Aatrox rework idea, Opinions?
So I was bored tonight and thought up a rework for Aatrox, since he's very unreliable and not very good right now without Sated Devourer. I'm posting here to maybe have some opinions and help to make it balanced, and the first place I thought of was the boards. Here is what I have now! (And for the love of god, please don't just say "OP"/"Broken"/"Bad"/"Ur mum", actually give me some constructive criticism. Thanks)
Edit#1: Changed passive a little bit, adding 10% max hp scaling on the heal, and re-adding passive atk speed Edit#2: Changed Q, added displacement CC immunity mid-jump, changed knockup to knockback then stun. Added costs to the ability titles. Edit#3: Added TL:DR, made enhanced heal remove grievous wounds. Edit#4: Changed passive a bit again, making maths more clear, and added cooldowns (essential), fixed typing error on first w passive. Edit#5: Re-Did formatting and changed passive Blood Price scaling to 25% AD instead of 100%. Redit#6: Clarified Q and added silence to ultimate. Edit#7: Major ult change. Added what was there before (never meant to remove it) and added some new things. Edit#8: Major reblancing, removed the new things from previous edit, reverted Q back to a 1 - 2 second knockup, removing all that complicated stuff. Nerfed ultimate damage from Broken to Not Broken. Edit#9: Changed ultimate up a bit, reworked E active, made some total AD scaling to bonus AD scaling, removed bonus AD scaling on ultimate and buffed the AP ratio, added scaling to Q (never meant to remove it) and nerfed passive atk speed, and clarified the grievous wounds removal. Blood Price adds 2 stacks of Mortal Wounds instead of 1 Edit#10: Reverted Q to normal and added extra effects to it with Massacre active, clarified Passive.
TL;DR Aatrox is exceptional duelist, being a very good help during teamfights if he gets ahead, and almost guaranteed to win a 1v1 against any champion (unless they kite easily, or have something like a dodge or blind) Aatrox gains power against a champion if he has attacked them 8 or more times, or if he's ulted them and attacked them 4 or more times, as his bonus damage from blood price and heal from blood thirst are enhanced. Aatrox's basic attacks apply a bleed that gets stronger the more he attacks them.
Passive - Blood Well, Static Cooldown: 250/200/150/100
Aatrox stores health used by Blood Price (50% AD) and absorbed from champions by Blood Thirst (25% AD) in his blood well, capping up to 230-1035, depending on level
Aatrox gains 0.25% - 0.6% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 30% - 55% (based on level) bonus attack speed.
Upon taking fatal damage, Aatrox becomes untargetable and invulnerable, draining all the blood from his blood well, healing him for (10% maximum health)+the current amount of blood stored over 1-4 seconds, depending on how full the well is.
Q - Dark Flight, 10% current health, Cooldown: 18/16/14/12/10, Range: 650 /225/75 After a short delay, Aatrox leaps to target location, dealing (70/115/160/205/250 (+ 60% bonus AD)) physical damage and knocking up enemies in the epicenter for 1 second. Cast range increases to 850 while Massacre is active and scaling is modified to 75% bonus AD.
W - Blood Thirst/Blood Price, Cooldown: 0.2 PASSIVE: Aatrox applies a bonus on-hit effect every third basic attack:
PASSIVE: If the target has maximum Mortal Wounds stacks, Blood Thrist and Blood Price are enhanced.
TOGGLE OFF - BLOOD THIRST: Aatrox heals himself (10/15/20/25/30 (+30% Bonus AD)), the heal is doubled (20/30/40/50/60 (+ 60% Bonus AD)) if Aatrox below 50% maximum health. ENHANCED HEAL: (17/25.5/34/42.5/51 (+51% Bonus AD)) and (34/51/68/85/102 (+102% Bonus AD), removes grievous wounds for the next Blood Thirst.
TOGGLE ON - BLOOD PRICE: Aatrox deals (20/35/50/65/80 (+50% bonus AD)) bonus physical damage and applies an extra stack of Mortal Wounds, but loses (10/17.5/25/32.5/40 (+ 25% bonus AD)) health. ENHANCED BONUS PHYSICAL DAMAGE: 65/80/125/170/215 (+150% bonus AD)
E - Blades of Torment, 5% current health, Cooldown: 10/9/8/7/6, Range: 900 PASSIVE: Aatrox's Basic Attacks, Dark Flight and Massacre apply Mortal Wounds, making the target bleed for (4% AD) physical damage over 4 seconds.
PASSIVE: Basic Attacking a champion with Mortal Wounds enhances the ability up to 8×, altering the bleed damage to (6/8/10/12/14/16% AD) physical damage over 4 seconds.
ACTIVE: Aatrox deals (10/15/20/25/30 +5% AP) magic damage to all nearby enemy units, multiplies damage by the amount of Mortal Wounds stacks the target has, and slows them by 65% for 1/1.25/1.5/1.75/2 seconds. (This ability cannot be cast if there are no enemy units with Mortal Wounds stacks in range)
MAXIMUM MAGIC DAMAGE: (80/120/160/200/240 +50% AP)
R - Massacre, Cooldown: 120/100/80, Range: 550/325 ACTIVE: Aatrox draws in the blood of his foes, silencing for 1 second and dealing (150/250/350 (+85% AP)) magic damage and adds 4 Mortal Wounds stacks to all nearby enemy champions and filling his Blood Well by 20% of its maximum capacity for each champion hit. Aatrox gains 325 bonus attack range and 45/55/65% bonus attack speed. The effects of this ability last 12 seconds and refreshes and reduces the total duration by 2 seconds every auto attack, (no interaction with on-hit items like sated devourer, just every auto attack period.) down to a 4 second duration.
and
) ? Right now, nothing. And this is why you only pick one of these champion when one of them is largely superior to the others (Aatrox in S3, Irelia and Xin in S4, Irelia in S5, Jax in S6 now but you only pick them for their RAW power because of all them are fairly close).
Q. Aatrox immobilizes himself and starts getting higher and higher in the air, increasing the damages of his Q, its range, the duration of the knock-up and its knock-up radius. Q can be quickly reactivated to be used instantly but at a reduced efficiency (less damages, less radius and less duration, like his Q on live). Imo, a charged Q needs to have at least 800 range.
ultimate.
can become a good item on him, especially with the new E (I'll explain why).
Q.
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would also be a good item (right now it's average at best) because reworked Aatrox would have 2 AOE physical damages abilities + his AA and therefore, he could apply the passive to multiple ennemies quickly. Since now he has more active abilities (and with good scaling !), CDR is now also a good stat on him and he isn't over realiant on AS anymore. Raw AD items and AS items are still good items on him but at least, now, he has more options !