[Champion Concept] Basil, the Herbalist

Candurill·9/22/2016, 6:11:25 PM·4 votes·923 views

Hey everybody!!! Here is one giant of a concept of mine :D It’s more of a pet project then a honest champion concept. this is because it is probably too complicated and OP to have such a champion in game. Still, I really had fun making this and I was curious to what you guys thought. Any feedback is more then welcome :D

#Identity:#

Name: Basil La’Fey Gender: Male Birthplace: Unknown Profession: Herbalist/Alchemist

Role: Jungler/Support

Appearance:

http://s10.postimg.org/xqj3qme1l/904745aaf597e584c7794306b01e11d6.jpg[/img]

This is not my art mind you. It is however, how I imagined him too look like. He should have a unnatural handsomeness and quirky and flamboyant character. He has a mild obsession with his hair (the main reason he became alchemist is to create good hair products).


#Kit:#

Health: 540 -1985 Health regen: 7 -16.4 Attack damage: 54.4 -81.8 Attack speed: 0.625 (+ 0 -42.5%) Armor: 20 -79.5 Magic resist: 30 Range: 500 Move. Speed: 325

##Passive, Apothecary:## An additional tab in the shop will open up where potions and elixers will be sold and where Basil will be able to upgrade his abilities. Basil will be able to gather several ingredients in game with which he can upgrade his abilities and create certain consumable items. Additionally, the herbalist will gain 25% of all the gold spent by his allies on consumable items he created. All ingredients and potions are listed under the Kit section :).

##New Auto Attack Mechanic:## Basil does not use Mana, but has an ammunition mechanic on some of his abilities. Additionally, Basil wields a slingshot in combat, for which he uses Pellets that he picks up off the ground. When attacking, Basil will pick up a Pellet and fire it instantly, at the same rate as his attack speed. If Basil is out of combat for at least 3 seconds however, he will gather up to 3 Pellets, which can then be shot in rapid succession with twice his attack speed the next time he is in combat.

Upgrade: 1 Mountain Sorrel + 2 Murk Talons + 3 Crimson Feathers Basil increases the size of his Pellet Pouch, increasing the maximum amount of Pellets he can carry with 1. The Pouch can be upgraded 3 times in total.

##Q, Reap Harvest:## Basil gains this skill from the start of the game and thus cannot level any other ability at lvl 1. Because of this ability, Basil can built a jungle item without having to chose Smite as a summoner-spell. Range: 200 units long, 100 units wide Cooldown: 20 seconds. Basil slashes forward with his Alchemists Sickle, dealing 30 / 55 / 80 / 105 / 130 (+ 90% AD) Physical damage in a 400 unit long cone in a target direction. When Basil uses this ability on jungle monsters, it will grant him 1 of the corresponding Ingredient. Hitting jungle monsters will reduce the cooldown by 10 seconds, unless it hits enemy champions as well. The Alchemists Sickle has the same properties as Smite, being able to gain the buffs of all jungle camps as if they were Smited, but with a lower cooldown on the effect (50 seconds). If Skirmishers Sabre or Stalkers Blade is built, this ability will have the same passive effects that these items give Smite.

Major upgrades (can have only one):

8 Mountain Sorrel + 4 Rare Toadstools + Nashor’s Poison Basil coats his blade with the corrosive Poison of Baron Nashor. Damaging an enemy will now poison them and deal 15% of Basils AP in magic damage every second for 5 seconds. The poison will corrode the effected targets defences and reduce them by 5% per second during the duration of the poison. The defence reduction will linger for another 2 seconds after the poison effect has ended.

8 Mountain Sorrel + 4 Brambleback Blossoms + Elder Dragon Blood Basil strengthens his blade with the blood of the Elder Dragon. Reap Harvest will now deal 25% of the targets missing health upon impact and break any shielding effect that the enemy might have.

