[Champion Concept] Mistryl, the Mirage of the Canals

Skylarke·6/14/2017, 2:09:10 AM·20 votes·1,757 views

#Mistryl ##The Mirage of the Canals

Visual Representation

http://pre10.deviantart.net/fd4b/th/pre/f/2015/058/2/5/big_game_hunting__the_perils_of_plein_air_by_direimpulse-d8j5fl7.jpg Source: Big Game Hunting: The Perils of Plein Air by DireImpulse

Summary

Attack ■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability ■■■■■■■■□□ - [8] Difficulty■■■■■■■□□□ - [7]

#Primary Role Mage

#Secondary Role Assassin

##Gender Female

##Race Human

##Resource Mana


#Short Lore

Once a member of a distinguished Demacian family, Mistryl found no solace with the overly traditional stance of their ideals. Fearing the suppression of her brilliance and the destruction of her prized intellect by their inferior traditionalism, she fled to Zaun to pursue her life and her passion at her own pace. Now, she works amongst the shadows, hoping to bring her understanding to true reality



#Base Statistics

Health: 514.4 (+80) HP/5: 6.508 (+0.6) Mana: 400 (+60) MP/5: 8 (+0.8) AD: 54 AS: 0.639 (+2%) Armor: 22 (+3.5) MR: 30 (+0.5) MS: 335 Range: 525


https://www.hiveworkshop.com/data/ratory-images/60/60898-1a64c8a45c7b60982fc7b575c4ea9daf.jpg

#Passive ##Conservation of Energy

Mistryl’s movement generates Static, gaining 1 Static per 40 units howsoever moved. Upon gaining 100 Static, her next basic attack will strike 1 + (1/2/3) additional targets, dealing 100% damage (20% damage to champions) and dealing 10% of their missing health.

Non-champion targets are also stunned for 1 second.

Additionally, Mistryl gains Recursive Power for every charge of her abilities on cooldown, which grants 3% (+ 0.08% per level) movement speed. This persists for 2 seconds after she regains a charge and is capped at 10 stacks.

Mistryl will generate 25% bonus Static for each stack of Recursive Power.



https://www.hiveworkshop.com/data/ratory-images/62/62924-9a28680f5b57f434425f475ef6fab1a4.jpg

#Q ##Conductive Shot

Mistryl fires an electrified wire-hook in a direction, which deals 20/30/40/50/60 (+0.1 bonus AD) physical damage and embeds itself in the ground at it’s maximum range. If it comes into contact with an enemy champion, it will embed itself inside them instead.

After 0.5 seconds, the wire pulses with energy, dealing 30/45/60/75/90 (+ 0.9 bonus AD) physical damage to all enemies caught alongside it.

Width: 80 Range: 800 Charges: 3 Charge CD: 8/7.5/7/6.5/6 Mana: 40/45/50/55/60

Notes:

  • This ability does not have a cast time.


https://www.hiveworkshop.com/data/ratory-images/70/70407-b807f98f4f3809990b428cc82b5f0249.jpg

#W ##Kinetic Balance

Passive: Mistryl’s cooldowns on her basic abilities are reduced by 0.75 seconds every time she casts an ability.

Active: Mistryl unleashes a concentrated sphere of energy at target location which remains for up to 4 seconds. During this time, Mistryl’s ability casts empower the sphere, increasing its final radius by 25 and damage by 25%. Once the duration has elapsed or the sphere has absorbed 4 of Mistryl’s ability casts, it explodes, dealing physical damage to all enemies around it.

Minimum damage: 40/70/100/130/160 (+0.6 bonus AD) Maximum damage: 80/140/200/260/320 (+1.2 bonus AD)

Initial Radius: 250 Maximum Radius: 350 Leash Range: 1000 Charges: 3 Cooldown: 14/13/12/11/10 Mana: 50



https://www.hiveworkshop.com/data/ratory-images/72/72070-62f714ac6fecf7be637b950440c6791b.jpg

#E ##Static Displacement

Mistryl dashes 350 units in target direction, sending a Static Image 350 units in the opposite direction from her starting location for 4 seconds. Static Images slow enemies within them for 20/25/30/35/40% while active, and detonate for 80/115/150/185/220 (+ 0.5 bonus AD) (+ 0.5 AP) magic damage.

If a Conductive Shot electrifies the Static Image, it detonates instantly and slows enemies within it by 80% for 1 second.

