Nepenthe, the Lost
Gameplay Nepenthe is primarily a mage mid laner. She's a ranged siege type but has zoning capabilities with her pets. Nepenthe relies on her pets to do damage for her. Once Nepenthe is in a duel, she is committed with no escapes. Nepenthe relies on her pets for zoning and siege the enemy structures. She keeps safe in the back while her pets do her dirty work for her.
Quick Lore Nepenthe, a Hellspawn from unknown origin has ended up on Runeterra with no recollection of her life prior to this. All Nepenthe knows is that she has questions to be answered and friends that will never leave her side. She has been welcomed to the League in hopes to learn more of her past.
Stats
HP: 522 -- 1829
MP: 411 -- 1436
Mana Regen: 6.2 -- 20.4
Range: 575
AD: 61 -- 112
AS: 0.625 (+0% -- 35%)
Armor: 25 -- 83
MR: 30
MS: 345
Darkling stats HP: 300/400/500 MP: 0 Mana Regen: 0 Melee: 175 AD: 70/80/90 AS: 0.75/0.90/1.05 Armor: 50 MR: 40 MS: 345
Passive, Darkspawn Every 30 seconds Nepenthe summons 2/3/4 darklings to aid her in battle. Darklings basic attacks shred MR for 1/2/3 per basic attack capping at 15. Darklings cannot be controlled. Nepenthe cannot resummon Darklings if at least 1 is alive. Darklings stats and passive shred grow at levels 11 and 16.
Q, Wisp Mana Cost: 40/45/50/55/60 Nepenthe summons a wisp shooting it in a straight line exploding dealing 90/120/150/180/210 +(0.6 AP) magic damage at its maximum range. The wisp can travel through minions and champions. The wisp is a pet and can be destroyed before it reaches its destination. CD: 10/9/8/8/7 Range: 800 Wisp health: 400 at all ranks
W, Influence Mana Cost: 70 at all ranks Passive: Nepenthe's pet damage grants 10/12/12/12/15% spell vamp Active: Upon activation, Nepenthe puts her pets in a frenzy granting them bonus 30/30/40/40/50% Movement Speed and Attack Speed
E, Hellbat Mana cost: 80/85/90/95/100 Nepenthe summons 1/1/2/2/3 Hellbats in a designated location. Hellbats attack dealing 40/55/70/85/100 magic damage on hit and apply a toxin slowing the target by 30% every 3rd attack. If two or more Hellbats would apply a slow at the same time, the target will be stunned instead for 1.5 seconds. Slows and stuns cannot stack. Hellbats can be controlled by recasting the ability. CD: 17/16/15/14/13 Range: 600 Hellbat health: 600 at all ranks
R, Colossus Mana Cost: 150 at all ranks Nepenthe channels for 2 seconds opening a Hell gate spawning her Colossus. Colossus is uncontrollable but stays within 1000 units of Nepenthe. Colossus deals 25% bonus damage to structures and 50% bonus damage to minions and monsters. Colossus' basic attacks deal physical damage and root his targets for 1.5/2/2.5 seconds. Targets can not be rooted again for 6 seconds. Cooldown: 150 at all ranks Colossus health: 1000/1500/2000 AD: 150/175/200