[Champion Concept] Mistryl, the Mirage of the Canals
#Mistryl ##The Mirage of the Canals
Visual Representation
http://pre10.deviantart.net/fd4b/th/pre/f/2015/058/2/5/big_game_hunting__the_perils_of_plein_air_by_direimpulse-d8j5fl7.jpg Source: Big Game Hunting: The Perils of Plein Air by DireImpulse
Summary
Attack ■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability ■■■■■■■■□□ - [8] Difficulty■■■■■■■□□□ - [7]
#Primary Role Mage
#Secondary Role Assassin
##Gender Female
##Race Human
##Resource Mana
#Short Lore
Once a member of a distinguished Demacian family, Mistryl found no solace with the overly traditional stance of their ideals. Fearing the suppression of her brilliance and the destruction of her prized intellect by their inferior traditionalism, she fled to Zaun to pursue her life and her passion at her own pace. Now, she works amongst the shadows, hoping to bring her understanding to true reality
#Base Statistics
Health: 514.4 (+80) HP/5: 6.508 (+0.6) Mana: 400 (+60) MP/5: 8 (+0.8) AD: 54 AS: 0.639 (+2%) Armor: 22 (+3.5) MR: 30 (+0.5) MS: 335 Range: 525
https://www.hiveworkshop.com/data/ratory-images/60/60898-1a64c8a45c7b60982fc7b575c4ea9daf.jpg
#Passive ##Conservation of Energy
Mistryl’s movement generates Static, gaining 1 Static per 40 units howsoever moved. Upon gaining 100 Static, her next basic attack will strike 1 + (1/2/3) additional targets, dealing 100% damage (20% damage to champions) and dealing 10% of their missing health.
Non-champion targets are also stunned for 1 second.
Additionally, Mistryl gains Recursive Power for every charge of her abilities on cooldown, which grants 3% (+ 0.08% per level) movement speed. This persists for 2 seconds after she regains a charge and is capped at 10 stacks.
Mistryl will generate 25% bonus Static for each stack of Recursive Power.
https://www.hiveworkshop.com/data/ratory-images/62/62924-9a28680f5b57f434425f475ef6fab1a4.jpg
#Q ##Conductive Shot
Mistryl fires an electrified wire-hook in a direction, which deals 20/30/40/50/60 (+0.1 bonus AD) physical damage and embeds itself in the ground at it’s maximum range. If it comes into contact with an enemy champion, it will embed itself inside them instead.
After 0.5 seconds, the wire pulses with energy, dealing 30/45/60/75/90 (+ 0.9 bonus AD) physical damage to all enemies caught alongside it.
Width: 80 Range: 800 Charges: 3 Charge CD: 8/7.5/7/6.5/6 Mana: 40/45/50/55/60
Notes:
- This ability does not have a cast time.
https://www.hiveworkshop.com/data/ratory-images/70/70407-b807f98f4f3809990b428cc82b5f0249.jpg
#W ##Kinetic Balance
Passive: Mistryl’s cooldowns on her basic abilities are reduced by 0.75 seconds every time she casts an ability.
Active: Mistryl unleashes a concentrated sphere of energy at target location which remains for up to 4 seconds. During this time, Mistryl’s ability casts empower the sphere, increasing its final radius by 25 and damage by 25%. Once the duration has elapsed or the sphere has absorbed 4 of Mistryl’s ability casts, it explodes, dealing physical damage to all enemies around it.
Minimum damage: 40/70/100/130/160 (+0.6 bonus AD) Maximum damage: 80/140/200/260/320 (+1.2 bonus AD)
Initial Radius: 250 Maximum Radius: 350 Leash Range: 1000 Charges: 3 Cooldown: 14/13/12/11/10 Mana: 50
https://www.hiveworkshop.com/data/ratory-images/72/72070-62f714ac6fecf7be637b950440c6791b.jpg
#E ##Static Displacement
Mistryl dashes 350 units in target direction, sending a Static Image 350 units in the opposite direction from her starting location for 4 seconds. Static Images slow enemies within them for 20/25/30/35/40% while active, and detonate for 80/115/150/185/220 (+ 0.5 bonus AD) (+ 0.5 AP) magic damage.
