Champion Ability Concept: Egon
Egon is a mace wielding paladin who functions like an enchanter support except instead of supporting the back liners Egon supports the front liners.
Passive: Battering Mace After casting an ability, Egon's next basic attack deals additional magic damage equal to 5% of the enemy's maximum health. This attack will also stun the target for 0.25 seconds
Q: Maceborn Shock wave Egon slams the ground with his mace, knocking up all nearby enemies for 0.2 seconds and dealing 80/120/160/200/240+(35% ability power) damage. effect radius: 275 cooldown: 12
W: Safeguard Egon creates a zone of protection around him for 4/4.5/5/5.5/6 seconds, all allies in this zone (including Egon) take 10/15/20/25/30+(1% per 200 bonus health) reduced damage. effect radius: 300 cooldown: 20/19/18/17/16
E: Regenerative Sanctuary Egon creates a zone for 4 seconds. Each second while in the zone, each ally is healed for 20/30/40/50/60+(10% ability power)+(5% ally's missing health). When the zone expires, it bursts, healing all allies still in the area for 40/80/120/160/200+(40% ability power). cast range: 550 target area radius: 300 cooldown: 25/23/21/19/17
R: Intervention Egon targets an ally(not himself), after a delay of 1.5 seconds the ally is healed for 250/350/450+(50% ability power)+(10/20/30% ally's missing health) health. This also cleanses the ally of any debuffs or crowd control. range: 800 cooldown: 120/100/80
Pros: Decent CC High Healing
Cons High dependence on allies
Egon would work extremely well with melee adc's or bruisers.
Please leave your thoughts on the gameplay concept, thank you!