Radius: 250 Charges: 3 Charge CD: 18/17/16/15/14 Mana: 60

Notes:

  • Mistryl’s other abilities can be cast while dashing.


https://www.hiveworkshop.com/data/ratory-images/106/106533-d76fc734a616c08e6aa46224db811a71.jpg

#R ##Photonic Overcharge

Mistryl fires an overcharged bolt into the air, which comes down in target area after 1 second, dealing 200/325/450 (+0.8 bonus AD) (+0.8 AP) physical damage, silencing all enemies and disabling all enemy structures hit for 1/1.25/1.5 seconds, and creating an overcharged zone for 6/8/10 seconds.

While within the overcharged zone, the AoE of her other spells is increased by 25%.

Range: 2000 Radius: 600 Cooldown: 130/115/100 Mana: 100

End note

All icons belong to Hive Workshop.


-- -- -- -- -- -- -- –

#Extended Lore

The wind rushed through the depths of the mechanical canyon, rattling the many loose metal signs that lined it, each clanking in the wind. Upon one of the many walkways which crossed it, a young woman leaned against the rusty iron railing, the only thing which kept her from falling into the darkest depths of Zaun, a moment of stillness, all while surrounded by beings who always had something to do, or somewhere to go. The depths of the Zaunite undercity had never been still, but this was a quieter place than most. Just how Mistryl liked it.

She turned to her watch, a shiny, elegant piece, greatly contrasting the filth and pollution which pervaded the undercity. She knew it was the work of the chem-barons, those who sought advancement above all other concern, and the danger that they posed, not only to her, but to everyone who lived down here. Almost everyone had a purpose in these depths, all under a shroud of secrecy, whether to study forbidden arts, to commit to vast criminal empires, or simply to hide. Mistryl found herself in the lattermost of those, although she would always dabble every now and then in some hextech artistry. Parts were easy to come by, whether manufactured from illicit workshops, castoff from the many foundries and production lines either in the depths, or simply stolen from the surface of Piltover. Indulging her imagination was something she could do here, at her own pace, as she willed it. Nothing like how she had lived her previous life, one highly regulated, though elegant. A gilded cage. But no cage could hold a bird who would do everything in her power to fly.

Mistryl glanced once more at her watch, the last remnant of her old life, and only reminder of her noble Demacian heritage. She didn’t care much for it now, but what it read. He was late, again. Of course, Caster has never been someone who was ever on time, always late, be it minutes or days, but he was always reliable, never failing to get her what she needed – or wanted. A shame, really. He was interesting to her in that enigmatic way, for Mistryl did not know why she had good feelings for him, nor had she bothered to find out. Giving in to her emotional depths – or using them against others, reminded her far too much of the Demacian Court which she despised, where nobles plotted against each other to gain the favour of the King and the young Prince. It was a memory she held dear, for she had never been one of the players – hard really, when she never wanted to play the game, instead being used as one of the pieces, to be married off to one she had never known, or loved and wouldn’t care to love. It was too complicated in a terrible way, for its own sake, and Mistryl had sought purpose in her life, to prove something. If it meant having to do so from the Zaunite undercity – so be it.

A noxious wind wafted past, the thick chemical smell causing her to cover her nose with her sleeve. She turned to look upon a bridge, where she could see a familiar thin form with a short scarf trailing behind. Caster. Always distinguishable, but what interested her more were the two large forms trailing behind him. She laughed to herself at the sentiment. Had he managed to hire guards? And if so, for what? They were both immeasurably small cogs within the Zaunite machine. Then again, if Caster had found a greater calling, then she would not begrudge him that. She watched him approach from a distance, although she soon turned round to watch the business going on around her, the hum and buzz amongst the streets which never lay still nor silent. It was beautiful, in its own little chaotic way. Mistryl turned, hearing the footsteps of Caster approach. They were soft, as usual, although those following him had heavy footsteps, almost as if they were wearing boots.

She turned to him, smiling, her own scarf trailing softly in the breeze. “New friends of yours?”

Caster coughed softly, choosing his words carefully. “Actually…they were looking for you.”

As he spoke, the men threw off their cloaks, revealing the blue and white armor beneath. Demacian guards, the insignia that of her own previously noble house. Their hands were on the hilts of their swords, as they unleashed them, pointing them at her.

Performing a quick backflip over their heads, Mistryl quickly shot two of her wires into their backs, soliciting two quick grunts of pain. Turning up the voltage they bent over, allowing Mistryl to quickly kick them both over the railing, hearing their screams as they tumbled into the abyss. They did not last long though, for it was soon interrupted by a quick splat upon the ground. She held her own sword to the throat of Caster, who had taken cover with his hands over his head in the chaos. “You…you of all people…why?”, her voice full of sadness and disappointment. “I…trusted you…as a friend..”. She trailed off. “Perhaps something more…”

Caster raised his heads above his head, slowly standing up. “I..” He coughed softly. “They…promised no harm would come to you. They promised…” He coughed once more. “A reward…” He had barely finished when a sword point erupted from his chest, deep red splotches spreading across his skin, before his eyes rolled up into the back of his head and he crumpled to the floor, a pool of his own blood spreading below him.