If a Conductive Shot electrifies the Static Image, it detonates instantly and slows enemies within it by 80% for 1 second.
Radius: 250 Charges: 3 Charge CD: 18/17/16/15/14 Mana: 60
Notes:
- Mistryl’s other abilities can be cast while dashing.
https://www.hiveworkshop.com/data/ratory-images/106/106533-d76fc734a616c08e6aa46224db811a71.jpg
#R ##Photonic Overcharge
Mistryl fires an overcharged bolt into the air, which comes down in target area after 1 second, dealing 200/325/450 (+0.8 bonus AD) (+0.8 AP) physical damage, silencing all enemies and disabling all enemy structures hit for 1/1.25/1.5 seconds, and creating an overcharged zone for 6/8/10 seconds.
While within the overcharged zone, the AoE of her other spells is increased by 25%.
Range: 2000 Radius: 600 Cooldown: 130/115/100 Mana: 100
End note
All icons belong to Hive Workshop.
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#Extended Lore
The wind rushed through the depths of the mechanical canyon, rattling the many loose metal signs that lined it, each clanking in the wind. Upon one of the many walkways which crossed it, a young woman leaned against the rusty iron railing, the only thing which kept her from falling into the darkest depths of Zaun, a moment of stillness, all while surrounded by beings who always had something to do, or somewhere to go. The depths of the Zaunite undercity had never been still, but this was a quieter place than most. Just how Mistryl liked it.
She turned to her watch, a shiny, elegant piece, greatly contrasting the filth and pollution which pervaded the undercity. She knew it was the work of the chem-barons, those who sought advancement above all other concern, and the danger that they posed, not only to her, but to everyone who lived down here. Almost everyone had a purpose in these depths, all under a shroud of secrecy, whether to study forbidden arts, to commit to vast criminal empires, or simply to hide. Mistryl found herself in the lattermost of those, although she would always dabble every now and then in some hextech artistry. Parts were easy to come by, whether manufactured from illicit workshops, castoff from the many foundries and production lines either in the depths, or simply stolen from the surface of Piltover. Indulging her imagination was something she could do here, at her own pace, as she willed it. Nothing like how she had lived her previous life, one highly regulated, though elegant. A gilded cage. But no cage could hold a bird who would do everything in her power to fly.
Mistryl glanced once more at her watch, the last remnant of her old life, and only reminder of her noble Demacian heritage. She didn’t care much for it now, but what it read. He was late, again. Of course, Caster has never been someone who was ever on time, always late, be it minutes or days, but he was always reliable, never failing to get her what she needed – or wanted. A shame, really. He was interesting to her in that enigmatic way, for Mistryl did not know why she had good feelings for him, nor had she bothered to find out. Giving in to her emotional depths – or using them against others, reminded her far too much of the Demacian Court which she despised, where nobles plotted against each other to gain the favour of the King and the young Prince. It was a memory she held dear, for she had never been one of the players – hard really, when she never wanted to play the game, instead being used as one of the pieces, to be married off to one she had never known, or loved and wouldn’t care to love. It was too complicated in a terrible way, for its own sake, and Mistryl had sought purpose in her life, to prove something. If it meant having to do so from the Zaunite undercity – so be it.
A noxious wind wafted past, the thick chemical smell causing her to cover her nose with her sleeve. She turned to look upon a bridge, where she could see a familiar thin form with a short scarf trailing behind. Caster. Always distinguishable, but what interested her more were the two large forms trailing behind him. She laughed to herself at the sentiment. Had he managed to hire guards? And if so, for what? They were both immeasurably small cogs within the Zaunite machine. Then again, if Caster had found a greater calling, then she would not begrudge him that. She watched him approach from a distance, although she soon turned round to watch the business going on around her, the hum and buzz amongst the streets which never lay still nor silent. It was beautiful, in its own little chaotic way. Mistryl turned, hearing the footsteps of Caster approach. They were soft, as usual, although those following him had heavy footsteps, almost as if they were wearing boots.
She turned to him, smiling, her own scarf trailing softly in the breeze. “New friends of yours?”
Caster coughed softly, choosing his words carefully. “Actually…they were looking for you.”
