[Gameplay Update] Shaco, the Demon Jester

ModThe Djinn·9/8/2019, 7:26:24 PM·6 votes·2,759 views

Continuing the trend of me doing time-limited champions reworks, here's Shaco, the Demon Jester.

Important: As the purple name causes some confusion, this is in no way an official Riot suggestion. I'm not a Riot employee, and this rework experiment is not affiliated with Riot in any way.

The goal of this gameplay update:

  • Ensure Shaco is still a mobile, tricky character with zone control.
  • Ensure Shaco has viable AP and AD builds.
  • Add some more nuance and counterplay to Shaco's gameplay pattern so he can afford to be given more potential damage.
  • Add utility to Jack-in-the-Box to allow for more tricky plays.
  • Make the clone more than just an auto-attack machine.
  • Ensure that, like most modern assassins, Shaco's damage profile has enough delay to allow for meaningful counterplay.

Additionally, please remember that this is a 10-15 minute experiment intentionally. As a result major changes like complete gameplay pattern shifts are off the table, as the time allowed isn't really suitable for large-scope changes and gameplay balancing.

With that in mind, let's dive in. As always, constructive criticisms are appreciated. Please let me know what you like, what you don't like, and why!

https://i.imgur.com/GtYayUJ.png

#Unpleasant Surprise [Passive] Ability Description: Enemy champions who have not seen Shaco for 1.0 second or enemy champions who are frightened by Jack-in-the-Box are marked as uneasy until they have seen him for 1.5 seconds or longer (or for 1.5 seconds until the fear wears off). When Shaco attacks an uneasy champion he makes them vulnerable, causing them to take bonus AD + AP scaling physical damage from his next three attacks. The third attack deals additional bonus damage based on your bonus AD.

Clones (see Hallucination) deal 50% reduced damage from Unpleasant Surprise.

Design Notes: Backstab has some issues with League’s facing mechanics and instant turn speed, so a replacement that plays into a tricky vision game seems appropriate. The fact that it no longer crits and has an attack limit opens up some more exciting Shaco builds, as you’re no longer as dependent on landing as many critical hits within a given timeframe and the ability becomes more useful even with an AP build. Making this multiple attacks helps to spread out the kill window.

https://i.imgur.com/GtYayUJ.png

#Decieve [Q] Active: Shaco blinks to the target location and enters stealth for 2.0 / 2.25 / 2.5 / 2.75 / 3.0 seconds, gaining 25% movement speed while stealthed. Shaco’s next attack within 0.5 seconds of leaving stealth deals bonus AD + AP scaling physical damage.

Unpleasant Surprise empowered attacks reduce the cooldown of Deceive. Attacks from clones (see Hallucination) do not reduce the cooldown of this ability.

Design Notes: A shortening of the maximum duration plus a movement speed buff makes Shaco easier to track without reducing the total distance he can cover. Back-loading the cooldown reduction into three attacks instead of one encourages Shaco to stick around and get the full benefit of his passive, and creates more ways to deny him that cooldown bonus if you can get away.

https://i.imgur.com/GtYayUJ.png

#Jack-in-the-Box [W] Active: Shacos conjures a demonic jack-in-the-box at the target location within a moderate range, which arms and stealths itself after 1.0 seconds. Enemies passing near the jack-in-the-box trigger it, frightening nearby enemies before firing for a few seconds, dealing AD + AP scaling physical damage (heavily favoring AP) and prioritizing enemy champions.

Jack-in-the-Box stores up to two charges and has a low cooldown between casts. Shaco can cast Jack-in-the-Box without breaking stealth. An enemy cannot be frightened by this ability more than once within 2 seconds.

Design Notes: As part of the goal is to give Shaco a bit more interactive gameplay in teamfights, Jack-in-the-Box has been given range and an extra charge to allow for trickier plays and more interesting zone control.

https://i.imgur.com/GtYayUJ.png

#Accursed Shiv [E] Passive: Shaco’s auto-attacks slow enemies hit by a small amount while Accursed Shiv is off cooldown.

