Champion Concept (Hoping for thoughts and feedback)
I know that the general concept of the champion (i.e. the lore/ design) isn't original, but I used it as more of a vessel for the kit that I conceived. [I'm aware that the passive is long but it has a lot of clarity points within it and it acts as the ground for which the entire kit was designed from.]
I hope you find it interesting, giantyuiop
Name (Indeterminate) Title: The Marital Master General: Role- Fighter Range- 125 (Melee) Resource- Mana Other- Medium-High base AS growth stat
Passive: Master’s Precision [Attack pattern] 1.0/.8/1.25/.85/1.1 (total AD) *Delay between attacks is shorter for less damaging attacks
Champion’s attack timer is based solely off of base AS (still scales with levels) and their bonus AS is converted to MS at reduced effectiveness. *critical strikes will always do double damage (no additional modifiers)
After a delay, changing targets or sidestepping attack progression resets
If a high damaging attack critically strikes, reducing their target’s resistances for 1/2/3 Secs (internal CD of 5 Sec on enemy champs) [does not affect minions and monsters]
(Mana Cost; Cooldown) Q: Sidestep (30 Mana; 5 Sec) Champion makes a quick lateral dash, dodging all attacks and abilities targeting them. If damage is dodged the CD is reduced
W: Master’s Resolve ( 0 Mana; 0 Sec) As Champion decreases in health they passively gain up 15% critical strike chance and up to 8/16/24/32/40% CDR
E: Sweeping Strike ( 55 Mana; 8 Sec) Champion performs a sweeping kick dealing 75/120/165/210/255 (+85% Bonus AD) and knocking enemies up in a small area
R: Peerless Focus ( 50 Mana +30 Mana/Sec; 25 Sec) [Toggle] Champion channels their chi into their hands and feet gaining 20/30/40 AD, 5% MS, and 10/15/20% (base) AS
Disclaimer: This is a rough draft and a work in progress, I am still working on some of the flaws.