As he spoke, the men threw off their cloaks, revealing the blue and white armor beneath. Demacian guards, the insignia that of her own previously noble house. Their hands were on the hilts of their swords, as they unleashed them, pointing them at her.
Performing a quick backflip over their heads, Mistryl quickly shot two of her wires into their backs, soliciting two quick grunts of pain. Turning up the voltage they bent over, allowing Mistryl to quickly kick them both over the railing, hearing their screams as they tumbled into the abyss. They did not last long though, for it was soon interrupted by a quick splat upon the ground. She held her own sword to the throat of Caster, who had taken cover with his hands over his head in the chaos. “You…you of all people…why?”, her voice full of sadness and disappointment. “I…trusted you…as a friend..”. She trailed off. “Perhaps something more…”
Caster raised his heads above his head, slowly standing up. “I..” He coughed softly. “They…promised no harm would come to you. They promised…” He coughed once more. “A reward…” He had barely finished when a sword point erupted from his chest, deep red splotches spreading across his skin, before his eyes rolled up into the back of his head and he crumpled to the floor, a pool of his own blood spreading below him.
Mistryl pulled back her sword, realigning herself into a defensive stance as she tried to adjust to the shock. “No…no….”
“Rewarded as a traitor deserves. Or as one who would abet the traitor. But there bears no difference”, boomed a deep voice. A larger man in more elaborate armor, whom Mistryl immediately identified.
“Captain Arbeiter. Never thought you would be a murderer too. Or a further one, at the very least, after the ‘death’ of my mother. Do you start killing young people too?”
He coughed, spitting upon the dirty catwalk in one breath. “I remove those who would threaten the integrity of the House I would serve. At any cost. I am a loyal servant, and orders are orders. I am only the one who would follow them. Your mother would know – her disability made her a weakness.”
“A mindless automaton then”, Mistryl smirked. “More mindless than some around here, I dare say.”
“It doesn’t matter what filth like you think. You have forsaken the greatest gift of civilization that we would grant, a high treason. The penalty for treason is death. Me and my men have seen to that you will die.”
Mistryl laughed softly, though it pained her as she saw her friend bleed out upon the floor. “Always in motion is the future – in it you should not be so sure.” She watched them surround her, several above, several behind, and several still behind the good Captain.
“ I won’t permit the death of those lightly, Captain. If it’s the people I know. Who I trust, to protect and to have protected”, she said, withdrawing her bowcaster as she spoke. Releasing it, she launched a small sphere of energy which caused the Captain to duck, although the men behind him weren’t so lucky, having holes burnt directly into their torsos as they too crumpled to the ground.
The captain was furied with rage, his face red. He turned to what men he had left, shouting erratically. “You idiots. Fire on her, now. Kill her, if you must.”
Mistryl ducked and weaved the many bow shots which passed by her, a skill learned early in these streets. Dashing to and fro, dodging and contouring, while firing back with her own projector, she landed upon the roof, although she was quickly surrounded by the soldiers.
“Enough. Surrender, and maybe you shall be suffered to live.”
For you…Caster, she thought. “I wouldn’t wish to impose”, she said, quickly tapping away at her wristpad, causing the field to implode, drawing the men together, until they were all composed of one heavy cube. The captain was more fortunate, though he was winded, and an arrow pierced through his chest.
“You will forgive me one thing, Captain. You do not understand the rule here. There is no order…no honour as there is in the flawed home you serve. I am someone new now. You must also realise something else. That you are valuable – every part of you. While I do not find you useful…others surely will appreciate a healthy specimen like you.”
Mistryl brought two fingers to her lips, and whistled a short, harsh whistle. Soon, several scavenger children appeared, and in their hands, the knives. As she walked past, she tuned out the sounds of the screams and the prying. She was free now. And so she would be.
#CCOS Bonus
[Outreach]
#Updates
V1.0 - 14/6
Posted
#Closing Thoughts
and disable a turret forever.
for a passive and a mostly AD based kit. Another thing is that I don't really get the title in her kit, "mirage of the canals" that sounds like she should have a lot more trickery and things that are confusing to the enemy, the only thing I see in the kit for that is her E.