Active: Shaco flings a shiv in a line, stopping at the first enemy champion hit and slowing and dealing AD + AP scaling physical damage to targets struck. The first target (of any kind) struck is inflicted with a virulent plague which detonates after 2 seconds, dealing AD + AP scaling (favoring AP) magic damage damage based on the target’s missing health. A target struck by two Accursed Shivs (see Hallucination) takes 50% increased damage.

Design Notes: Making this into a first-champion-hit skillshot with an added reward for the very first target hit adds a meaningful boost to Shaco’s skill expression, and the delay serves to extend his burst window while also providing him with an ability that remains an excellent finisher against fleeing targets. The missing health damage means that Shaco has to manage to land damage on the target to get the full benefit from this ability.

https://i.imgur.com/GtYayUJ.png

#Hallucination [R] First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds. The clone mimics Shaco's Deceive and Accursed Shiv casts, aiming at the same location.

Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.

Upon death the clone explodes, dealing AD + AP scaling physical damage to nearby enemies after a short delay.

Design Notes: The old exploding Shaco clone seems to be a favorite of Shaco players, so returning that with a delay for fairness seems a reasonable compromise to avoid some of the frustration with suddenly getting nuked by old Shaco clone. Adding in some interactions with Q and E allows for more trickery with the clone, which is now harder to tell from Shaco.

https://i.imgur.com/GtYayUJ.png

11 Comments

NightWhite699/9/2019, 10:32:18 AM3 votes

I think concepts are just totally ignored from Riot, nice idea but lost idea.

Posui Gart9/8/2019, 7:58:49 PM2 votes

Making all his scalings hybrid is bad. This will make both his builds played in the same way, so people will just pick the build that brings more damage. You can make AD stat be better for some situations, and AP for others For example, I would make his 1st AA after Q and 1st passive AA deal +AP magical damage, 3rd passive AA deal +AD physical damage, W scaling with AP, E hit scaling with AP, E finish scaling with both, and R being like it is now: AA scale off AD, explosion-AP. So AP build is more "assassin"-styled, with combos like R-Q when it's almost over-2x 1st AA after Q(that also has its passive bonus)-2xE-clone explodes-2xE finish While AD build is more "rightclick"-styled, you need that sweet passive 3rd AAs from both you and your clone as much and as fast as you can, so you are going to build some attackspeed. Q is used more like a tool to reposition you and your clone while making enemies uneasy once more, while E is used more like a slow(but it also finishes with AD scaling)

Also I think having nearsight on his W is overkill. You probably wanted to bring some synergy with his passive, but combining fear with nearsight is just too much. Would be enough to just instantly make feared enemies uneasy. This will synergise well with both his builds

7 seconds between 2 fears is just too much. This means that once feared, you are a de-boxing machine for 7 seconds. Maybe changing it into "an enemy can't proc other Jack's for 7 seconds after being feared by one" would be better. WIth this, Shaco's minute-long preparations are not ruined in 7 seconds, while feared enemy can use this time to chase Shaco(if he is sure he can finish him) or don't chase

DalekZec9/8/2019, 9:49:01 PM1 votes

A hybrid AD + AP Shaco is not a good idea. In that case, Shaco can go both AP and AD builds or can choose 1 build path while also changing to the next in case he's being counter built.

Like i can imagine this: Oh I'm going AD Shaco! Everything hurts like a truck from passive QWER! Oh...you're building armor? It's ok! I'll go full AP then, and still hurt like a truck!

I'd say the passive should be AD as well as his Q, his W to be just AP, and his R to be hybrid AD when the clone auto attacks, and AP when the clone goes boom. Although the new passive mechanic of being unseen or uneasy looks dope. But what i would suggest is rather than taking bonus damage from next 3 attacks, I'd say an empowered auto is better. Like, rather than using an ability to get an empowered auto, you'll have to be unseen or make an enemy champ uneasy that will grant you the empowered auto (although that's probably not a good idea because....item 3078 item 3100 .....well i tried).