##W, Kindle Shot:## Range: 900 units Cooldown: 14 / 13 / 12 / 11 / 10 seconds Active: Basil enhances one of his gathered Pellets (must have one Gathered) with a special Solution that makes it burn hot and fires it in a straight line, dealing 30 / 70 / 110 / 150 / 190 (+60% AD) to the first unit hit. When Kindle Shot encounters a cloud left behind by Alchemists Bomb, it will combust into a fiery explosion that deals 20 / 80 / 140 / 200 / 260 (+ 70% AD) (+ 60% AP) Magic Damage to all units in the area. The cloud and the Kindle Shot will disappear upon combustion.

Minor upgrades:

3 Mountain Sorrel + 5 Murk Talons By adding the Talons of a Murk Wolf to the solvent, the Pellet can now burst through enemies, without stopping its flight.

6 Mountain Sorrel + Dragon Blood The addition of the Dragon Blood to the Solution gives the Kindle Shot some extra firepower. Enemy champions now take an additional 40% AP magic damage over 2,5 seconds when hit by Kindle Shot (not the explosion from the Q/W combo).

##E, First Aid Poultice:## Range: 300 units Cooldown: 20 seconds Passive: Basil can carry only 6 First Aid Poultices with him out side of the base. He will restock for free whenever he is near the allied fountain. Active: Target an allied champion within 2 seconds of them taking damage to apply a First Aid Poultice, healing them for 80 / 120 / 160 / 200 / 240 (+ 50% AP) health. When Basil has no First Aid Poultices left, activating this ability will cause him to create one Poultice per second during a channel, consuming 1 Mountain Sorrel for each Poultice. The channel can be cancelled any time by moving, activating another ability or attacking an enemy unit. When finished or cancelled, the ability is put on a 10 second cooldown.

Minor Upgrade:

3 Mountain Sorrel + 1 Rare Toadstool The addition of the magical fungus makes the health poultice even more powerful, healing an additional 15% of sorrels AP every second for up to 5 seconds after applying the Poultice, as long as the target stays in combat.

Major upgrade (can have only one):

6 Mountain Sorrel + Dragons Blood + 6 Crimson Feathers The addition of the Dragon Blood and the Crimson Feathers gives the target an adrenalin boost, increasing the targets movement speed by 10% (+ 1% for every time the target is hit during the duration, up to 25%) for 5 seconds after applying the Poultice, as long as the target stays in combat.

6 Mountain Sorrel + Dragons Blood + 3 Sapphire Dust Adding the Mountain Dragon Blood and the Sapphire Dust to the Poultice transforms it into a sturdy cast that will grant the target a 20% reduction to incoming damage for up to 5 seconds after applying the Poultice, as long as the target stays in combat.

##R, Alchemists Bomb:## Cast range: 600 units Cooldown: 20 seconds Passive: Basil can carry only 5 Alchemist Bombs with him out side of the base. He will restock for free whenever he is near the allied fountain. Active: Basil fires a self made Alchemist Bomb from his slingshot that deals 130 / 180 / 230 (+ 70% AP) AoE Magic Damage in a targeted 250 unit radius. When Basil has no Alchemist Bombs left, activating this ability will cause him to create one Bomb per second during a channel, consuming 1 Mountian Sorrel for each bomb. The channel can be cancelled any time by moving, activating another ability or attacking an enemy unit. When finished or cancelled, the ability is put on a 10 second cooldown.

Minor upgrade (available from 1 level):

3 Mountain Sorrel + 6 Crimson Feathers By using Crimson Raptor Feathers in the casing of the bomb, Basil has decreased the bombs weight, allowing him to throw it further away. Alchemists Bomb’s cast range is increased by 200 units.

Major upgrade, Fearie Dust Bomb:

10 Mountain Sorrel + 1 Heart of Krug + 3 Sapphire Dust + Dragons Blood The bomb will leave a cloud of Faerie Dust within a 250-unit radius for 5 seconds. Enemies inside the cloud are slowed by 20% and those that remain in the cloud for up to 2 seconds will be “Shrunk”; for 3 seconds. Shrunken enemies will be reduced in size and will have their range (auto attack, abilities and vision) reduced by 40%.

Minor upgrade (available after Major Upgrade):

6 Mountain Sorrel + Dragon Blood The blood of the Dragon acts as a strong catalyst, making the reaction within it more violent, blowing the Dust farther away from the epicenter. The effect radius of Faerie Dust Bomb is increased by 150 units, and the cloud will linger for an additional 2 seconds.


