Shurima, allowing dream beings to invade Runeterra to no end.
  2. Opening gates to the underworld, as the dead will be flooding back to the world of the living. Tartown, an undead giant and a prison to evil souls was summoned into Runeterra, together with all demons inside, was the beginning of demonic invasion into Valoran.
  3. Forgotten god returning back to from oblivion. As lunar temple crumbled down, moon god's presence started surface back into universe, raining down into Runeterra lunar magic more than any time before.
  4. Angels stepping down from the heavens to fight against chaos and darkness. While several angels were residing in Valoran quite some time, a doorway was opened to the world of angels and a small army of them entered Valoran. They offered their help fighting against fores of darkness, but angels have another purpose being here - control of Runeterra.
  5. Human killing a human, god killing a god, when hear of gold is pierced by claws of darkness, life disappears form this world. While this haven't happened yet, the time of the last stage of the E.N.D is drawing close.

Armies are preparing for the war, forces of darkness and light are stirring up, even celestials are feeling uneasy, because fifth stage might happen at any time. Or maybe, a hero will rise, to stop this war from happening and will save the world from destruction. Only time will tell.

Now, army of demons and nightmare beings are forming near the ruins of Shurima, while angels are heavily supported by Demacia. Some people of the north view this as a sing of return of the Watchers, while Void worshipers see this as dark destiny they envisioned. However, there is a presence, dark and vile, orchestrating all these events, trying to hasten the E.N.D. This presence isn't one of mortals, neither does it belong to immortal or a god. It belongs to the chaos itself, creator of underworld and beginning of everything which is evil. Sir Gram the Evil - malevolent being made out of death, suffering and madness, is working day and night to bring destruction to every world and every realm, and recreation of universe in his own image. There is no evil greater than him, there is no bigger threat. Now, heroes of Runeterra have to protect their home, fight against demons, nightmares and even an incarnation of evil. Third rune war is about to happen and the aftermath of it will be the eradication of life in Runetera. Will heroes of Valoran be able to stop this war from happening? Or will the evil win?

........................................

Hero of Runeterra

Withing Freljord, there is many different tribes. Some are relatively new, while others hold traditions formed before any civilization spawn into this world. Such is the tribe of primal shamans. They continued to follow their prehistorical traditions to this day, especially their own style of magic. Being first magic users on within the human race, these shamans how many secrets and many great powers. However, they live in solitude from the rest of the world and don't share their secrets of magic with anyone. Their tribe is protected by ancient totems, carved from ancient magic trees, radiating with elemental powers, capable of shaping land before them. These totems were carved by ancient ancestors of this tribe and over thousands of years they stood tall, no enemy managed to pass them in all this time.

Primal shamans don't bother with the matters of the rest of mankind, that's just how they are. Nevertheless, when things change to the very worst, somebody have to do something. One of the leaders of this tribe (Barduuk) had a vision of dark metal hands covering the sky and twisted metal smile approaching the world, swallowing it whole. After this vision, shaman rushed to the ancient ritual grounds, he attempted to communicate with spirits of his elders.

Barduuk: in the name of my father and his father before him, i, Barduuk, the son of Garduuk, grandson of Duuk, invoke my rights of a shaman to speak with my elders, spirits of the wisdom and protectors of our tradition. Hear me and answer to my questions, peer into my mind and give me answers of what i seek. Ancients: my son, follower of our teaching and tradition, we hear your voice, we seen what you have seen. World is in danger, foolishness of outsiders sent us all into spiral of chaos. Great danger is approaching and it will swallow the world. This is not an enemy you can hide from. Only fighting it head on, you have chance to defend this world. But be warned, you will face many trials, if you decide to leave this tribe and venture to fight this foe. Some trails will be harder than others, some might be impossible to complete. What will you do, my son? Barduuk: (stuck one of his hand-carved totem into the ground and stood up) whatever i need to do. Guide me, elders.

So, Barduuk left the tribe, ventured into the world, searching for allies, fighting evil wherever he found it. He is ready to put his life on the line, to defend the world. His resolve is unshakable and he will not bow down to any evil. Even if he had to fight an army of demons, evil gods or even entire universe, he will never show his back to his enemies. Barduuk hold no fear, only courage is within his heart.

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