Champion Concept (Hoping for thoughts and feedback)

giantyuiop·3/22/2016, 12:45:54 AM·2 votes·582 views

I know that the general concept of the champion (i.e. the lore/ design) isn't original, but I used it as more of a vessel for the kit that I conceived. [I'm aware that the passive is long but it has a lot of clarity points within it and it acts as the ground for which the entire kit was designed from.]

I hope you find it interesting, giantyuiop

Name (Indeterminate) Title: The Marital Master General: Role- Fighter Range- 125 (Melee) Resource- Mana Other- Medium-High base AS growth stat

Passive: Master’s Precision [Attack pattern] 1.0/.8/1.25/.85/1.1 (total AD) *Delay between attacks is shorter for less damaging attacks

Champion’s attack timer is based solely off of base AS (still scales with levels) and their bonus AS is converted to MS at reduced effectiveness. *critical strikes will always do double damage (no additional modifiers)

After a delay, changing targets or sidestepping attack progression resets

If a high damaging attack critically strikes, reducing their target’s resistances for 1/2/3 Secs (internal CD of 5 Sec on enemy champs) [does not affect minions and monsters]

(Mana Cost; Cooldown) Q: Sidestep (30 Mana; 5 Sec) Champion makes a quick lateral dash, dodging all attacks and abilities targeting them. If damage is dodged the CD is reduced

W: Master’s Resolve ( 0 Mana; 0 Sec) As Champion decreases in health they passively gain up 15% critical strike chance and up to 8/16/24/32/40% CDR

E: Sweeping Strike ( 55 Mana; 8 Sec) Champion performs a sweeping kick dealing 75/120/165/210/255 (+85% Bonus AD) and knocking enemies up in a small area

R: Peerless Focus ( 50 Mana +30 Mana/Sec; 25 Sec) [Toggle] Champion channels their chi into their hands and feet gaining 20/30/40 AD, 5% MS, and 10/15/20% (base) AS

Disclaimer: This is a rough draft and a work in progress, I am still working on some of the flaws.

2 Comments

Atinizer3/22/2016, 1:53:48 AM2 votes

Okay, I'm going to say this first: I am not trying to attack you I am just giving my honest opinion and will try to remain respectful during my critiquing and go ability by ability.

Passive - I really like this idea but are there any visual effects that clarifying which hit he is on? Can you or the enemy tell how powerful your next strike is going to be?

Q - I think the cost needs to be bumped up quite a bit considering he doesn't use a whole lot of mana and he honestly feels more like an energy hero with how little mana he uses. But with this ability I like the concept but maybe instead of the CD if he dodges a CC then his cycle is auto set to 1.25? You already get A TON of CDR with the W so you'll only need one CDR item before you're good to go.

W - I think this ability is good but it isn't all too interesting as it's just like Tryn's fury but with CDR added to it. If you want to make it unique I'd say ditch the crit part and find an interesting active component that may or may not get rid of the passive benefit until it's off CD again.

E - So it's wukong ult but lower radius...I don't exactly have any other words to say about this because it just feels like a straight rip.

R - So the Attack speed he gains actually factors into how fast he hits? I assume so by the parenthesis. This IS an interesting concept but I feel it doesn't reflect his passive and Q that well. How about something like giving it a longer CD but when it's toggled on it removes the low hits from his cycle? And then when you run out of mana you get only the low hits but still the stat buffs for a short time before it automatically shuts off.