#Apothecary:#

Basil is an alchemist and can thus harvest many kinds of ingredients from the world around him. When in the shop, an additional page will allow him to upgrade his abilities and unlock potions (choosing several ingredients from the displayed inventory). Recipes for both can be found in the same tab (so you don’t have to know the combinations by heart).

##Ingredients:##

Mountain Sorrel: (Randomly grows in bushes with allied vision) This herb, native to the Summoners Rift, serves as a basis for all of Basils Ability improvements. It grows practically everywhere...you just have to see it. This can be harvested without the use of “Reap Harvest”;

Clear water: (Scuttlegrab) Nowhere in the Summoners Rift is there water more clear and fresh as the water that runs through the river. This fluid is a prefect base for creating potions. Harvesting the Scuttlecrab will grant you 2 helpings of Clear Water, in stead of just one.

Murk talon/Crimson feather: (Gained from Wolves/Crimson Raptors) These trophies of the hunt serve Basil as ingredients to upgrade his abilities. These can be harvested from the smaller versions of these monsters as well as the epic version, multiple times per spawn.

Heart of Krug: (Krug) Strange gemstone that seems to be just a mineral and alive at the same time. It beats with powerful magic and can cause a variety of strange effects in any kind of reaction. Hearts of Krug can be harvested from both Krugs, but only once per spawn.

Rare Toadstool: (Gromp) Slimy but magical fungi. It can be used as either a powerful healing ingredient or a vicious poison.

Brambleback Blossom: (Red Brambleback) This nutritious but fiery hot bloom, originating from the Red Brambleback, is a key ingredient for the creation of several Potions. The blossom can only be gained from the Red Brambleback, but can be harvested multiple times per spawn.

Sapphire Dust: (Blue Sentinel) This energizing dust, originating from the Blue Sentinel, is a key ingredient for the creation of several Potions. The dust can only be gained from the Blue Sentinel, but can be harvested multiple times per spawn.

Mountain/Ocean/Cloud/Infernal Dragon blood: (Dragon) The blood of a dragon has a little bit of the creature’s essence in it. Adding it to solvents, bombs, poultices or potions will have astounding effects. Since only a little is needed to have the wished results, it won’t run out once it is collected.

Elder Dragon Blood: (Elder Dragon) The blood of the Elder Dragon has the power of every type of dragon in it. It will thus serve as a substitute for any other type of dragon blood. It can also be used to upgrade Basils Reap Harvest. Upgrading or potion making with Elder dragon blood will use more of the substance however. One batch of Elder Dragon blood can only be used 3 times.

Nashor’s Poison: (Baron Nashor) Corrosive poison from Baron Nashor itself. No substance in Valoran is more dangerous than this...Yet Basil has a use for it...The poison is so potent that one dose is enough for all the uses Basil has for it.

##Potions:##

Hyperactive Tonic: 75 gold a piece (Max 5 in inventory) Unlock with: 3 Clear Water + 1 Sapphire Dust Doubles the rate at which any recourse regenerates (this includes Mana, Energy, Rage, etc.) for 10 seconds. Another Hyperactive Tonic cannot be activated until the last has run out.

Wizards Brew: 350 Gold a piece (Max 2 in inventory) Unlock with: 5 Clear Water + 4 Sapphire Dust + Cloud Dragon Blood When consumed, refunds all Mana from the next ability cast and reduces its cooldown by 30% (stacks with built cooldown reduction, but cannot reduce more then 60% total). Another Wizards Brew cannot be activated until the last has run out.

Druids Brew: 250 Gold a piece (max 2 in inventory) Unlock with: 5 Clear Water + 2 Sapphire Dust + Ocean Dragon Blood Increases the power or duration of healing and shielding abilities by 30% for the next 10 seconds. Another Druids Brew cannot be activated until the last has run out.

Sanguine Phial: 75 gold a piece (max 5 in inventory) Unlock with: 3 Clear Water + 1 Brambleback Blossom Instantly restores 5% of your max health and then an additional 25 health every second for 15 seconds (total of 375 health). Another Sanguine Phial cannot be activated until the last has run out.

