New Kayle Ult Idea

I Feast Tonight··7 votes·6,235 views

As already mentioned, Kayle is getting a rework. I have an idea I would like to offer for her new ultimate and a way to salvage her current ultimate that would enhance gameplay.

Ultimate: Holy Judgment Upon activating Holy Judgment, Kayle immobilizes herself for .5 seconds up to 1.5 seconds, depending on how long she holds the ability down, spinning and turning untargetable in the process. After the .5 second delay, she stabs her flaming sword in a target direction dealing 200/300/400 (+50% ability power) (+30% of their missing health) magic damage to each enemy hit. It has a 100/150/200 mana cost and a 120-second cooldown. Its width is 150 units and its length is 300/600/900 200-400/500-700/800-1000 units_ (based on how long it's held down)_. (While Kayle spins, the player would still be able to adjust the stabbing direction.)

As for her current ultimate: Intervention... summoner 21 is supposed to be the anti-burst summoner spell, but it does its job poorly. Intervention does Barrier's job much better and is extremely versatile. I think the best solution is to replace Barrier's effect with Intervention's effect and increase the cooldown. More specifically, Barrier should grant any target ally champion, (including yourself), invulnerability for 1.5 seconds. The cooldown should be 240 seconds.

20 Comments

AnAntToWin1 votes

I particularly like the Barrier change. The current Barrier is very weak, even in a one on one fight. Without infernal drake, physical damage assassins get 500 attack damage and 1.0 attack speed. Marksmen get 300 attack damage, 2.0 attack speed, and 30-100% critical strike chance. Ziggs ult gets like 3000 damage... And Barrier can shield for 455 damage. Even if it gets buffed to be even in a one on one fight, the moment you add in a second enemy, it once again becomes underpowered.

Fun3ral Plann3r1 votes

Yeah. Not only that- it was not very unique on Kayle. It is such a powerful and versatile ability, it really belongs as a Summoner Spell.

DoubleOJay1 votes

I think the new Kayle ultimate is a unique idea. Not only does it keep in line with the invincibility theme, but it provides some advantages and drawbacks for gameplay. Particularly, by making her immobile, it allows enemies to reposition. However, the damage she deals upon exiting her ult would provide an incentive for enemies to run or risk dying. That way there's a give and take that would make Kayle both rewarding to play and not so op that we can't exploit her weaknesses. The only thing I'm concerned with is whether it's entirely appropriate for Kayle 's character. Kayle is mainly melee but doesn't hold a candle to the damage output that other champions deal unless she uses her e. If she's spinning in circles like a Garen e, how much damage is she really dealing? Also, some individuals choose to build her more as a mage/marksman type dealing damage from afar. If she's immobile during her ultimate, it doesn't really match that playstyle and effectively restricts the roles she can be played in making her less versatile.

I believe summoner 21 is in a pretty good place already. I will admit that it does seem a little weak at times, but that's why it can be used more often than the other summoner spells. If a buff needs to be made, I think it should be a small one. Giving summoner 21 Kayle 's current ultimate (invulnerability for 2 secs) would be too strong. I can just see assassins breaking League by trolling the enemy team without any fear of counterplay. Particularly players with a spell shield would abuse this spell by using the two together. If you can't be cc'd and can't take damage, what's stopping you?

I Feast Tonight1 votes

{quoted}

I think the new Kayle ultimate is a unique idea. Not only does it keep in line with the invincibility theme, but it provides some advantages and drawbacks for gameplay. Particularly, by making her immobile, it allows enemies to reposition. However, the damage she deals upon exiting her ult would provide an incentive for enemies to run or risk dying. That way there's a give and take that would make Kayle both rewarding to play and not so op that we can't exploit her weaknesses. The only thing I'm concerned with is whether it's entirely appropriate for Kayle 's character. Kayle is mainly melee but doesn't hold a candle to the damage output that other champions deal unless she uses her e. If she's spinning in circles like a Garen e, how much damage is she really dealing? Also, some individuals choose to build her more as a mage/marksman type dealing damage from afar. If she's immobile during her ultimate, it doesn't really match that playstyle and effectively restricts the roles she can be played in making her less versatile.

I believe summoner 21 is in a pretty good place already. I will admit that it does seem a little weak at times, but that's why it can be used more often than the other summoner spells. If a buff needs to be made, I think it should be a small one. Giving summoner 21 Kayle 's current ultimate (invulnerability for 2 secs) would be too strong. I can just see assassins breaking League by trolling the enemy team without any fear of counterplay. Particularly players with a spell shield would abuse this spell by using the two together. If you can't be cc'd and can't take damage, what's stopping you?

So, one of the things RIOT is aiming to do with Kayle is to start her melee, but make her turn into a ranged hyper carry over the course of the game. They will be reworking all her abilities, so her current E will probably disappear. As for her spinning being similar to Garen, I didn't explain myself very well. Her spinning does not do any damage; it's just a way to visually explain why she's untargetable, like when Fizz jumps on his trident. The damage comes after the spin.

As for Barrier, it currently lasts for 2 seconds, but I think you might have overlooked how I suggest to reduce it to 1.5 seconds. I too was worried about a lack of counterplay if it lasted for 2 seconds. Also, simply buffing the strength would result in balance only in a confrontation against a specific number of enemies. To explain what I mean here, pretend 100 is balanced against 1 enemy. If that is the case and Riot sets it for 100, it's still too weak in a team fight. On the other hand, if Riot sets it for 500, then it's too strong for a one on one fight. The best way around this is to make it a percent damage reduction, and in this case, I suggest a 100% damage reduction (aka invulnerability). I suppose that if a nerf is needed, cooldown, duration, and/or percent strength are all fair game. Lastly, as for assassins abusing this summoner spell, it's true a spell shield would create immense safety, but spell shields are difficult to come by, only block one ability whether or not it has cc, and loses half of its effect due to redundancy.