Mistryl pulled back her sword, realigning herself into a defensive stance as she tried to adjust to the shock. “No…no….”

“Rewarded as a traitor deserves. Or as one who would abet the traitor. But there bears no difference”, boomed a deep voice. A larger man in more elaborate armor, whom Mistryl immediately identified.

“Captain Arbeiter. Never thought you would be a murderer too. Or a further one, at the very least, after the ‘death’ of my mother. Do you start killing young people too?”

He coughed, spitting upon the dirty catwalk in one breath. “I remove those who would threaten the integrity of the House I would serve. At any cost. I am a loyal servant, and orders are orders. I am only the one who would follow them. Your mother would know – her disability made her a weakness.”

“A mindless automaton then”, Mistryl smirked. “More mindless than some around here, I dare say.”

“It doesn’t matter what filth like you think. You have forsaken the greatest gift of civilization that we would grant, a high treason. The penalty for treason is death. Me and my men have seen to that you will die.”

Mistryl laughed softly, though it pained her as she saw her friend bleed out upon the floor. “Always in motion is the future – in it you should not be so sure.” She watched them surround her, several above, several behind, and several still behind the good Captain.

“ I won’t permit the death of those lightly, Captain. If it’s the people I know. Who I trust, to protect and to have protected”, she said, withdrawing her bowcaster as she spoke. Releasing it, she launched a small sphere of energy which caused the Captain to duck, although the men behind him weren’t so lucky, having holes burnt directly into their torsos as they too crumpled to the ground.

The captain was furied with rage, his face red. He turned to what men he had left, shouting erratically. “You idiots. Fire on her, now. Kill her, if you must.”

Mistryl ducked and weaved the many bow shots which passed by her, a skill learned early in these streets. Dashing to and fro, dodging and contouring, while firing back with her own projector, she landed upon the roof, although she was quickly surrounded by the soldiers.

“Enough. Surrender, and maybe you shall be suffered to live.”

For you…Caster, she thought. “I wouldn’t wish to impose”, she said, quickly tapping away at her wristpad, causing the field to implode, drawing the men together, until they were all composed of one heavy cube. The captain was more fortunate, though he was winded, and an arrow pierced through his chest.

“You will forgive me one thing, Captain. You do not understand the rule here. There is no order…no honour as there is in the flawed home you serve. I am someone new now. You must also realise something else. That you are valuable – every part of you. While I do not find you useful…others surely will appreciate a healthy specimen like you.”

Mistryl brought two fingers to her lips, and whistled a short, harsh whistle. Soon, several scavenger children appeared, and in their hands, the knives. As she walked past, she tuned out the sounds of the screams and the prying. She was free now. And so she would be.

#CCOS Bonus

[Outreach]



#Updates

V1.0 - 14/6

Posted



#Closing Thoughts

18 Comments

Terozu6/14/2017, 4:36:00 AM2 votes

Okay so I like the kit, here's my reaction; Passive; At first thought the charges were slow then noticed the second passive which increases it, like it. Q; I like the idea, but how about this instead; She throws it out, not damaging anything, if it hits an enemy champion or reaches max range, it creates a tether, the tether deals tick dmg to all enemies between her and her tether, and maybe slows them? I feel like it would work better with the whole "Static" image, and the other cc in her kit could ensure a higher skill floor. W; A cool idea, I feel though, that this should be her main source of damage. Because of the charge system you were going for, it'd be way to easy to spam abilities, so instead putting her biggest reward into NOT spamming abilities so much, would be a good way to balance her out. E: Cool idea, maybe too high damage though, and when you say static image, do you mean like a Leblanc/Shaco clone? R; I like this as well, it has good scaling, but comparably lower base damage then other characters, which is good. However, if it's gonna disable structures, it shouldn't also silence, that's basically impossible to counter play against. So overall I like this kit, but feel it could use some modifications, but that's just imo. Good job, keep it up :b

Terozu6/14/2017, 4:16:42 AM1 votes

Holy shit... A champion concept with sourced artwork on the boards... I am amazed... I'm actually going to read this kit now.... Just wow.

