Exorath the Ancient Deity

iProbie·4/7/2015, 2:49:02 PM·1 votes·661 views

Exorath Ancient Deity HP: 511 + 89 Mana: 245 + 67 AS: 0.641 + 2.4% AD: 59 + 2.55 MS: 345 Attack Range: Melee

Tags: Fighter, Mage Position: Mid, Top

Lore: The world long before modern civilization remains a mystery for most people. Nobody remembers the history before humans and magicians came about to Runeterra. Even the timekeeper Zilean does not have any memory over such past. It seems that there is a certain part of history that is sealed off from the rest of time that most would call "The Forbidden Zone." Zilean made it his mission and goal to tap into the Forbidden Zone and unveil its secrets.

After centuries and millenias of research, experimentation and study, Zilean finally came close to achieving his goal, thanks to the powerful combination of the most advanced of hextech technology and his own powers and knowledge.

Zilean managed to build a portal that will break into the Forbidden Zone and finally reveal to the world of its history. After activating the portal, just before he steps into it, a giant fiercesome creature emerged from the portal, instantly destroying it and wreaking havoc in Zilean's laboratory and renders him unconscious. Only the combined effort of League's champions and the High Council can finally tame the beast and places a barrier that prevents the monster from unleashing its full power.

Unfortunately the incident left Zilean with an amnesia that erases all of his memories and the secrets to unlocking the Forbidden Zone. Thus, the beast has to stay in the present timeline and use its power in the Fields of Justice until Zilean managed to redo centuries of research.

"Not even the Void could offer a creature this powerful and this might be one of our own grand ancestors." - Kassadin.

Description: Exorath is a thematic champion that seemingly controls the 3 elements of fire, ice and electricity/lightning.

Exorath is a very straightforward bruiser/mage champion that specializes in dealing constant AoE magic/true damage around him or casting all of his 3 basic abilities all at once for a very high burst damage for a short period of time. Exorath's playstyle and skill ceiling is much lower than the flashy champions such as Yasuo or Lee Sin, but he should not spam any of his abilities mindlessly because each of them costs quite amount of mana (in League's standards) and has a relatively high cooldown even with maxed out cdr.

Exorath also has a huge power spike once he hits six because his ultimately basically doubles his damage output.

Exorath excels against non mobile champions and anyone that he can stick onto (think of champions without blinks, dashes or ms boost). Exorath also synergizes well with AoE CC champions such as Malphite, Alistar, Jarvan, Galio and Amumu.

Abilities: [Passive]Eradicator Every 3rd damaging ability that Exorath cast will deal true damage instead of magic damage.

In addition, melee attacks on an enemy champion place an Eradication mark for 3 seconds. Exorath gains 25% magic penetration on marked enemies.

[Q]Scorched Earth Exorath engulfs an area around him in flames that follows him where he goes, dealing magic damage to enemies within it. In addition, Exorath heals himself and moves faster while the flames burn. Lasts for 5 seconds. 500 AoE. Deal 38/50/62/74/86 (+0.35 AP) dps while healing Exorath by 20/28/36/44/52 (+0.16 AP) per second while granting 35% (+1% per 40 AP) movement speed.

Scorched Earth applies a stacking Burn debuff on enemies hit per 0.5 seconds. After 5 stacks, enemies lose 99% movement and attack speed for 1.5 second. Mana Cost: 60/75/90/105/120 Cooldown: 14

[W]Frost Nova Exorath releases an aura of frost around him that follows him where he goes, dealing magic damage and slowing enemies within it. In addition, Exorath gains bonus armor and mr from the frost. Lasts for 5 seconds. 500 AoE. Deal 36/48/60/72/84 (+0.3 AP) dps and slowing enemies' movement speed and attack speed by 40% while granting Exorath 15/20/25/30/35 (+0.15 AP) armor and magic resistance.

Frost Nova applies a stacking Freeze debuff on enemies hit per 0.5 seconds. After 5 stacks, enemies are stunned for 1 second. Mana Cost: 60/75/90/105/120 Cooldown: 14

[E]Lightning Storm Exorath releases a field of electricity around him that follows him where he goes, dealing magic damage and shredding enemies' magic resistance while in it. In addition, Exorath gains True Sight and vision over the lightning storm. Lasts for 5 seconds. 500 AoE. Deal 37/49/61/73/85 (+0.325 AP) dps and shredding enemies' MR by 12/14/16/18/20% (+1% per 40 AP).

Lightning Storm applies a stacking Shock debuff on enemies hit per 0.5 seconds. After 5 stacks, enemies take magic damage equal to 12% of their maximum health. Mana Cost: 60/75/90/105/120 Cooldown: 14

[R]Duality Exorath summons a duplicate of himself for a period of time. The duplicate will also cast spells that the original Exorath casts and the effects of the two will stack. The duplicate also inherits the Eradicator passive and the current counter that Exorath currently has. If the duplicate dies, Exorath loses 25/20/15% of current HP and mana. If the clone survives all of its duration, Exorath heals for 15/20/25% of max HP and mana while refunding 50% of REMAINING cooldown on Duality. Lasts for 30 seconds. Mana Cost: 100 Cooldown: 110/100/90

Recommended Items: -Rylai's Scepter -Rod of Ages -Liandry's Torment -Mercury's Treads/Boots of Swiftness/Sorcerer Shoes -Morellonomicon/Athene's Unholy Grail -Abyssal Scepter -Zhonya's Hourglass -Rabadon's Deathcap

3 Comments

TheOGSnow4/8/2015, 2:45:45 AM2 votes

Hmm. I'm not sure what to make of this. He's made to basically be a walking AoE deathtrap. However, seeing as he has no hard cc, I think he'd be super easily kited. He'd be a short ranged mage, which, although is okay for lanning at top, is completely useless once he hits teamfight phase. He also has no escapes or gap closers. Not only does he have no way of reaching or escaping you, he also has no ways of keeping you there. Here's an idea I have to help fix this.

For his Q, make the movement speed boost scale with his AP. The base amount is okay, but it needs to scale, and make it scale fairly heavily. It's his only hope for reaching them.

For his W, make the slow scale as well. He needs to be able to keep them in place when he goes to activate his E and Q.

For his E, I'd make it reduce it by an amount per second, and if it reaches the max amount(I'd say make it take about 2 or 3 seconds), then it should stun them.

I think these little changes would help a lot. It makes him a lot more reliable. He still has the weakness of being slowed and kited, but now he could actually be useful for a teamfight.

EmpressWüZetian4/7/2015, 9:59:08 PM1 votes

This is like a bit of Sona mixed with Shaco... Sona +Shaco = o_0