Berserkers Draught: 350 gold a piece (Max 2 in inventory) Unlock with: 5 Clear Water + 4 Brambleback Blossom + Infernal Dragon Blood For 5 seconds, ignore any and all damage and gain 15% attack and movement speed. When the effect ends, you will be dealt 110% of all the ignored damage instantly. Another Berserkers Draught cannot be activated until the last has run out.

Titans Draught: 250 Gold a piece (Max 2 in inventory) Unlock with: 5 Clear Water + 2 Brambleback Blossom + Mountain Dragon Blood For 5 seconds, any melee auto attack will deal an additional 2.5% of your max health in physical damage and will instantly push enemies back by 50 units. Another Titans Draught cannot be activated until the last has run out.

Bat in a Bottle: 125 gold a piece (Max 5 in inventory) Unlock with: 2 Clear Water + 3 Murk Talons + 2 Hearts of Krug Summons an Ethereal Bat to fly towards a target location and patrol the target area. The Bat will grant vision of the area, ignoring terrain, for 5 minutes. It won’t allow vision in Brushes however. There can only be one active Ethereal Bat per champion at any time.

Faerie Pocket Bomb: 125 gold a piece (Max 2 in inventory) Unlock with: 2 Clear Water + 3 Crimson Feathers + 2 Hearts of Krug A consumable item that can be thrown within a range of 800-units. The bomb will deal 70 (+10*champion level) upon arrival and create a Faerie Dust Cloud for 5 seconds in a 100-unit radius of the epicentre. Enemies inside the cloud are slowed by 20% and those that remain in the cloud for up to 2 seconds will be “Shrunk”; for 2 seconds. Shrunken enemies will be reduced in size and will have their range (auto attack, abilities and vision) reduced by 40%.

Insightful Flask: 50 gold a piece (Max 5 in inventory) Unlock with: 1 Clear Water + 1 Heart of Krug Refreshes the duration of any kind of ward and restores its hit points. Effected wards will become immune to enemy damage for 1 minute after using an Insightful Flask.


#Lore:#

Excerpts from “Valoran through an Herbalists eye’s.”; by Basil La’Fey, Alchemist and Herbalist.

”The world of Runeterra is as interesting as it is utterly un-changing. Everything in this other plain of existence has set itself into one form and life and is content in being as they are. To a Fea such as me, this fact is incredible all by itself. Take for instance, the first thing I saw when I left the glade. It was a big tree, covered in branches and vines and leaves. I stared at it, expecting it to...well...change. But it didn’t. I waited there for what you mortals called an hour, then two, three, four...I blinked a few times, stood upside down, turned around... But the tree was still there...as it had been the first time I saw it. It was still and unchanging. It had settled itself in one way and in that stillness evolved into a thing of beauty...I knew then that I had to see it all. This whole world.”

Northern Valoran, Ironspike Mountains.

Mountain Sorrel: Herbaceous plant, indigenous to these mountains. Grows in thickets of high grass that still allow enough light to fall on it. Leaves have healing properties and are sturdy with many uses. Grind it into a paste and apply it to bruises as first aid remedy, dry it and it becomes sturdy yet supple enough to patch holes in clothing. Juices of their flowers are GREAT for dry or damaged hair.

Crimson Raptor: Carnivorous species of avian-like reptile (or reptile-like avian). It lost its ability to fly at some point in history (or it never developed it) but maintained a vivid crimson coloured coat of feathers. While a great nuisance when alive, their remains offer some useful applications. Their flesh can be eaten when cooked (tastes like Gallus Domesticus) and their feathers are especially light and aerodynamic, as well as rather fetching to the eye.

Murk Wolves: Lower ranking predatory species of mammal, native to this region. Form packs to hunt their prey and live in a close knit communities. Alpha’s of the species (both male and female) seem to grow a second head as show of their dominance. This second head does not seem to make them more intelligent, in fact it only causes the creature to sometimes fight with itself... Though this creature offers little flesh to consume, its talons are incredibly durable, sharp and seem to be imbued with the magic that flows through the area. Can be ground up to use in potions or projectiles.

