Champion Ability Concept [Arterial Severing]
This is merely an ability designed around countering the annoyance of No-cost mobility champions out there; mainly by making them stand still, instead of forcing it.
http://i.imgur.com/EUsIiEg.jpg Ultimate [R] -_ Arterial Severing_
Range 125 or 350 (Depending on Champion ability set, either Close-up or Distant) Cost 100 / 125 / 150 Mana Cooldown 90 / 60 / 30
Active Severs a target champion's artery, dealing initial magic damage as well as bleeding the target for true damage for every unit it moves. The target champion also leaves a visible blood trail on the ground as they move that remains for 5 seconds before vanishing.
Damage 100 / 125 / 150 (+50% AP) Magic Damage Bleed 0.5 / 1 / 1.5 True damage per unit moved. Bleed Duration 3 / 4 / 5 Seconds
A champion affected by Arterial Severing will not take the bleed damage if it does not move. Each blood drop is created once every 0.2 or so seconds, previous drops disappearing after 5 seconds. Using global teleports or a recall will not damage the champion for units moved. Rek'sai's Ultimate still counts as movement as she is moving insanely fast across the map, rather than teleporting. Invisibility will hide the bleed animation, but will not hide the blood trail left from movement.