Urgot Rework Concept

Drowzen·3/9/2015, 3:49:24 AM·1 votes·494 views

First off, he is mele now instead of range. Passive: Enemy targets damaged by urgot have their damage done to urgot reduced by 15% Q- Fires a spear and chain in a line. If it strikes a target the target becomes tethered to urgot by X range. Dashes and knock backs can break the chain. Speared targets have their movement speed reduced by 30%/35%/40%/45%/50% W - shield stays the same but scales of health now E - throw a canister of acid that reduces targets armor by % scaling off his armor. If Q hits a target afflicted by E it stuns the target for 2 seconds but no longer slows or tethers R- remains the same I have heard a couple complaints from some people about the nerf to his passive, my main thought behind it is that if it remained the same new urgot would provide too much utility on top of his new added tank potential

Some feedback I've received has also been to potentially make him a ranged champion with minuscule range of 400. but personally i still believe that mele would suit his kit better

1 Comments

Squeekems3/9/2015, 4:26:45 AM1 votes

I like my bursty ADCs. Please leave them alone. :P