The Krug: Creature of unclear origin. Seems to be some kind of insect or magically animated rock. It varies in size between as tiny as a pebble to as big as a boulder and does not take kindly to being kicked at in a fit of annoyance... While its shell is pretty much just solid stone, it’s centre is made out of a strange flesh-like gem that has powerful magical properties. Just a little piece of this in any creation will imbue it with special effects.

The Gromp: An interesting amphibian creature that has somehow developed a symbiotic relationship with a very rare fungus. In fact, the back of this toad like creature is the only reliable harvesting site for these fungi. I suspect that it is this symbiosis that allows the host to become so (unnervingly) big. The spores released by the toadstools of the fungus are highly poisonous and are what give the Gromp its characteristically poisonous mucus. The toadstool itself however, when undone of the spores is highly nutritious and can be used in various stews and broths.

The Red Brambleback: Photo-autotrophic quadruped that seems to be more plant then animal. It moves with the sun to make sure it gets all the sunlight it needs during the day. Its metabolism seems to consist of a highly volatile chemical reaction, making the creature heat up from within. When agitated, it will use this heat to scare or fight off assailants and innocent herbalists that had mistaken it for a simple branch. It blooms all year round during the warmest parts of the day. The petals of the Brambleback blossom are highly nutritious and are hot to the touch even when separated from the creature itself.

The Blue Sentinel: It is unclear to me whether this is a man made creature or just a product of the rampant magic in this area, but it certainly is a thing of beauty and worth a mention (even though its neither plant, nor animal...). It does not really do anything other then stand still, unless a sentient being comes close to it (it does not seem to mind the birds sitting and nestling on it...), in which case it will attack it until the trespasser leaves. I haven yet to find what it is protecting. Around the sentinals “lair”; are incredibly pure sapphire blue gems that when ground to a powder and ingested, would rejuvenate even the laziest beings in this world.

Dragons: A reptilian like creatures that live in the many mountains of Valoran. Their bodies have, over millions of years, adapted to life in the rough habitats in their own ways. The Ocean Dragon flies many leagues towards the icy seas of the Frelyord to hunt for fish and big sea mammals. Their skin is streamlined, always moist and has an incredibly rapid healing factor. The Cloud Dragon, true to its name, spends much of its time in the clouds. Trough their specially adapted bones (which are hollow), scales (durable but light) and some kind of magic ability to control the winds, they are able to actually roost on clouds, only coming down to hunt small prey and eat fruits. The Infernal Dragon spends a lot of time basking in the sun with its wings spread. When it has warmed itself up enough, it can travel anywhere on the continent to find its favourite food: Coal. Yes this creature actually ingests minerals. Usually sticking to mountainous regions where coal is easier to find, it has however been spotted as far as the Shuriman Desert and the Ionian Islands. The Mountain Dragon spends more time on the ground then it does in the sky. If it does ascend, it is only for a few meters or to glide down from its roost high on the mountain peaks. It does this because its diet mostly consists out of leaves and grasses, of which it has to ingest almost his entire bodyweight every day to sustain its lifestyle. It has developed incredibly sturdy, rock like scales that are heavy, but night unbreakable.

Baron Nashor: A serpentine creature of legend that only few have ever had the pleasure (or displeasure) of encountering. Many folktales tell of a serpentine creature with three heads and many eyes. It was said to rule the river that runs through the mountains and rumoured to be so fearsome and powerful, that even the brave and hardy Freljordians steered clear from the waters that ran from the mountain. I have not had an encounter with the creature, but going by the stories and legends, I could almost certainly find a use for some of its bodily fluids...