2G TRUCBIZZARD9/10/2019, 8:34:27 PM1 votes

Well, I'm gonna jump in :)

First, when I clicked on your discussion, I was almost sure you had destroyed Shaco, since he has one of the most unique playstyles in the game (with Singed and few others). Then I read. Then I realized I was truly stupid judging without knowing. What you did is actually amazing !

Let's look at the spells:

Passive: Empower your next 3 auto against all ennemy champions that did not see you for a second. This passive looks a bit like Kha'Zix's, but it also different because the champion gameplay is not the same at all. Only small problem: if you go for an AP build, you won't build attack speed, therefore you won't be able to hit the ennemy 3 times without being CC (in team fights I mean). So you basically have no passive when you play AP, since your first auto only has a small AP ratio (so not a lot of damages from there). Shaco's actual passive makes his auto attacks deal more damages when you hit ennemies in the back (with a short CD). Therefore, even if you benefit from this passive way better when you go AD, I truly believe this also has an impact when you play AP, for example against jungle camps. But for the AD build, I really like the idea of getting 3 auto on a champion and deleting him (because AD Shaco would probably use R - Q - auto for passive - E to execute).That fast combo really makes me feel happy, just imagining a poor ADC getting deleted :D

Q spell: About the same, I am just not a big fan of the short duration of the spell. I get that the move speed bonus helps you in positioning, but I don't really understand why you would change this ability. A nice thing to know would be the spell's CD, to know if you could use Q, 3 auto your squishy target, one-shot and use Q again (which CD was lowered by your passive's auto) to run away while invisible. I quite enjoy the actual Shaco's Q, because you can totally brain peole using it, and I am not sure reducing invisibility duration and giving him a movespeed buff would be the best thing to do.

W spell: no big surprise, I already loved the spell on Shaco, and you add more boxes ! Small thing, you say you can cast it when stealthed, but I believe you won't be able to, since you need all your stealth duration to position yourself, since you only have 3 seconds when your Q is maxed. So you basically can't put 2 boxes while invisible and position yourself to one-shot ADC. When I read you had two charges, I thought you could use your W to "secure" the team fight you were in to be able to one shot the carry and to get away while your boxes would be frightening the ennemy team, just giving you the opportunity to disappear as the scary clown that you are. But the thing is, 3-second-stealth does not allow you to put your boxes where you want and position yourself so as to get away quickly. So I believe adding at least a sec on Q would be nice <3

E spell: A skill shot on shaco ? Why not ? :) But I don't really get how the spell works: you say your shiv only stop when it hits ennemy champion, but you also say "the first target (of any kind) struck ..." meaning you can hit only ennemy champions but you can also hit other ennemies ... ? Wait, isn't it contradictory ? What I understood was that you shiv would fly until it reaches an ennemy champion, but the first ennemy it passes throught will undergo a violent plague, is that it ? Therefore you can't easily assassinate people if there are minions between you two, since the plague deals (apparently) most of the spell's damages ? So you need to position yourself perfectly, and we get back to our first problem: you can't do everything you need to do as a Shaco with only 3 seconds invisible :D no criticism here, I'm only poitnign out what I think could make your rework the best Shaco ever created <3

R spell: Ooooh a clone that actually DOES something ? not like Wukong's or LB's ? an actual clone that could be played, and taht would not just be used as a wonderful auto attack machine, as you perfectly said ? I LOVE IT !! So basically, you have a second Shaco that uses its spells exactly like you use them. You can control it and whenever it dies it deals damages. Well, nothing to be said here, i am in love. With that kind of clone, your truly become a mastermind, you are a braining machine and that is exactly what Shaco should be. Very well done !

Overall an excellent rework, you managed to keep Shaco's identity and playstyle. The fact he is very flexible, both in his builds and in his kit (that would allow a good Shaco to do whatever he pleases and get out from the trickiest situations) is, according to me, an essential part of the champion, and I truly believe this rework is actually better than some reworks Riot has actually made. BRAVO !