Void Kaiju6/14/2017, 4:15:01 AM1 votes

She has a super interesting kit! I like all the room for skill expression and how she can combo her spells. Her kit does strike me as one that would work much better as an ap scaling mage than an ad scaling assassin though.

Right now it seems that Conductive Shot may be a bit too strong though, it's a lot of damage for a 3 charge ability with no cast time. People would probably just try to hook all three stacks onto the enemy laner at once for a huge burst of damage rather than bother with using it for combos. Plus the cooldown reduction passive on her W would mean that she is almost ready to lane a 4th one by the time all three have been fired. Plus it would have absolutely insane waveclear. I think if you want them to be spammable they need some cuts to both damage and scaling. Otherwise remove the stacking entirely, keep it on a short-ish cooldown and maybe add a short cast time as well.

Her W and E are both super interesting spells, especially her E, I really like the potential to kite/outplay with the mirror image. On her W, 4 seconds is a very long time and there is nobody who would be standing in it when it detonates. I would reduce it to 2 seconds and have it become empowered by one or two spells.

Ult is a really cool concept, but I think you should cut the damage on it in order to play up the aoe silence/object disable. Having a big aoe nuke that also silences all targets is way too strong. With the silence alone and a small DoT it would still be super powerful.

Overall an excellent concept that I think would be a joy to play, but there is definitely a lot of fat to be trimmed from her kit to make it a bit more balanced to play against.

TheMoralSupport6/14/2017, 10:06:20 PM1 votes

My biggest concern is her thematic. First of all, you're ability to come up with creative abilities are truly amazing, I'm in love with her W! However, i feel like the spot of a lightning based mage/assassin is taken by Kennen. With Riots champion creation philosophy in mind, I feel like the two would have too many similar traits (which is really sad because I'd much rather have Mistryl than the lil voltage rat). Today, Riot really thrives to create unique and memorable champions, which you've succeeded to do regarding the rest of the concept.

Anyways, I started thinking of something to replace the electricity element right away. It's hard to come up with something creative and unique that also fits in with the way her abilities work and how they're losly based of the physics behind lightning/static energy. At first I thought of something along the lines of Symmetra from Overwatch, who create these "photon projections" which kind of suits I guess. But then I realized that Ekko's abilities already has this aesthetic. Then I thought of her as some sort of technician who uses cables and wires to attack her foes. I imagine her Q being some sort of electric cord that she latches around her target that releases electric pulses. This way we can keep the entire lightning/energy theme but still make it somewhat iconic. Maybe her auto attacks could be her whipping her enemies with electric cables that spark on contact. I think it would suit her Lore as well since she got tired to the traditional and conservative ways of Demacia and chose to use more technical tools in her disposal. Furthermore, to enhance this idea of her using static energy etc, I feel like her W could resemble some sort of "short circuit" where it just implodes on itself with a pulse-like shock. Idk, I feel like we have to distance Mistryl from Kennen regarding the thematic of their abilities.

Regarding her appearance, I'd think having her ethnicity be somewhat asian would be cool, to create a more diverse roster. Maybe she could have some electric wires and cords wrapped around her and some tom-boyish outfit. Almost like League's equivalent of Tracer (OW).

Oh last thing, regarding her Lore, remember that Demacia shuns magic users and fear magic in general. This, together with the theme of her being sick of the traditional ways of the city, really weaves into her character well. This relentless girl who fled her hometown to finally feel freedom. It would need some "oumph" to make it more unique and special but it's a good basis to work from. She needs to be her own character, with traits totally unique to her that makes her stand out from the crowd. Gj mate, I think this has great potential!!

Eternal Torment6/17/2017, 12:46:46 PM1 votes

i really love this concent, but as one comment suggested already, the biggest concern is that her thematic of using electricity could heavily conflict with kennen's design. if i had to give my 2 cents: an idea for a slight particle adjustment to make her thematic more unique would be electricity THAT HAS NO BRAKE or in other words, pure protons moving. (seriously, the effects can be cool asf). the difference in animations would be instead of lightning youd have "laser"-ish blue/purple beams with heavy transparency. thought that might be hard to code into the game due to transparency, the blue and purple with a white contrast could Keep the lightning-ish effect without actually being lightning.

Villainous7/31/2017, 1:54:02 PM1 votes

Considering how much feedback you've provided for Atticus, I decided to do a full dive on Mistryl's kit.

But firstly, my two cents on the lore/theme. I honestly don't find Mistryl to overlap that much with Kennen. Yeah, they're both electricity based (compared with the platoon of ice based champions), but Mistryl feels more like it's in regards to electricity as it powers machinery, rather than lightning.

Anywho, onto the meat of this.