DaddyTheGreat1 votes

It sounds well thought out and like it would enhance gameplay while making Barrier more viable.

The1champuallkw1 votes

I think this new Kayle ult idea would only hinder her. Look at Xayah, her ult is ranged, untargetable, can move during it, is longer than .5 seconds, and has the potential for cc, but Kayle: stationary, .5 seconds, one blade in rapid response time, and no cc possibility. I think this would work better if it had a few more adjustments such as a movement, or cc possibility, or even longer invulnerability time, otherwise, it is just like item 3157 but with damage afterward. Now with that being said, I think this has potential and can see it going far with more buffing to it.

I just love the Barrier idea especially as a Tryndamere main like me. It's hard enough surviving the damage from ranged attacks when I'm not trying to go in. It's even harder to go in and deal any kind of decent damage. Barrier would give me just a little more time to make an impact.

I Feast Tonight1 votes

{quoted}

I think this new Kayle ult idea would only hinder her. Look at Xayah, her ult is ranged, untargetable, can move during it, is longer than .5 seconds, and has the potential for cc, but Kayle: stationary, .5 seconds, one blade in rapid response time, and no cc possibility. I think this would work better if it had a few more adjustments such as a movement, or cc possibility, or even longer invulnerability time, otherwise, it is just like item 3157 but with damage afterward. Now with that being said, I think this has potential and can see it going far with more buffing to it.

I just love the Barrier idea especially as a Tryndamere main like me. It's hard enough surviving the damage from ranged attacks when I'm not trying to go in. It's even harder to go in and deal any kind of decent damage. Barrier would give me just a little more time to make an impact.

You actually gave me a wonderful idea of how to enhance player usability and versatility with her ultimate. I will post it now.

The1champuallkw1 votes

I like the changes. I still don't think it's quite there yet, but it's a great start.

GrReaper961 votes

Wait so she spins while channeling? is she like Garen now?

Plus her ult sounds like Excalibur from the Fate series

I Feast Tonight1 votes

{quoted}

Wait so she spins while channeling? is she like Garen now?

Plus her ult sounds like Excalibur from the Fate series

Her spin would not deal any damage. All it would do is visually explain why she is untargetable, like when Fizz jumps up on his trident... And I do not know the Fate series.

GrReaper961 votes

Yeah but spinning? You couldnt think of bathed in holy light or suurrounded by raging fire? Seriously spinning is the best you could come up with?

https://www.youtube.com/watch?v=fNRPV0L9BGM

I Feast Tonight1 votes

{quoted}

Yeah but spinning? You couldnt think of bathed in holy light or suurrounded by raging fire? Seriously spinning is the best you could come up with?

https://www.youtube.com/watch?v=fNRPV0L9BGM

It's a small detail that can be changed by Riot to what they deem best. I simply figured that, first of all, they might already be planning those visuals for abilities that are more thematically tied to those displays, and two, it would give a kind of build-up feel. I suppose the build-up feel can come from a variety of animations, but that's the one that made me think "super-powered stab".

Ionian Vulpix1 votes

I wouldn't mind seeing her becoming similar to Furia in Paladins. She uses a sword, but it's actually a shotgun (Melee switching to ranged?), she heals allies with a point and click followed by a heal over time, casts a beam of divine light from the heavens, and becomes invincible while casting her ult that gives all her allies bonus damage and movespeed.

ThisName1sDumb1 votes

That version of barrier would be a bit too strong imo, just imagine using it to completely block an executing ult or someone's entire combo. I get that being anti burst is the point, but completely blocking all damage might be too much. Maybe something like 70% reduced damage, including true damage. Or something else, but regardless, basically making Kayle's ult a summoner spell is a bit too strong

I Feast Tonight1 votes

{quoted}

That version of barrier would be a bit too strong imo, just imagine using it to completely block an executing ult or someone's entire combo. I get that being anti burst is the point, but completely blocking all damage might be too much. Maybe something like 70% reduced damage, including true damage. Or something else, but regardless, basically making Kayle's ult a summoner spell is a bit too strong

Reducing percent block, increasing cooldown, and decreasing duration are all nerfing solutions if the need arises. I do not know for certain what changes will need to be made, but in order to illustrate the goals of the concept, I have proposed the most powerful version of the Summoner Spell that won't be utterly broken. The reason I don't think it's too grand to try this version of the spell and nerf from there is that Intervention has a massively shorter cooldown and lasts longer (going up to 2.5 seconds) than my Barrier proposal.

nelogis1 votes

Nah i can already see it

Kayle R will let her grow wings and she will scream how everyone will be purified and he she gains stats and movementspeed and screams even more and her sword will glow and burn n'shit and she will scream again

Terozu1 votes

Kayle is being revealed like, next patch.

I Feast Tonight1 votes

{quoted}

Kayle is being revealed like, next patch.

Granted she is getting revealed soon, but if they are still toying with her ult, this might help. The closest they gave to a release date was "sometime in the first half of this year". The chances of still needing an ult are slim, but there none the less.

Terozu1 votes

Uhhhh no. She's being released in February. This is was announced ages ago.

Or rather stated, not really announced, either way by this point her kit is finalized and we already have the next 3 releases after her and morg to be released between them and preseason. Kayle was a full scale rework, those take a while to get done, even if she won't be released for a couple months yet, her ult has already been finalized for months.

More from Concepts & Creations

More by I Feast Tonight