Possible Character Concepts
Hello everyone. My name is Lurke. While at work, I was thinking about things this game lacked in terms of champions or in reality, what the game didn't have just yet. In turn I came up with a few idea's I am still working on at least in terms of ratio's and a few of the abilities in which maybe some of you could help with. A lot of this I have though of from a developers standpoint as opposed to "oh this is just cool" so here they are.
We'll start with the 1st champion.
Raska - The Blood Witch (Main Roles: Support) (Passive) Hardened Blood - Raska gains 3 Armor & 3 Magic Resist for every 150 health granted after her base value. (Q) - Noxious Blood - Shoots a bullet of blood at an enemy dealing x/x/x/x/x damage + (2% max HP) and causes a 10/15/20/25/30% slow on the target. If a target should be hit by another Noxious Bloodshot within 6 seconds of the 1st hit, the target is stunned for 1.25s. (W) - Blood Tether - Raska damages herself for 1/2/3/4/5% of current hp, transferring the health to an allied target and eveloping them in a mist, causing them to be temporarily untargetable for .5/.75/1/1.25/1.5 seconds. If Blood Tether is used on an enemy, Blood Tether drains up x/x/x/x/x damage as health, restoring Raska's HP. (E)- (R) Sanguine Leash - Leashes up to 4 allied players with 10% of Raska's current HP up to 40% on a single ally healing them over 2.5 seconds. If Raska dies during this time, the Leash retracts back to Raska over 2 seconds, reviving her for the amount of HP left.
The whole idea behind this champion is that she herself is a purely health based champion with some AP ratio's for damage, but uses her life to heal her allies making them un-targetable for a brief moment. Right now the only champion who seems to ideally be able to use health to it's fullest is Cho'gath, with his ult damage being based on how much life he has. Her ult allows her to heal during team fights and if done properly change the tide of battle, and at the same time...have the chance to save her own life.
Now to our 2nd champion.
Eon - The Trickster (Main Role: ADC) (Passive) Polar Opposite - Converts AP into AD, AD into AP and converts passive bonuses accordingly. [AP 100% -> AD 60%] [AD 60% -> AP 100%] Example : Rabadons Death Cap - 120 AP (72 AD) + 35% AP (AD) = 162 AP ( 97.2 AD) (Q) Trick Shot - Shoots an arching bullet that returns to Eon dealing x/x/x/x/x on the initial hit and x/x/x/x/x on the bullets return. (W) (E) (R) Adaptability - Allows Eon to choose between one of two ultimates at level 6. (R) May Day - Upon activation of this ability, Eon shields himself for 50% of AD & AP and causes a massive explosion around him dealing (150/250/350 + 60% AD & 60% AP damage) around him (R) Ultimate Trickster - Shoots a 180 degree arching blast in front of him causing (x/x/x + 30% AD& AP) damage around him over 1.5 seconds. At the end of the duration, Eon pulls out two bazooka's shooting directly behind him at close range for (x/x/x + 70% AD/AP) damage.
This champion I haven't been able to come up with too much as of yet. However this is what i've come up with.
Eon is a champion based solely around trickery. So right off the bat, his passive will play a mind-game with his opponent causing them to play based off of what we consider to be a "normal" build. After playing Mid-lane champions like
,
, etc. There are a lot of AP items which would be fun to be used on AD champions with viability. Such as a
+
combination on something like Eon's Q. Then we can go to his Ultimate, Adaptability. This allows for Eon to have the upper hand temporarily against his opponents upon hitting 6. Not knowing which Ultimate, your opponent will pull out can adversely play a mental mind-game on you, making you not want to engage until you know.
Anyhow, these are just some idea's and works in progress. If you guys could give me some idea's to fill in the remaining ability spots or possibly how to balance out the abilities a tad bit more for viability, i would greatly appreciate it. Thank you. Have a good day. [sg-ahri-2]