First Thoughts Already voiced my pet peeves about physical lightning damage. In any case, Mistryl feels kinda odd to me. Hopefully, I'll figure things out by the time I reach the end.

Individual Abilities

Passive - Conservation of Energy

Tooltip Doctor: "Mistryl’s movement generates Static, gaining 1 Static per 40 units travelled. Upon gaining 100 Static, her next basic attack will strike 2/3/4 additional targets for 20% AD (increased to 100% AD against non champions) (+10% of the target's missing health) physical damage, capped at X against monsters, and stuns non-champion targets for 1 second."

Putting aside the lack of a stated cap against monsters, I feel like Mistryl's passive is maybe a little excessive. The lightning is waveclear, a turret disable (I assuming this, from what I heard in the discord), a jungling tool and a repeatable execute. The second passive gives up to ~45% bonus movement speed, though I assume it'll usually be closer to ~25%, which is probably too strong considering it kinda just happens. The execute seems a little much.

Q - Conductive Shot

A perfectly serviceable staple ability, though maybe a little mana hungry for how spammable it is. It's more or less just another tether ability, but the pure damage nature is somewhat interesting. The lack of an apparent internal cooldown does lead to certain issues with her W...

W - Kinetic Balance

Not entirely sure how I feel about this one. The optimal strategy with this ability appears to be 'triple tap -> Triple conductive shot for massive burst damage', unless there's a notable cast time on this, which probably isn't what you were aiming for. It also doesn't play particularly nicely with her E, with the vastly different ranges and the way the dash will usually put her out of range for a follow up image. Not sure if this is meant to be a burst enabler or a zoning tool. If it's the former, the charge mechanic somewhat breaks it. If it's the latter, the ability to stack them together makes that a seemingly sub-optimal strategy.

Then, of course, there's the addition of Ryze's old mechanic.

With the effect halved and sans Rune Prison, things obviously aren't as bad, but the effect honestly feels tacked on (and there's this weird push-pull with her passive). With three charges already present on all her abilities, she doesn't really get an immediate benefit from it. It's more like, 'oh hey, here's a little cooldown reduction'.

E - Static Displacement

Far and away my favourite ability here. It's a mobility tool with an interesting mechanic and is fully deserving of the charge system. Don't really have much to criticise with this one.

R - Photonic Overcharge

With the current numbers, I feel like this is too easy to hit. As far as I can tell, many champions will need flash, boots AND instant reflexes to actually escape the AOE, which can be dropped from well out of vision. Admittedly, it's probably best used close enough to engage off, but the AOE could still use toning down. Otherwise, it's not terrible. It fits with her theme and is a powerful teamfighting tool, but... I dunno. It feels a little bland for an ultimate.

Overall Kit

I think I figured out what was throwing me. For a champion with so many ability interactions, Mistryl feels like she lacks synergy. Conductive Shot is pulling double time trying to make it all flow together, but her W and E still feel like they belong on different kits. Her W feels like an artillery mage's zoning spell than a battle mage's, while her E is the sort of thing a kiting pseudo-marksman would embrace. While there's nothing wrong with her ultimate, per say, it doesn't exactly tie anything together. The result is her identity is maybe a little vague. Yes, she's strong at split pushing and brings a decent amount of power in team fights, but her playstyle seems a little unclear.

I don't think it'd take much to fix; maybe just a couple of number tweaks to the mechanics of either her W or E to clarify her playstyle, rather than just her strengths. Otherwise, aside from the couple of nitpicks I have, the kit as a whole seems great.

Atinizer6/14/2017, 3:20:34 PM1 votes

I think the other people have covered most of my concerns so I'm offering a different perspective.

Passive: This honestly makes me think jungler, you have an ability that lets your auto's clear camps and stun them so you don't take as much punishment (You stun the entire wolves camp for a second like Gragas) and since they're auto-attacks I imagine you'd be able to life-steal a ton with Hunter's machete.

Q: Spamable ability for camp clearing and decent damage out-put for ganks

W: More baller camp clearing along with decent ganking burst

E: A really powerful slow for ganking when you burst it with your Q which would seem easy if you position it correctly

R: Did you say the ultimate turret diving tool? Sounds pretty baller to me! Finally a champion to buy item 3056 and disable a turret forever.

You didn't really specify where she was suppose to be taken because you list her as a mage but she comes off more as a jungler or an ADC with having a built in item 3085 for a passive and a mostly AD based kit. Another thing is that I don't really get the title in her kit, "mirage of the canals" that sounds like she should have a lot more trickery and things that are confusing to the enemy, the only thing I see in the kit for that is her E.