#Quotes:#

I will be expanding this...If you have any suggestions though :D

Moving:Interesting...”; “I should write this down...”; ”Fascinating...”; “It feels good to be lost in the right direction...”;

Attacking:

Taunts:Synptoms are: Sweating, Screaming, Teeth gritting, Aggressive outbursts...Ah...He must be Toxic...”; “You sir, are bad for my health.”;

Jokes:

When allies near him use potions or one of his creations:WAIT!... You’re not supposed to take that orally...”; “STOP!... I think that was expired...”; “Side effects include: Mild annoyance...”; “Just so you know, I am not liable for any loss of limbs, senses, patience or lives while using any of my products...”;

When fighting jungle camps: Red “Ah, the Brambleback. Their blossoms are very nutritious you know...and vibrantly coloured I might add.”; “Magical flowers like this are very potent Aphrodisiacs...ehm...Not that I know that from experience or anything...”; Blue “Have you ever wondered why there is a moving rock in a place like this? Must be al the rampant magic...”; “The Blue Sentinal they call this...I wonder what it’s guarding...”; Gromp “Many people often mistake Frogs for Toads and vice versa...” “Yuk...It’s so slimy...Why did I chose to become a herbalist again?” Krugs “Are these...Insects? Fascinating...” “I wonder, do they feel pain...

Any Heimerdinger:I have never understood why scientists have such...explosive hairdo’s...I mean, have they never heard of a comb?”;

Allied Taric:Oh... That hair...It’s fabulous...”; “Sigh...Outrageous indeed...”; “Oh stop it...you are distracting me...

Enemy Taric:Oh what I’d like to do to you...With explosions I mean...” “Sigh...I’ll try to avoid hitting your face...”; “I take no pleasure in this....or maybe just a little...”; “Oh stop it...you are distracting me..

When casting Alchemist bomb:And BOOM goes the violent reaction...”; With Fairy dust upgrade:Hope you aren’t allergic to Fairy Dust...”; “Size is relative...”;

3 Comments

Skylarke9/23/2016, 1:26:08 AM2 votes

I really like this concept - there are certainly a lot of innovative ideas behind it.

With the passive I think there are two key issues that I can identify here. One of them is the refund, which seems like a pretty poor way of getting gold, sure it's nice getting a little cash here and there, but it looks like unjustified power and could be shifted elsewhere because it seems superfluous. The second is with the potions themselves. I think they are quite powerful in and of themselves because they allow you to break through limits which would otherwise impede a champion. Even Insightful Flask is insanely powerful - placed on a pink ward pretty much ensures you own that vision area for the next minute. Likewise, Berserker's Draught is a Tryndamere ult and a ridiculous second-wind for any champion which can be mitigated by things such as Kayle ult/Zilean ult/GA/Zhonya. I think more attention needs to be placed on how it is all scaled together because right now it appears to be overly powerful, and I don't think this can work without some serious consideration into how power is distributed because to provide such effects almost on a whim would be extremely poor in terms of game health.

I'm also a bit confused as to the autoattack mechanic - it seems a bit strange and out of place to me, not really what you would want to find on a jungler like Basil.

Another issue would be the readability on all of these abilities, potions, and their variations. It requires a ton of game knowledge to properly understand all of this, and I find that it would require an inordinate amount of game knowledge on this champion to know what each and every upgrade and it's derivatives do, and to recognise the particle effects etc...

It's certainly a very nice idea, but I think it could use a little trimming.

If it's ok, could you please take a look at my concept: Sierra, the Skybreaker

Thanks!

Sherogarth9/22/2016, 9:46:42 PM1 votes

I really like this concept, Im getting skyrim/D&D maybe wow vibe of alchemy here. Sadly I dont think that this ingredient gathering would be quite good mechanic in LoL environment. Yes, we got Bard but he gathers only one kind of resources - meeps. In case of Basil it could lead to "what herb do i need now... where was this long ass list of potions... ok after 30s of searching i found that i need X... how can i gather X?! OK i have all mats brb guys gotta go make some potions." meanwhile lines are getting destroyed by enemy jungler. Imo it can work but it needs to be easier. Maybe something like this - when you kill certain camp or simple camp combination you mix (wherever you are) a potion. This potions goes to your specific item slot and can be used once for powerful effect, you cant have more than 1/2/3 (at lvl 1/6/12) potion at the same time. Also potions share some cd.

theArtifacts9/23/2016, 12:55:26 AM1 votes

I like the concept however I can see a problem with giving him so many other items and not being able to make use of them if he's also needing to purchase regular in game items given that we only have 6 item slots. This area of his design could be worked on, but again I do like this concept.