idea for a Xerath rework
note: im not the best at numbers, but tell me what you think of the concepts Xerath, The Magus Ascendant > P: Infinite Energy, Xerath gains 2 Mana per minion or monster kill, and 10 when he kills a large monster or champion. per 100 gained Mana, Xerath will gain an extra 10 ap
> Q:Power Surge: Once activated Xerath will change his autoattacks to deal magic damage and scale off of ap instead of ad, xerath will also gain some ap and attack range based on his bonus Mana. But during this effect Xeraths autoattacks will cost mana, if Xerath has no Mana left, his autoattacks will be unaffected by this effect.
> W:Living Energy: Passively gains hp based on Mana gained from Infinite Energy. Upon activation Xerath uses all of his current Mana and converts it to health for 5 seconds, his health will still be adjusted based on his % hp he had when this effect wears off (like say he has 100 hp and mana, he uses this and takes 100 hp, the amount the mana gave him, when this wears off he will have 50 hp and 50 mana)
> E: Eye of Destruction: Upon activation Xerath gains extra vision for a short period, during this power surges extra attack range will increase by 5%. Upon the second activation of Eye of Destruction, Xerath calls down a spike of energy where the players cursor currently is, this energy spike stuns for 1 second and slows for 2 (note the slow activates as soon as it hits) and Energizes all targets hit. If Xerath attacks a target while it is Energized he gains the Mana he would've gotten from said target but no longer can get the extra Mana via killing the target or from hitting it with another energy spike for 20 seconds.
> R:Ascend: Xerath passively gains double Mana from Infinite energy. Actively Xerath Doubles all ability effects if activated during Ascend. During Ascend Xerath can fly over walls, gains double the vision, and double the health, the first ability activated will also Ascend if activated during Ascend, gaining extra effects
> Power Surge will make all auto attacks slow and spells stun (slow 1 second, stun 0.5 seconds)
> Living energy will make the duration of cc that Xerath takes while Ascended only last half as long
> Eye of Destruction will give Xerath double vision (just player vision, don't have to do anything, this also effects wards) and increases the damage the Energy spike will do
Some key information is that Xerath shall have the lowest starting health and armor, but he will also start with a bit of extra Mana and mr. Xerath should be weak in the early, not too good but not too bad mid, and very good late if you didn't stop him from farming mana.
Anyways I'd like to know what you think of my ideas, do yah like em? or hate em? just give me some info that could help these ideas, or reasons why they suck/are op. All I really need is info why you think these are great/meh/or suck. cya and thanks for reading
[vlad-salute]